PR:ARMA 2 - Highlights Reel #3

Project Reality announcements and development highlights.
Dredge
Posts: 341
Joined: 2010-03-16 16:16

Re: PR: ArmA2 - Highlights Reel #3

Post by Dredge »

Carbonade wrote:Really amazing work!
How many players is it possible to be on one server at the same time?
Depends on the server. But it is possible to have *VERY LARGE* battles with *VERY LARGE* player counts if your server is beefy and stable enough.
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General Dragosh
Posts: 1282
Joined: 2005-12-04 17:35

Re: PR: ArmA2 - Highlights Reel #3

Post by General Dragosh »

OMG OMG OMG OMG OMG OMG OMG OMG OMG OMG OMG OMG OMG OMG OMG OMG OMG OMG OMG OMG OMG OMG OMG OMG OMG OMG Cammo rose aaaaaaaaaaa *goes mad*
[img][/img]Newly ordered sig !


1stLt.Grizzly
Posts: 115
Joined: 2010-01-24 20:12

Re: PR: ArmA2 - Highlights Reel #3

Post by 1stLt.Grizzly »

when is the release cant wait
DAM i really really really need a new computer for this game aaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaa :evil: :evil: but it looks so good guys need to play it please release it TOMMOROW :-D then i buy a new computer today

(sorry for my bad english)
Michael_Denmark
Posts: 2196
Joined: 2006-07-10 09:07

Re: PR: ArmA2 - Highlights Reel #3

Post by Michael_Denmark »

Advance and Defend looks like an interesting path of developement.
Define irony. A bunch of guys playing PR year after year. A game teaching initiative as the prime mover.
However, in regard to EA, these guys never took the initiative.

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We who play these kinds of games are the first generation of war robot pilots.Today we pilot a camera in 3D heaven,Tomorrow... http://gametactic.org/pr
Oddsodz
Posts: 833
Joined: 2007-07-22 19:16

Re: PR: ArmA2 - Highlights Reel #3

Post by Oddsodz »

Did I miss something? Or has nobody made a "Fast Ropes" joke yet?

On topic. I Must say I really look forward to this
Arnoldio
Posts: 4210
Joined: 2008-07-22 15:04

Re: PR: ArmA2 - Highlights Reel #3

Post by Arnoldio »

This will be really epic!
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Orgies beat masturbation hands down. - Staker
skotish
Posts: 35
Joined: 2010-05-11 19:58

Re: PR: ArmA2 - Highlights Reel #3

Post by skotish »

Waiting patiently on this top job devs :D
Zulnex
Posts: 622
Joined: 2009-03-23 22:12

Re: PR: ArmA2 - Highlights Reel #3

Post by Zulnex »

Looking fantastic. Can't wait till release.
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IEDExpert102
Posts: 6
Joined: 2010-09-09 18:39

Re: PR: ArmA2 - Highlights Reel #3

Post by IEDExpert102 »

"CI is based on the PR:BF2 Insurgency mode, where BLUFOR have to find and destroy the enemy's ammo caches. However in PR:ArmA2 we have added some new features, like gathering information from dead or captured insurgents to reveal ammo cache positions. Insurgents will know also know all the ammo cache locations [which means the BLUFOR will also certainly know most if not all of the cache locations] but they will not know which one has been revealed to BLUFOR. This opens a battle up to strategic chase play and will be an even more deadly [even more deadly for insurgents] game of cat and mouse."


Really? Looks like no lessons have been learned from the current mess that is INS.
mat552
Posts: 1073
Joined: 2007-05-18 23:05

Re: PR: ArmA2 - Highlights Reel #3

Post by mat552 »

IEDExpert102 wrote: Really? Looks like no lessons have been learned from the current mess that is INS.
There are no lessons to learn lol, that'd imply the current INS mode is even salvageable.
Players might be hardcoded, but that sure doesn't seem to stop anybody from trying.


The only winning move is not to play. Insurgency, that is.
ryan d ale
Posts: 1632
Joined: 2007-02-02 15:04

Re: PR: ArmA2 - Highlights Reel #3

Post by ryan d ale »

IEDExpert102 wrote:"CI is based on the PR:BF2 Insurgency mode, where BLUFOR have to find and destroy the enemy's ammo caches. However in PR:ArmA2 we have added some new features, like gathering information from dead or captured insurgents to reveal ammo cache positions. Insurgents will know also know all the ammo cache locations [which means the BLUFOR will also certainly know most if not all of the cache locations] but they will not know which one has been revealed to BLUFOR. This opens a battle up to strategic chase play and will be an even more deadly [even more deadly for insurgents] game of cat and mouse."


Really? Looks like no lessons have been learned from the current mess that is INS.
I'm glad somebody raised the same question as me :)

Welcome to the lonely road :(
Project Reality's Unofficial Self-Appointed Anti vehicle mufti
Over 8 years and still not banned ;)
Obligatory Epic Forum Quote (QFT + LOL)
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aageorgeaa
Posts: 25
Joined: 2009-01-19 17:17

Re: PR: ArmA2 - Highlights Reel #3

Post by aageorgeaa »

This is going to be amazing! I cant wait!
aageorgeaa
Posts: 25
Joined: 2009-01-19 17:17

Re: PR: ArmA2 - Highlights Reel #3

Post by aageorgeaa »

I love how Project Reality is going to get people to by a retail game just to play a mod
HairyFence
Posts: 8
Joined: 2010-09-30 19:07

Re: PR: ArmA2 - Highlights Reel #3

Post by HairyFence »

Just watched the video again about AAS.
Wondering why it has to be flags? Its so generic in any FPS.
Why cant you have it where you move to the area location, onces its secure it will go white. Then you must find something of value in that area (similar to finding cache's). Once you have found that something of value the area is captures and you can move on.
Same for the opposing team taking back the flag, except once one team has found that special something of value, it randomly spawns inside the circle so the other team cant camp and wait for the enemy to appear because they know where it is.

Just to make it a little more realistic and harder.
AfterDune
Retired PR Developer
Posts: 17093
Joined: 2007-02-08 07:19

Re: PR: ArmA2 - Highlights Reel #3

Post by AfterDune »

I believe they're no longer flags now, but not entirely sure.
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UK_Force
Retired PR Developer
Posts: 10823
Joined: 2005-04-07 12:00

Re: PR: ArmA2 - Highlights Reel #3

Post by UK_Force »

Indeed there are NO flags.

As for Ins mode, I think you will be surprised with what we are doing, do not think BF2 Limitations either, there are plans in place that prevent what you think will happen.

.
myles
Posts: 1614
Joined: 2008-11-09 14:34

Re: PR: ArmA2 - Highlights Reel #3

Post by myles »

Pretty awsome Vid now i really want to go get Arma 2!
Check out my Project Reaity gamplay here http://www.youtube.com/user/Projectreality1

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Urbanxfx
Posts: 109
Joined: 2009-12-16 00:47

Re: PR:ArmA2 - Highlights Reel #3

Post by Urbanxfx »

Haha buying ARMA 2 and OA was the 2nd best thing i did for myself, 1st was finding out about PR a year ago.
Konfusion2113
Posts: 103
Joined: 2008-05-03 07:37

Re: PR:ArmA2 - Highlights Reel #3

Post by Konfusion2113 »

i like how the helo's have spawn points inside of them so it looks as if ur walking out of it when dismounting...
ryan d ale
Posts: 1632
Joined: 2007-02-02 15:04

Re: PR: ArmA2 - Highlights Reel #3

Post by ryan d ale »

[R-DEV]UK_Force wrote:Indeed there are NO flags.

As for Ins mode, I think you will be surprised with what we are doing, do not think BF2 Limitations either, there are plans in place that prevent what you think will happen.

.
Thanks Force :)

Your statement along with your confidence has really got me wondering now.

Thank you for the news.
Project Reality's Unofficial Self-Appointed Anti vehicle mufti
Over 8 years and still not banned ;)
Obligatory Epic Forum Quote (QFT + LOL)
saXoni: "According to ********'s title their server is for skilled people only, so this doesn't make any sense. Are you sure you were playing on ********?"
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Indy Media
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