What he saidSpartan0189 wrote:This Changelog was one of my favorite reads.
![Smile :)](./images/smilies/icon_e_smile.gif)
But which change was the "gamebreaking" change from Mosquill? Or is it yet to be announced?
What he saidSpartan0189 wrote:This Changelog was one of my favorite reads.
At 125m does the marker literally 'vanish' or does it slowly fade and the compass marker appears?[R-DEV]Sniperdog wrote:I updated the 2d marker info so hopefully there will be less confusion.
They're not in game yet.USMC scout sniper wrote:There's a mounted PKM?????????????????? Wow............I learned something new today.![]()
<3<3<3<3<3steve_06-07 wrote:"Updated Gary with a 2nd seat for lols." WIN!
or request unarmed.Pirate wrote:If I can only use a pilot kit while flying or gunning, how will I get picked up on Muttrath after having been shot down? Do I need to find a friendly crate to request a crewman first?
I like the deployable AT for ins/taliban I assume its two max, very surprised that no one's screaming about that.Added default 30 ticket loss when losing a Control Point in AAS (neutralized + captured, not recapping or cap from neutral). In Skirmish it's 10 ticket loss.
Love the undo on unbuilt assets.Added deployable AT for Insurgents and Militia: SPG-9 Recoiless Rifle. HE-FRAG has a 9m kill radius, 18m wound radius. HEAT is a little more powerful than a regular RPG round.
Added paradrop supply crates that spawn near a Squad Leader that just landed from an airdrop spawn point. It only lasts for 5 minutes and only serves as a kit request and rearm location.