[Changelog] Project Reality v0.95 Features List
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- Posts: 17
- Joined: 2010-08-27 05:25
Re: Project Reality 0.95 Features List
RIP Lolotovs, I will never forget the fun we had, you'll always be better than a frag to me.
Can't wait for the update though.
Can't wait for the update though.
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- Posts: 1509
- Joined: 2007-02-18 03:30
Re: Project Reality 0.95 Features List
Heskey chucks a molotov.
PlayerX is killed.
PlayerX: WTF was that?! Who's molotov was that?
Heskey: Not me dude didn't see who though.
PlayerX: FFS, who was it?!
*chucklechuckle*
^^
PlayerX is killed.
PlayerX: WTF was that?! Who's molotov was that?
Heskey: Not me dude didn't see who though.
PlayerX: FFS, who was it?!
*chucklechuckle*
^^
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- Posts: 487
- Joined: 2010-01-03 04:21
Re: Project Reality 0.95 Features List
Insurgents pick up M16s all the time.Heck, Zarqawi picked up a SAW!Hotrod525 wrote:Why are people always complaine about some minor issue, i mean, before the changelog got released how often do you grab an enenmy kit ? even as insurgent ? Yeah every one know how to squeeze the trigger but in conventional warfare there is noway you would grab an enemy weapon, if i leave my C7 behind me, its cause im in deep trouble, wich mean ill also try to boobytrap it. Insurgent should not have the ability to grab and reload our kit... same as conventional faction. China use 5.8 how would it fit into a AR15 ? Or 5.45 into a G3... comon.
And for the Insurgent thing : im all for it. But just for tease you
HELL HAVE NO FURY LIKE ME WITH A M249 SAW PIP!
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- Posts: 75
- Joined: 2008-09-20 11:35
Re: Project Reality 0.95 Features List
Keep it NATO! =)Heskey wrote:No.
Alpha, Bravo, Charlie, Delta, Echo, Foxtrot.... Keep it 'standard'.
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Re: Project Reality 0.95 Features List
Keep it 5-0.solid84 wrote:Keep it NATO! =)
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- Posts: 5
- Joined: 2007-06-23 21:58
Re: Project Reality 0.95 Features List
wat is renderer.drawhud 0?
Sorry for being stupid. Mean no HUD?
Sorry for being stupid. Mean no HUD?
- Zrix
- Posts: 4426
- Joined: 2005-12-02 14:25
Re: Project Reality 0.95 Features List
Exactly.bsan89 wrote:wat is renderer.drawhud 0?
Sorry for being stupid. Mean no HUD?
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- Posts: 5
- Joined: 2007-06-23 21:58
Re: Project Reality 0.95 Features List
Wat HUD did PR offer?Zrix wrote:Exactly.
didn't all we had was the "compass"?
Man, thats hard to point out target now.
Also does being inside vehicle remove the GPS "Mini-map"
while driving?
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- Retired PR Developer
- Posts: 14620
- Joined: 2006-12-17 19:04
Re: Project Reality 0.95 Features List
It's a console command that removes the HUD. It's not something you need by default, and now not anymore at all.
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- Joined: 2009-06-23 17:58
Re: Project Reality 0.95 Features List
We still have the option to duck down on the mg, right?mat552 wrote:You forgot to mention the 100% of the time he's vulnerable to small arms fire, meaning the cupola gunner is often very short lived indeed.
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Re: Project Reality 0.95 Features List
... i came.
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- Joined: 2008-11-07 22:40
Re: Project Reality 0.95 Features List
For AAS maps dont see much use for them but on Insurgency maps you should always have a .50 gunner. So many times ive seen a tank go down where a .50 gunner could of prevented it. Was .50 gunner on Karbala once and had three different bombcars come at us that would of killed the tank had I not been there watching.Originally Posted by ComradeHX
These days, no one wants to be the 50cal gunner simply because the guy would be unable to get any action 90% of times (10% when someone tries to suicidebomb with a arty ied by sneaking up to the tank from the back).
MA3-USN Former
クラナド ァフターストーリー
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- Posts: 2100
- Joined: 2010-01-27 20:59
Re: Project Reality 0.95 Features List
That's godly, right there. I love technical improvements, like distant sounds and 3D sights. Looks great!
One question... Is the BMP-2/Mi-8 on hiatus? It's not on the new vehicle list, although I'm sure I'm missing something, somewhere.
One question... Is the BMP-2/Mi-8 on hiatus? It's not on the new vehicle list, although I'm sure I'm missing something, somewhere.
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- Retired PR Developer
- Posts: 3678
- Joined: 2008-09-30 22:29
Re: Project Reality 0.95 Features List
Not in this release.ShockUnitBlack wrote:One question... Is the BMP-2/Mi-8 on hiatus? It's not on the new vehicle list, although I'm sure I'm missing something, somewhere.
[R-DEV]Z-trooper: you damn russian bear spy ;P - WWJND?
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- Posts: 49
- Joined: 2009-07-04 15:50
Re: Project Reality 0.95 Features List
I must agree, the only time I turned off the hud was on the BattleRecorder... Since the compass doesn't show up in playback anymore, this make more sense[R-DEV]bosco wrote:It's a console command that removes the HUD. It's not something you need by default, and now not anymore at all.
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- Retired PR Developer
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- Joined: 2006-12-17 19:04
Re: Project Reality 0.95 Features List
Wasn't removed for fun, it's to prevent exploits.Linx_esp wrote:????????????? WHY???? I personally don't like this change because it was very useful when recording a video. Furthermore this allowed the game to become more realist in some way.
Well, this is the only thing I don't like, the rest is nice
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- Posts: 227
- Joined: 2009-07-14 10:38
Re: Project Reality 0.95 Features List
also means we can see who we're spectating more easily!BobTheSilensious wrote:I must agree, the only time I turned off the hud was on the BattleRecorder... Since the compass doesn't show up in playback anymore, this make more sense
Looks to be a great patch.
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- Joined: 2009-07-20 10:22
Re: Project Reality 0.95 Features List
Boy theres a lot of whining here. Just wait the damn thing and try it out. Geez..
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- Posts: 232
- Joined: 2008-07-21 23:18
Re: Project Reality 0.95 Features List
Great changes are coming! I like all of them really. The only thing that bothers me is 30 tickets loss per CP. Considering that we have ticket loss for wounded , AAS matches could be really short. But only time will tell , lets see how it works in game.