razor wire not staying once built in co-op play PR 0.95

Suggestions and feedback pertaining to Project Reality Single Player.
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Haiku
Posts: 2
Joined: 2010-11-06 01:33

razor wire not staying once built in co-op play PR 0.95

Post by Haiku »

Hi,

During Co-op play with PR 0.95 I have noticed that when a squad leader places razor wire the wire disassembles into component pieces after a few seconds then eventually dissappears. I've tried using the entrenching tool to "build" the wire to no effect. What do I need to do to get razor wire to rez properly and stay in place?
CBCRonin
Posts: 31
Joined: 2010-10-04 18:16

Re: razor wire not staying once built in co-op play PR 0.95

Post by CBCRonin »

I think they disabled its use for CoOp local and server, to keep players from using it to cheaply stop bots and griefing online (players purposefully blocking other players movement).
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Now people usually throw up foxholes to "semi-"block enemy vehicles and players can jump over them (except when used to block building doorways/interior stairways).
SANGUE-RUIM
Posts: 1390
Joined: 2009-04-26 12:37

Re: razor wire not staying once built in co-op play PR 0.95

Post by SANGUE-RUIM »

i noticed that too... that sux
blue07
Posts: 3
Joined: 2010-11-09 03:34

Re: razor wire not staying once built in co-op play PR 0.95

Post by blue07 »

SPAMMER
Korg
Posts: 9
Joined: 2006-05-11 21:34

Re: razor wire not staying once built in co-op play PR 0.95

Post by Korg »

Whats the point of barbed wire if you can't use it in single player to practice placement and strategies?

We have gotten it set up in Co-Op, takes a 3 to 4 member squad. But in single player, wish the bots could help "build" it. I liked the way it was in .91 especially in single player mode where I could try out placements on my own time to see how well they worked to block off roads or trails or secure buildings. Then in regular co-op or PvP server, your human player squad could build it.

BTW the "demolish" asset does not work. Tells you to refer to the manual. No help there.
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