IMO PRSP is excellent. You can challenge yourself against 63 bots pounding against your FOB or you can set up a sniper position and slowly take them down one by one.
However, I noticed whilst playing as INS on Al Basra that we weren't having too much trouble with Brit armour killing us all. Good thing for us, but not good for the poor Brits. After having a look around as the Brits I noticed that the AI had gotten their various fighting vehicles stuck in the speed trap things, not sure what else to call it. I understand that redoing the pathfinding of the AI for this map is unneccesary hassle, so I suggest doing what is being done for Kashan: Make a coop-friendly map, without the speed traps in the checkpoint or the airfield. That way the Brit's forces would be able to succesfully deploy to the battlefield and the Insurgents would have to face the armour, allowing for a more "authentic" battle scenario.
Basra AI Pathfinding problem
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- Posts: 61
- Joined: 2009-10-30 20:31
Re: Basra AI Pathfinding problem
Yeah, what he said. Actually, INS have a bit of trouble maneuvering on Basrah too, for an INS vehicle to reach VCP from palace it may take everything up to 10 minutes. Not as bad as the mentioned BLUFOR problem though, almost all assets always get stuck at the speedtraps.