[Texture] DPCU & DPDU Uniforms

Discussion pertaining to the PR Australian Forces.
Drak1
Posts: 1
Joined: 2010-07-15 00:20

Re: [Texture] DPCU & DPDU Uniforms

Post by Drak1 »

Nice 8-)
Zulnex
Posts: 622
Joined: 2009-03-23 22:12

Re: [Texture] DPCU & DPDU Uniforms

Post by Zulnex »

Drak1 wrote:Nice 8-)
Very nice looking uniforms indeed. 8-)
Also, welcome to the Project Reality forums.
Last edited by Zulnex on 2010-07-15 01:14, edited 1 time in total.
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anglomanii
Posts: 701
Joined: 2008-12-20 10:38

Re: [Texture] DPCU & DPDU Uniforms

Post by anglomanii »

oh-Hai tonnie.... hey love you man...


New combat uniform makes troops job easier - Defence News - Department of Defence


you may begin hating me now..



<22:31:15> "Supahpingi": i was actually mastrubating ferosiosly to mike meyers pictures
Glimmerman
Retired PR Developer
Posts: 3237
Joined: 2007-08-14 11:12

Re: [Texture] DPCU & DPDU Uniforms

Post by Glimmerman »

I heard the Dutch army is looking into using the same kind of camo scheme aswell.

Looks good :)
dtacs
Posts: 5512
Joined: 2008-12-07 23:30

Re: [Texture] DPCU & DPDU Uniforms

Post by dtacs »

Interesting. Does this mean it will basically be Multicam ACU for issue to all troops, or the current uniform with rank slide etc. but simply in Multicam?

Could imagine that getting Australian ranks in velcro Multicam tabs for the ACU style jackets would be an issue.
XxGetBuck123
Posts: 2
Joined: 2011-01-06 16:50

Re: [Texture] DPCU & DPDU Uniforms

Post by XxGetBuck123 »

The first pilot is looking at bit gangsta, but not to worry, all the skins look awesome!
dtacs
Posts: 5512
Joined: 2008-12-07 23:30

Re: [Texture] DPCU & DPDU Uniforms

Post by dtacs »

Those are the skins (DPDU/DPCU texture) but they aren't the models. Tonnie is currently modeling custom kit geometries, he made some but said they were a bit sub-par so hes re-doing them.
Nathanual Nolan
Posts: 25
Joined: 2010-12-12 01:57

Re: [Texture] DPCU & DPDU Uniforms

Post by Nathanual Nolan »

gees guys good work i have asked a few mates from my unit to start havin a look into PR when do you think the ADF mod will start up They will be cheerin when they see it.
Xavo|xXx
Posts: 328
Joined: 2009-10-18 00:48

Re: [Texture] DPCU & DPDU Uniforms

Post by Xavo|xXx »

Nathanual Nolan wrote:gees guys good work i have asked a few mates from my unit to start havin a look into PR when do you think the ADF mod will start up They will be cheerin when they see it.
ADF mod urgently needs mappers to get into PR. I think most other stuff is pretty much done. I haven't been on for a while, so I don't know who's doing what.

check out BigD Gaming Community for the Australian PR community mate, they run two servers hosted by GAU (so search GAU when you're looking for something to play on).
It goes Halle Berry or Hallelujah | Pick your poison tell me what you do | Every body gon' respect the shooter | But the one in front of the gun lives forever
dtacs
Posts: 5512
Joined: 2008-12-07 23:30

Re: [Texture] DPCU & DPDU Uniforms

Post by dtacs »

Mappers aren't needed, modelers and texture artists to take the workload of Tonnie are needed.

Maps can always come later and there are already a large number of community maps in development which would most likely be glad to have the ADF as the BLUFOR.
H.sta
Posts: 1355
Joined: 2006-12-07 12:40

Re: [Texture] DPCU & DPDU Uniforms

Post by H.sta »

dtacs wrote:Mappers aren't needed, modelers and texture artists to take the workload of Tonnie are needed.

Maps can always come later and there are already a large number of community maps in development which would most likely be glad to have the ADF as the BLUFOR.
This seams very wrong to me, mappers are always needed. no maps, no faction
Amok@ndy
Retired PR Developer
Posts: 5144
Joined: 2008-11-27 22:13

Re: [Texture] DPCU & DPDU Uniforms

Post by Amok@ndy »

[R-COM]H.sta wrote:This seams very wrong to me, mappers are always needed. no maps, no faction
i think dtacs just wanted to say that the current solution wouldnt be more mappers but more coders, modelers, skinners to get the assets done
mappers are important also
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dtacs
Posts: 5512
Joined: 2008-12-07 23:30

Re: [Texture] DPCU & DPDU Uniforms

Post by dtacs »

What I meant was that they are equally important, its just for the current situation that the faction is in, what I assume is that the majority of work falls on Tonnie's shoulders.
MonkeySoldier
Posts: 1200
Joined: 2008-08-10 21:03

Re: [Texture] DPCU & DPDU Uniforms

Post by MonkeySoldier »

[R-COM]Glimmerman wrote:I heard the Dutch army is looking into using the same kind of camo scheme aswell.
Wut? Sauce? Or you mean the experimental one they showed in 2009?
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H.sta
Posts: 1355
Joined: 2006-12-07 12:40

Re: [Texture] DPCU & DPDU Uniforms

Post by H.sta »

[R-DEV]Amok@ndy wrote:mappers are important also
yeah you should know... Congratz btw, fancy blue name and all
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