A new insurgent kit...

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Bellator
Posts: 511
Joined: 2009-07-13 13:52

A new insurgent kit...

Post by Bellator »

Or rather a change in the insurgent kit choices. One weapon that I like very much is the ironsights Lee Enfield rifle. Using it is challenging, but its quite powerful at fairly long ranges, unlike the AKs. I think that this bolt action should become a standard spawnable weapon for the insurgents. It would replace the shotgun warrior in the kit selection screen, while the shotgun would be given to the AKS-47U warrior as a secondary weapon with less ammo. As a bolt action, the Lee Enfield could represent all the bolt actions (hunting, sporting and military vintage) that are available to the insurgents.

Additionally, this "Bolt Action Warrior" would also carry a grappling hook. The combination of a slow firing rifle and grappling hook would make this warrior unique. It wouldn't be much of a "commando" style lone warrior like we see sometimes with the blufor specialist soldier, which has a standard automatic weapon and a hook. Nor would this new kit it be overpowered as a grappling hook carrying sniper, because it would only carry a slow firing ironsights rifle. I also wouldn't remove the hook from the collaborator.
Redamare
Posts: 1897
Joined: 2007-10-30 21:09

Re: A new insurgent kit...

Post by Redamare »

well i do agree that the enfield should be a kit able to be selected upon spawn but as the standard i dont think so . .. if you are in a tight corner with an enemy you dont stand a chance with a bolt action rifle . . SKS possibly but even then its not a fair fight. .
Imchicken1
Posts: 512
Joined: 2008-11-08 05:09

Re: A new insurgent kit...

Post by Imchicken1 »

Enfield as insurgent spawn kit, yes. Leave the grapple with the civi though
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anglomanii
Posts: 701
Joined: 2008-12-20 10:38

Re: A new insurgent kit...

Post by anglomanii »

i agree this should definitely be a spawn-able kit(an alternative to one of the Taliban AK's) i would like to see this kit equipped with plenty of grenades, 6+ no AT nades, as that very much reflects the perceived tactics employed in theater. not so keen on the grapple though

good suggestion. well done, concept is IMHO very solid.

http://kitup.military.com/2010/04/talib ... field.html

http://kitup.military.com/2010/04/the-m ... nship.html
Last edited by anglomanii on 2011-01-12 06:08, edited 1 time in total.
Reason: link added



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ShockUnitBlack
Posts: 2100
Joined: 2010-01-27 20:59

Re: A new insurgent kit...

Post by ShockUnitBlack »

Great suggestion, although I think it would be better if it were Taliban only - there are tons of Enfields in Afghanistan. No to the Bolt Warrior thing as the current system works well enough.
"I Want To Spend The Rest Of My Life With You Tonight."
goguapsy
Posts: 3688
Joined: 2009-06-06 19:12

Re: A new insurgent kit...

Post by goguapsy »

anglomanii wrote:6+
LOL I think that's a BIT too much, gameplay wise... haha. Your a freakin moving mobile mortar with 6 nades.
Guys, when a new player comes, just answer his question and go on your merry way, instead of going berserk! It's THAT simple! :D

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SGT.Ice
Posts: 985
Joined: 2010-01-28 02:47

Re: A new insurgent kit...

Post by SGT.Ice »

2-4 is the max anyone should carry grenades wise.

Shotgun is better then the Enfield in most situations, when it comes to most of the fights for insurgents being under 300M.

Grappling hook should stay with the civi, so they are useful.
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BenHamish
Posts: 325
Joined: 2010-10-17 11:59

Re: A new insurgent kit...

Post by BenHamish »

Don't forget though that 300m is long-range.. I would personally also say that ironsights (even on the Enfield) aren't worth having for distances over 200m (and I play with a 1920x1200 screen).

Enfield is a one shot kill, and great for medium-close range (but not CQB).
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Bellator
Posts: 511
Joined: 2009-07-13 13:52

Re: A new insurgent kit...

Post by Bellator »

Don't forget though that 300m is long-range.. I would personally also say that ironsights (even on the Enfield) aren't worth having for distances over 200m (and I play with a 1920x1200 screen).
Enfields ironsights are very good from my experience, especially at long distances. You can really reap some kills on maps like archer. Imo, a spawnable enfield kit would give the insurgents some much needed long range accuracy, without giving them a spawnable marksman or sniper kit equivalent. A hook would give this kit the ability to avoid close quarters combat as much as possible (by climbing onto roofs and such).
Last edited by Bellator on 2011-01-12 16:16, edited 1 time in total.
SGT.Ice
Posts: 985
Joined: 2010-01-28 02:47

Re: A new insurgent kit...

Post by SGT.Ice »

I know quite a few people who pop heads like people pop bottles without a problem. When using the iron sight enfields, me on the other hand I just like my shotgun. Big fear factor. Lots of noise. Nots of things flying at you. Lots of ground covered. Problem solved.
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Bellator
Posts: 511
Joined: 2009-07-13 13:52

Re: A new insurgent kit...

Post by Bellator »

SGT.Ice wrote:I know quite a few people who pop heads like people pop bottles without a problem. When using the iron sight enfields, me on the other hand I just like my shotgun. Big fear factor. Lots of noise. Nots of things flying at you. Lots of ground covered. Problem solved.
CQ combat is covered by the AKM and AKS 74U, both of which are far more effective than the shotgun.

That said, I didn't say the shotgun should be removed, just relocated.
Doc.Pock
Posts: 2899
Joined: 2010-08-23 14:53

Re: A new insurgent kit...

Post by Doc.Pock »

i support this idea tottaly as it would be useful when u need power but not scope as soon as possible
Pvt.LHeureux
Posts: 4796
Joined: 2009-04-03 15:45

Re: A new insurgent kit...

Post by Pvt.LHeureux »

I support this suggestion. Alot of time insurgents stand together so don't worry about CQC.

Would be really usefull to eliminate that SAW gunner shooting at your friends.
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Psyko
Posts: 4466
Joined: 2008-01-03 13:34

Re: A new insurgent kit...

Post by Psyko »

replace sks with enfield for medic maybe?
EW_SK
Posts: 88
Joined: 2010-01-11 12:35

Re: A new insurgent kit...

Post by EW_SK »

I like the idea exept for the rope...IT COULD BE COOL but , we would have random guy posted on building everywhere with no squad mate around it 's gone be a lone wolf kit if you give him a rope because he will no longer need the rapid fire of his insurgent mate
dtacs
Posts: 5512
Joined: 2008-12-07 23:30

Re: A new insurgent kit...

Post by dtacs »

There are huge problems with your suggestion. 'Liking' something isn't a valid reason for adding it, and you haven't provided a single source that recognizes the .303's use that is widespread in comparison to cheap Norinco shotguns and AK variants.

Replacing the shotgun kit also removes the Insurgents' close range, opportunistic nature not to mention their ability to breach doors. The shotgun is an invaluable tool and should never be removed for the Insurgents. This also adds a frustratingly long range combat nature for a faction that should be relying on 99% close range combat bar the odd SVD and sniper kit.
AKS-47U warrior as a secondary weapon with less ammo.
Where is the logic here? Why does one of the best CQC Insurgent kits now have a buckshot shotgun in addition to RKGs? They are Insurgents and weapons are hard to come by and issued purely by availability, its ludicrous to think that the gruntiest grunt would get extra weaponry at all.
Additionally, this "Bolt Action Warrior" would also carry a grappling hook. The combination of a slow firing rifle and grappling hook would make this warrior unique. It wouldn't be much of a "commando" style lone warrior like we see sometimes with the blufor specialist soldier, which has a standard automatic weapon and a hook. Nor would this new kit it be overpowered as a grappling hook carrying sniper, because it would only carry a slow firing ironsights rifle. I also wouldn't remove the hook from the collaborator.
It would be the biggest lone wolf kit around. The ability to scale builings whilst having a rifle that can kill in one shot provides the most ample capability to go off on your own. I don't see how in any way you thought it wouldn't be the opposite.

Basically you haven't thought this suggestion through in any form, provided any sources to the plentiful availability of the .303 in Iraq, and most of all you want to destroy the uniqueness of the civilian by providing another kit with the ability to move around rooftops and over obstacles.

No offense, but this the worst suggestion I've ever seen.
Bellator
Posts: 511
Joined: 2009-07-13 13:52

Re: A new insurgent kit...

Post by Bellator »

dtacs wrote:There are huge problems with your suggestion. 'Liking' something isn't a valid reason for adding it, and you haven't provided a single source that recognizes the .303's use that is widespread in comparison to cheap Norinco shotguns and AK variants.
As I said, the weapon could represent all bolt action rifles that are available to the insurgents since its the only bolt action (excluding the modern sniper rifles of the blufors) that's in the game currently. And I'm sure, since the insurgency probably uses whatever it can get its hands on, that these quite accurate and deadly weapons are not left unused.
Replacing the shotgun kit also removes the Insurgents' close range, opportunistic nature not to mention their ability to breach doors.
Give the shotgun to the AKS 74U warrior kit as a secondary weapon. Then, doors can be breached.
The shotgun is an invaluable tool and should never be removed for the Insurgents.
But I never said so.
This also adds a frustratingly long range combat nature for a faction that should be relying on 99% close range combat bar the odd SVD and sniper kit.
I don't see how its "frustrating".
Where is the logic here? Why does one of the best CQC Insurgent kits now have a buckshot shotgun in addition to RKGs? They are Insurgents and weapons are hard to come by and issued purely by availability, its ludicrous to think that the gruntiest grunt would get extra weaponry at all.
Its not impossible to carry AKS 74U, a shotgun, and two RKGs. I've served and carried far worse loads, not to mention a much heavier assault rifle. I don't see the problem with it; it would be sort of equivalent to the Taliban scout kit, but without the hook.
It would be the biggest lone wolf kit around. The ability to scale builings whilst having a rifle that can kill in one shot provides the most ample capability to go off on your own. I don't see how in any way you thought it wouldn't be the opposite.
Nonsense. No 'leet' lonewolf player uses the bolt action rifle. I've probably never been revived as a taliban on a public server because no one takes the medic kit, most likely because of its rifle. And AK 47 kills with one shot too, as does the G3 and the FN FAL. Yet these kits are less used compared to the AK 74 kit.
Basically you haven't thought this suggestion through in any form, provided any sources to the plentiful availability of the .303 in Iraq,
As I said, the Lee Enfield could represent all the bolt rifles available to the Iraqis. If there was a Mosin Nagant model in game, i'd be suggesting that it'd be used, but I haven't seen one.
and most of all you want to destroy the uniqueness of the civilian by providing another kit with the ability to move around rooftops and over obstacles.
Personally, I'd rather see the collaborator kit go away entirely.

The problem is that the collaborators too scarcely work with the fighting squads. They mostly use the hook to help themselves scale buildings and walls, not to provide better RPG positions.
No offense, but this the worst suggestion I've ever seen.
No offense, but for the most part I feel that you've been commenting on posts not made by me.
ShockUnitBlack
Posts: 2100
Joined: 2010-01-27 20:59

Re: A new insurgent kit...

Post by ShockUnitBlack »

Frankly dtacs, calling this the dumbest suggestion you've ever seen is as much an insult to yourself as it is to the poster. I've played with you, you're far smarter than that.

Anyway, down to business - personally I don't think the Enfield should be given to the Iraqis, I don't believe it has anywhere near the usage there as it does in Afghanistan. As for sources, I think PR's best source here is itself, as the Enfield is already the primary weapon of the Taliban medic and I see no reason for the Enfield not to be part of a rifle kit too. The Mosin-Nagant should be the Militia sniper kit if it were to be included by the way.

That said, I agree with you regarding the grappling hook issue.
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dtacs
Posts: 5512
Joined: 2008-12-07 23:30

Re: A new insurgent kit...

Post by dtacs »

Frankly dtacs, calling this the dumbest suggestion you've ever seen is as much an insult to yourself as it is to the poster. I've played with you, you're far smarter than that.
Well if you think I'm a smart person then it should show how silly I think this suggestion is. The current Insurgent kit layout is genius giving them high caliber weapons that are very effective at close range. The Insurgents have always been and should always be a close range faction that also has long range options, and those options are already fulfilled with the SVD and scoped 303 available at the Mosques.

Breaking it down, this is asking for:
  • A removal of the shotgun kit, which is a balanced, effective weapon in the right hands,
  • The addition of a shotgun to a kit which already has ample arms (AK74u +2x RKG's),
  • The addition of a rifle that can kill in one shot, partially negating the need for an SVD marksman as part of the cell,
  • The inclusion of a grappling hook which can be thrown, then rearmed, providing the Insurgents with infinite ability to scale buildings, increasing the chance of server crash due to the overload.
Do note that this is all without any form of valid source showing the vast numbers of .303's in Iraq.
As I said, the weapon could represent all bolt action rifles that are available to the insurgents since its the only bolt action (excluding the modern sniper rifles of the blufors) that's in the game currently. And I'm sure, since the insurgency probably uses whatever it can get its hands on, that these quite accurate and deadly weapons are not left unused.
What 'all bolt action rifles'? To my knowledge there aren't many bolt action rifles other than Nagants/303's that would be in the hands of any form of Insurgent force.

Its your suggestion, which means you want it in game. If you want to see something in game, provide reasons for and most off all provide a source. You are pitching something to the developers, and if I were one right now I'd be steering clear.
anglomanii
Posts: 701
Joined: 2008-12-20 10:38

Re: A new insurgent kit...

Post by anglomanii »

Now i don't agree with everything Bellator suggests i do think the SMLE should be considered as a spawn-able or alternative kit choice for Taliban warrior's or rifleman equivalents, i would like to see it as a alternative to the AK's currently available.

there are more then enough citable sources of bolt-action rifles in common use in both Afghanistan and Iraq, any assertion that these weapons are rare or exotic is a fallacy.
?We already confiscated a bolt-action rifle,? said Cpl. Anthony R. Sandoval, a squad leader with L Company. ?They?re not supposed to have high-powered bolt-action rifles at all.?


Living In Harm's Way: Lee-Enfield No. 4, MK2, British 303 Rifle
Afghans Rediscover The Lee-Enfield
Rifles of Advanced Age Remain in Use in Afghanistan - NYTimes.com
A Look at Weapons Confiscated From the Taliban - NYTimes.com
Sharp rise in Army deaths from small arms fire prompts inquiry into Taliban snipers - News - Evri
Elusive Game in Afghanistan - NYTimes.com
Soviet War in Afghanistan
Defense.gov News Article: 16 Insurgents Killed in Iraq, 18 Detained; Weapons Caches Found
Insurgents' Weapons are old but Effective

i hope these few easily found sources are enough.



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