[AAR] Operation Triangulation: Al Basrah

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guru951
Posts: 316
Joined: 2010-09-10 10:41

[AAR] Operation Triangulation: Al Basrah

Post by guru951 »

Server: =]H[= HARDCORE
Date: 12/31/2010
Map: Al Basrah
Squad name: GURU'S GOONS
Team: Insurgent
Goals: 1. Build enough hideouts to circle the cache at least +1 SPG. Mine Mine Mine.
Players Involved: All the =]H[= members (too many to list), Red816, red_baron, =]H[=RustyNutt, and friends...



This was the most awesome cache defense I have ever witnessed and have taken part in.
Within the first 3 minutes of the round =]H[=Rustynutt nails the tank with a bomb car, taking it out of the game.
As that is happening my squad and I are building a triangle of hideouts and a SPG, surrounding the first known village cache. I find that the key to cache defense is having places to spawn that are near, but not to near, and too have more than one. The triangle is supreme! And the faster you get those hideouts/fob's up, the better off everyone is.
Once we have our triangulation/strangulation on our cache, the carnage begins.
All together we killed 1 Tank, 6-7 warriors, 9 rovers, 4 logis, 3 troop transport trucks and countless infantry. And that's just on the cache my squad and the other half of the team was defending. I haven't a clue about what happened elsewhere on the map the entire round.
At no point was one of our hideouts over ran or destroyed. Although our SPG was taken down once. But I relocated it three times. Each time, Red816, scored kills from each location. Including killing one Warrior with it.
We killed them with everything from their own Sniper and HAT kits to SPG's and RPG cars.
The total time of that round was just under an hour! To take that many tickets from the Brits in about under an hour is not easy, or commonly done.
The Brits did score one cache that was basically not defendable.
It was an amazing level of teamwork that is rare to behold.
Both British FOB's were over ran, mortared and demolished almost as quickly as they came up. Our mortar team had the mortar calls answered really really fast. basically 30 seconds after Id ask, they'd be landing, ON TARGET. The enemy had no mortars from what we could tell. Anyhow, I've never written an AAR report, I hope you have enjoyed.
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