[Changelog] Project Reality v0.95 Features List

Project Reality announcements and development highlights.
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theflidgeface
Posts: 273
Joined: 2008-12-18 05:09

Re: Project Reality 0.95 Features List

Post by theflidgeface »

Spartan0189 wrote:This Changelog was one of my favorite reads.
What he said :)

But which change was the "gamebreaking" change from Mosquill? Or is it yet to be announced?
Last edited by theflidgeface on 2010-10-10 05:43, edited 2 times in total.

The M15A3, weapon of the future

Semper Fi
dtacs
Posts: 5512
Joined: 2008-12-07 23:30

Re: Project Reality 0.95 Features List

Post by dtacs »

[R-DEV]Sniperdog wrote:I updated the 2d marker info so hopefully there will be less confusion.
At 125m does the marker literally 'vanish' or does it slowly fade and the compass marker appears?
mat552
Posts: 1073
Joined: 2007-05-18 23:05

Re: Project Reality 0.95 Features List

Post by mat552 »

I could list individual points of what I liked (nearly all of it oh god yes) and what I didn't, but then I'd wind up quoting most of the list.

It's easier to sum it up with:
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Last edited by mat552 on 2010-10-10 04:14, edited 1 time in total.
Players might be hardcoded, but that sure doesn't seem to stop anybody from trying.


The only winning move is not to play. Insurgency, that is.
BIGsmalll
Posts: 82
Joined: 2009-02-28 02:42

Re: Project Reality 0.95 Features List

Post by BIGsmalll »

Win.
Just win.
[img]http://fc00.deviantart.net/fs71/f/2011/338/e/6/blaarrrrrghhh_2_by_legiaoday-d4i7lts.gif

"Damn right away laws...."

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=Toasted=
Posts: 359
Joined: 2009-07-01 22:08

Re: Project Reality 0.95 Features List

Post by =Toasted= »

Too...much....awesome....to....process....!!

-head explodes-
Bob_Marley - "This is an outrage! If we're going to spend money on black projects they should be much more amusing and/or explosive than this."

PR In-Game Alias: =Epic-Toast=
USMC scout sniper
Posts: 487
Joined: 2010-01-03 04:21

Re: Project Reality 0.95 Features List

Post by USMC scout sniper »

There's a mounted PKM?????????????????? Wow............I learned something new today. :)
HELL HAVE NO FURY LIKE ME WITH A M249 SAW PIP!
dtacs
Posts: 5512
Joined: 2008-12-07 23:30

Re: Project Reality 0.95 Features List

Post by dtacs »

USMC scout sniper wrote:There's a mounted PKM?????????????????? Wow............I learned something new today. :)
They're not in game yet.
steve_06-07
Posts: 916
Joined: 2008-04-27 23:36

Re: Project Reality 0.95 Features List

Post by steve_06-07 »

"Updated Gary with a 2nd seat for lols." WIN!
[img]http://www.realitymod.com/forum/uploads/signatures/sigpic21893_1.gif[/img]
Imchicken1
Posts: 512
Joined: 2008-11-08 05:09

Re: Project Reality 0.95 Features List

Post by Imchicken1 »

Strangly and honestly enough, the first time i tried to read this thread my comp crashed :lol:



steve_06-07 wrote:"Updated Gary with a 2nd seat for lols." WIN!
<3<3<3<3<3
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I won't cluck for you
Simmage
Posts: 138
Joined: 2007-10-10 02:13

Re: Project Reality 0.95 Features List

Post by Simmage »

FANTASMAGASMIC!!!!!!!!!!!!!!!!!!!!!!!! :D
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:firing: ___________________________ :camper:
solid84
Posts: 75
Joined: 2008-09-20 11:35

Re: Project Reality 0.95 Features List

Post by solid84 »

Holy mother of gawd. This will be E.P.I.C
Matainais[LV]
Posts: 29
Joined: 2007-10-21 06:56

Re: Project Reality 0.95 Features List

Post by Matainais[LV] »

Did they added more mine markers for combat eng's? Could not find
Hunt3r
Posts: 1573
Joined: 2009-04-24 22:09

Re: Project Reality 0.95 Features List

Post by Hunt3r »

I think that riders on the BTR-60 may be just a teensy bit more vulnerable in .95....
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RedAlertSF
Posts: 877
Joined: 2008-10-07 14:21

Re: Project Reality 0.95 Features List

Post by RedAlertSF »

:shock: :shock: :shock: :shock: :shock:

Probably the best text I've ever read in my whole life!
Winstonkalkaros
Posts: 190
Joined: 2010-03-25 17:29

Re: Project Reality 0.95 Features List

Post by Winstonkalkaros »

I hope none of the old maps is removed, apart from dragon fly. and i hope co-op AI will be a little better.
sector7g
Posts: 64
Joined: 2007-11-07 03:57

Re: Project Reality 0.95 Features List

Post by sector7g »

Just simply amazing work Devs and programmers. I am constantly amazed at the level of love and hard work that you guys put in. PR is simply the best game because of you guys and all the guys that preceded you and to all of you I wish to express my gratitude.

May I and all my fellow PR gamers do you proud in the manner that we support this great work of yours :D

We have an old saying at =MBO=

If Carlsberg made a PC based FPS it would be PR !
I never will understand Human beings.
Pirate
Posts: 145
Joined: 2009-10-25 22:30

Re: Project Reality 0.95 Features List

Post by Pirate »

If I can only use a pilot kit while flying or gunning, how will I get picked up on Muttrath after having been shot down? Do I need to find a friendly crate to request a crewman first?
Damian(>>>PL
Posts: 130
Joined: 2008-12-31 09:12

Re: Project Reality 0.95 Features List

Post by Damian(>>>PL »

Pirate wrote:If I can only use a pilot kit while flying or gunning, how will I get picked up on Muttrath after having been shot down? Do I need to find a friendly crate to request a crewman first?
or request unarmed.

Cant wait to play it, but I cant see one thing that i was suggesting, when driver of heavy vechicless is out, there is still engine sound, or gunner cant move his turret.
War is a game played
with a smile;
if you can`t smile, grin.
If you can`t grin, keep out of the way until you can.
[Winston Churchill]
PLODDITHANLEY
Posts: 3608
Joined: 2009-05-02 19:44

Re: Project Reality 0.95 Features List

Post by PLODDITHANLEY »

I like the ticket changes, -1 wounded and -30 for flag loss, hopefully make the game more realistic with the last flag needing to be defended.
Added default 30 ticket loss when losing a Control Point in AAS (neutralized + captured, not recapping or cap from neutral). In Skirmish it's 10 ticket loss.
I like the deployable AT for ins/taliban I assume its two max, very surprised that no one's screaming about that.
Added deployable AT for Insurgents and Militia: SPG-9 Recoiless Rifle. HE-FRAG has a 9m kill radius, 18m wound radius. HEAT is a little more powerful than a regular RPG round.
Love the undo on unbuilt assets.

Bit confused here, so you can swap out the parachute kit?
Added paradrop supply crates that spawn near a Squad Leader that just landed from an airdrop spawn point. It only lasts for 5 minutes and only serves as a kit request and rearm location.
cyberzomby
Posts: 5336
Joined: 2007-04-03 07:12

Re: Project Reality 0.95 Features List

Post by cyberzomby »

HOLY ****! Some features can change gameplay very much! I Like it! :D Especially the one where you lose tickets if you lose a flag! Thats genius! Now gives incentive to go out and take down that enemy flag and make 'm lose 30 tickets! VERY VERY NICE!

Only thing I find weird is the rally point back to 5 minutes. Wont that be the nearly the same with the ability to just chuck it down and respawn. Respawn after a failed assault, regroup, get back up the the enemy position, engage, try to heal fallen, wont work, fall back and chuck down a new rally. All of the above should take 5 minutes of more in most cases.
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