indeed, main base should be done differently for the french, instead of tents there should be the sandbag bunker or something. Overall i would rate map 6/10. Not really my type. I liked the church, we wnt up the tower as i was getting down i accidently fell down, died and i rage quit.StatusRed wrote:I think it looks good and looks well put together but it certainly isn't fair and even I must say.
We were sitting there as British getting spawn raped; literally not able to walk 2 metres without being killed. So I rage quit :/
PRTA: Operation Marlin 1km^2 Playtest
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- Posts: 867
- Joined: 2009-06-10 20:06
Re: PRTA: Operation Marlin 1km^2 Playtest
[19:52] Max [dreamsequencer]: exactly
[19:52] Max [dreamsequencer]: but who cares. seriously.
[19:53] Max [dreamsequencer]: i'd rather fuck my dog than marry a slut
[19:53] Qemist: .......................
Epic words by epic people..
[19:52] Max [dreamsequencer]: but who cares. seriously.
[19:53] Max [dreamsequencer]: i'd rather fuck my dog than marry a slut
[19:53] Qemist: .......................
Epic words by epic people..
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- Posts: 1064
- Joined: 2010-05-24 10:18
Re: PRTA: Operation Marlin 1km^2 Playtest
I think there's no Dome of Death yet. At least it wasn't when I loaded and played the map "offline".StatusRed wrote:I think it looks good and looks well put together but it certainly isn't fair and even I must say.
We were sitting there as British getting spawn raped; literally not able to walk 2 metres without being killed. So I rage quit :/
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- Posts: 262
- Joined: 2008-05-15 19:20
Re: PRTA: Operation Marlin 1km^2 Playtest
Ye the spawn rape is needed to cap the flag which is never good. I think we only saw 1/4 of the map as its going to be a 2km?
I'm sure when its complete the mains will be properly thought out (or maybe not as we can see with maps like silent eagle!)
Loved the map as it's so random. Buildings just crammed into each other. Very nice inf fighting. I think one heavy apc per team would make it very interesting. Looking forward to the final piece.
PS Need to do some changes to the newspaper headlines on the load up...they sound a bit... silly.
I'm sure when its complete the mains will be properly thought out (or maybe not as we can see with maps like silent eagle!)
Loved the map as it's so random. Buildings just crammed into each other. Very nice inf fighting. I think one heavy apc per team would make it very interesting. Looking forward to the final piece.
PS Need to do some changes to the newspaper headlines on the load up...they sound a bit... silly.
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- Retired PR Developer
- Posts: 355
- Joined: 2009-04-17 07:27
Re: PRTA: Operation Marlin 1km^2 Playtest
thanks all to your presence and your feedback ,i will post my comments in the Operation Marlin thread : https://www.realitymod.com/forum/f354-community-maps/63296-map-operation-marlin-1km-2km-wip-16.html
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La faim justifie les moyens ......