Universal teamwork-oriented Player Tag "#"

General discussion of the Project Reality: BF2 modification.
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goguapsy
Posts: 3688
Joined: 2009-06-06 19:12

Re: Universal teamwork-oriented Player Tag "#"

Post by goguapsy »

whatshisname55 wrote:Huh, for a second there I thought I was having a flashback... ;)
Haha me too.
Btw you guys should use the new userbar. *Hint hint*
Hint Hint received ;)

I DO prefer the black version, though....
Guys, when a new player comes, just answer his question and go on your merry way, instead of going berserk! It's THAT simple! :D

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doop-de-doo
Posts: 827
Joined: 2009-02-27 12:50

Re: Universal teamwork-oriented Player Tag "#"

Post by doop-de-doo »

Has anyone tried stacking all # on one side?

Experimental event anyone? Time? Place?

Mumble recommended if viable.

:evil: B4TM4N :evil:
whatshisname55
Posts: 955
Joined: 2010-07-16 03:05

Re: Universal teamwork-oriented Player Tag "#"

Post by whatshisname55 »

Is it just the black text you like or do you like the stripes in back, the spacing of icons and the icon on left? If there's any changes you like in the new one but don't like others I'll make a new one some time (although I will anyway because the text on right looks crappy.)

That would be fun majorange, count me in!
doop-de-doo
Posts: 827
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Re: Universal teamwork-oriented Player Tag "#"

Post by doop-de-doo »

If people are interested in a team-stacking event, I'd suggest dividing the event into hemispheres for easier server access and reduced ping. (North/South America, Europe, Pacific.)

If there are any ideas on how this would be informally implemented, QUOTE this post.

Would we organize into CO->SL team take-over? With all # running team strategy as the CO and SLs?

Would we go small scale and stick to squad-level warfare?

How many rounds would we try for? 1? Best out of 3?

Use PR Time (GMT 0) for time references as this could effect more than one country.
Time Zone reference here.

:evil: B4TM4N :evil:
NoobSentinel
Posts: 79
Joined: 2010-07-16 18:52

Re: Universal teamwork-oriented Player Tag "#"

Post by NoobSentinel »

I like the main idea!
Spread this where you can!

(Someone already mentioned: player with TG tag is similar to this).
goguapsy
Posts: 3688
Joined: 2009-06-06 19:12

Re: Universal teamwork-oriented Player Tag "#"

Post by goguapsy »

NoobSentinel wrote:(Someone already mentioned: player with TG tag is similar to this).
OH MAY GOD OH MAY GOD WE KNOW! Hahahahhahahahah XD


;)




Anyways, you kind got to think something about this, doop-de-doo. If it's an event, you are attracting people that ARE teamplayers after all. Ie. it COULD make sense having # vs non-# on a normal server, you know? Event-wise, it's simply gonna be like any other even I believe.
Guys, when a new player comes, just answer his question and go on your merry way, instead of going berserk! It's THAT simple! :D

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doop-de-doo
Posts: 827
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Re: Universal teamwork-oriented Player Tag "#"

Post by doop-de-doo »

goguapsy wrote: If it's an event, you are attracting people that ARE teamplayers after all.
It will probably fail on the first try (having # tags doesn't necessarily mean that you are a god of war) until everyone is comfortable. I would like to stress that this would an informal event. So all you supposedly have to do is show up at the arranged time and place -- also preferably on the Mumble channel for that server. We'd work out the team stacking as the event develops.

Once again, ideas for time and place?

:evil: B4TM4N :evil:
goguapsy
Posts: 3688
Joined: 2009-06-06 19:12

Re: Universal teamwork-oriented Player Tag "#"

Post by goguapsy »

whatshisname55 wrote:Is it just the black text you like or do you like the stripes in back, the spacing of icons and the icon on left? If there's any changes you like in the new one but don't like others I'll make a new one some time (although I will anyway because the text on right looks crappy.)
Well I liked it just the way it is :D

But maybe figure out the spacing, like the white version, but keep the stripes, should be cool...
Guys, when a new player comes, just answer his question and go on your merry way, instead of going berserk! It's THAT simple! :D

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doop-de-doo
Posts: 827
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Re: Universal teamwork-oriented Player Tag "#"

Post by doop-de-doo »

For western hemisphere players, I suggest:

Informal event (read: not organized with the hosting clan :p )

# vs ]H[

at the Hardcore server.

Sunday, 6th of March, GMT 08:00pm and on. -> Time Zone Converter - Time & Time Zone Conversion

Mumble for SLs required.

Just show up.
Last edited by doop-de-doo on 2011-03-04 07:16, edited 1 time in total.

:evil: B4TM4N :evil:
goguapsy
Posts: 3688
Joined: 2009-06-06 19:12

Re: Universal teamwork-oriented Player Tag "#"

Post by goguapsy »

What's up with Imageshack?

Any ideas?
Guys, when a new player comes, just answer his question and go on your merry way, instead of going berserk! It's THAT simple! :D

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Johncro
Posts: 1146
Joined: 2009-06-11 20:50

Re: Universal teamwork-oriented Player Tag "#"

Post by Johncro »

He is just cleaning it up a little. Should be back to normal soon.
-CJ-
Posts: 207
Joined: 2007-09-22 19:18

Re: Universal teamwork-oriented Player Tag "#"

Post by -CJ- »

Is the tag still used ? I'm back on PR since ~2 weeks and I saw it once.


And the #!, #? died ? It is just # now ? Sorry, I didn't read all the 20 pages XD
Sorry for my english :o ops:

#!
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doop-de-doo
Posts: 827
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Re: Universal teamwork-oriented Player Tag "#"

Post by doop-de-doo »

Now we only use #.

-cheers-

:evil: B4TM4N :evil:
Cheiftain_UK
Posts: 74
Joined: 2010-02-17 04:00

Re: Universal teamwork-oriented Player Tag "#"

Post by Cheiftain_UK »

seen a few # users, i always join their squad when i do :)
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whatshisname55
Posts: 955
Joined: 2010-07-16 03:05

Re: Universal teamwork-oriented Player Tag "#"

Post by whatshisname55 »

Looks like nothing's wrong with the black version. Here's the new link for the white one.

http://i1113.photobucket.com/albums/k51 ... serBar.png
goguapsy
Posts: 3688
Joined: 2009-06-06 19:12

Re: Universal teamwork-oriented Player Tag "#"

Post by goguapsy »

-CJ- wrote:Is the tag still used ? I'm back on PR since ~2 weeks and I saw it once.


And the #!, #? died ? It is just # now ? Sorry, I didn't read all the 20 pages XD
Yeah it is.

Right now there are about 6 users in different servers.


And we removed the extended version because it wasn't creating the desired effect.

But in reality, most people still use the long version. I've seen many #!, #> and #+. Feel free to use it, but we just didn't want to fuel up any complicated remarks and added signs, you know?
Guys, when a new player comes, just answer his question and go on your merry way, instead of going berserk! It's THAT simple! :D

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Sgt. Mahi
Posts: 984
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Re: Universal teamwork-oriented Player Tag "#"

Post by Sgt. Mahi »

I'm thinking about adding this tag to my name... Some guy named Lanzer Ped (or something like that) convinced me that this might be something good...

Sadly I've also seen people with the tag that haven't been that teamwork orientated to say the least so I don't really know....
Peace is that brief glorious moment in history when everybody stands around reloading
goguapsy
Posts: 3688
Joined: 2009-06-06 19:12

Re: Universal teamwork-oriented Player Tag "#"

Post by goguapsy »

Sgt. Mahi wrote:Sadly I've also seen people with the tag that haven't been that teamwork orientated to say the least so I don't really know....
I've played more than once with Pedz. He's a cool guy.

All the other tagsters I've played with, including Cheiftain_UK, spawncpt, Pedz, Mats were all pretty cool.

Now, care to elaborate on what is "not teamwork oriented"?
Last edited by goguapsy on 2011-03-03 01:16, edited 1 time in total.
Guys, when a new player comes, just answer his question and go on your merry way, instead of going berserk! It's THAT simple! :D

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BenHamish
Posts: 325
Joined: 2010-10-17 11:59

Re: Universal teamwork-oriented Player Tag "#"

Post by BenHamish »

To be fair I wear it and on some of the crappy lonewolf servers I do lonewolf. But i'm usually insurgent. And I always say a big 'alright guys!' when I join squads, and ask the SL where he wants me.

If I squad lead, I stop lonewolfing if the other guy responds.

I never lonewolf on what I call the good servers - PRTA/NwA.

There is still usually good gameplay on the other servers, but it's horses for courses - not everybody wants a disciplined, 2hr camping match as can happen on the teamwork servers and I respect that, but also tend to play accordingly myself in those ones.
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