SUGGESTION - Medievac helicopter

General discussion of the Project Reality Vietnam modification.
Arc_Shielder
Retired PR Developer
Posts: 1621
Joined: 2010-09-15 06:39

Re: SUGGESTION - Medievac helicopter

Post by Arc_Shielder »

The "let's take the evac to main base so that the player can fully heal" has been re-suggested a million times in modern PR. This is not new.

Although I understand the realistic view on this subject, it will be deemed boring and unpracticable by many.

First of all, it would cut the flow of attacking routes. Injured members of a squad would have to fall back, one by one, until stripped to a very few.
What if you're having an unlucky round and getting blind shots or mortars, having to withdraw many times in a short span? How in the hell would that be fun for someone?
If Medievac turned out everything you wanted it to be, then it would be the most important asset in the game. And I mean, the MOST. To a point that if a tard decided to crash it early in the round, the team would be doomed until another spawned.

The medievac should solely fuction as DEVs hinted. A mobile medical station that operates behind the offensive line. Simple as that.
Last edited by Arc_Shielder on 2011-03-05 14:35, edited 2 times in total.
AirForcePilot88
Posts: 9
Joined: 2010-07-06 02:34

Re: SUGGESTION - medic heli's

Post by AirForcePilot88 »

[R-DEV]AfterDune wrote:Yes, there will be medic-hueys :) .

(they were in the trailer too btw :p )
I was wondering wether or not there would be medivacs. Thanks for confirming it for us and refreshing our memories as the video was released almost a year ago. :wink:
I'm really looking foward to PR:Vs release!
ZOMG VIETNAM!!!!!
I never liked riding in helicopters because there's a fair probability that the bottom part will get going around as fast as the top part. ~John Wittenborn
Death is just nature's way of telling you to watch your airspeed. ~Anonymous
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Pronck
Posts: 1780
Joined: 2009-09-30 17:07

Re: SUGGESTION - Medievac helicopter

Post by Pronck »

Medievac is simple to make, just make sure that all players on board won't gain or lose health. So they can heal in main. Problem solved.
We are staying up!
cpl.travis
Posts: 5
Joined: 2009-02-19 01:10

Re: SUGGESTION - Medievac helicopter

Post by cpl.travis »

During vietnam,I'm sure that the medics couldn't fix up a soldier as fast as the medics can today. They should only be able to revive and stabilize the wounded and call in a med-vac. The medic could work to keep the wounded stabilized during the fight,and a med-vac could fly in and take out the wounded and some transports could bring in fresh troops(that would look epic. Especially if a gunship was flying overhead for protection). Possibly,there has to be a medic on the heli. Since, in real life, the helicopter doesn't heal you,the medical crew does. So,with that being said,there could be a medic on board that could actually slowly *Heal* the soldiers until they reach the base where the medic would get out and completely heal them in a tent. Once that's over a transport could take them back to the fight.
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gazzthompson
Posts: 8012
Joined: 2007-01-12 19:05

Re: SUGGESTION - Medievac helicopter

Post by gazzthompson »

Would be impossible to have it so once hit, you have to get medievaced to main.,.. simply impossible, would ruin gameplay.
goguapsy
Posts: 3688
Joined: 2009-06-06 19:12

Re: SUGGESTION - Medievac helicopter

Post by goguapsy »

+, if the chopper is shot down...

Game over :/
Guys, when a new player comes, just answer his question and go on your merry way, instead of going berserk! It's THAT simple! :D

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CopyCat
Posts: 353
Joined: 2010-12-24 19:02

Re: SUGGESTION - Medievac helicopter

Post by CopyCat »

Placing a medical emplacement near a fob (as you do with 50cals, TOW and mortars) great idea, that would also give a bigger reason and pointofview why the heck we should have atleast one fireteam stay back by the fob to actually to defend it. Since right now in PR we have a lot of god damn Spec Ops operating behind us and taking out our spawnpoints.

So, basically, fobs (spawns) on the map would be great but only 2 medical tent at FOBs (Like the TOW limit right now, so we can have two tents on different flanks), and that's where we need a squad defending. it will actually operate and have a meaning to live up to it's name - Forward Operation Base compared to those spread out all over the map which more or less adress to Forward Infantry Ceckpoint.

/CC
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Central Asian Treaty Alliance [CATA] - Campaign 9
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"The only thing neccesary for the triumph of evil, is for good men to do nothing"
AfterDune
Retired PR Developer
Posts: 17093
Joined: 2007-02-08 07:19

Re: SUGGESTION - Medievac helicopter

Post by AfterDune »

Just to get this one clear: a Forward Operating Base is massive. What we place/build in PR are small Forward Outposts.
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Arc_Shielder
Retired PR Developer
Posts: 1621
Joined: 2010-09-15 06:39

Re: SUGGESTION - Medievac helicopter

Post by Arc_Shielder »

goguapsy wrote:+, if the chopper is shot down...

Game over :/
Yeah, people fail to see this. An asset shouldn't be this critical and massively decisive.
xb0rnt0k1llx
Posts: 2
Joined: 2011-08-12 15:42

Re: SUGGESTION - Medievac helicopter

Post by xb0rnt0k1llx »

i think we should be able to request medic kit from it too :)
*hi guys, im new to this website :3*
Firepower01
Posts: 92
Joined: 2009-10-17 08:17

Re: SUGGESTION - Medievac helicopter

Post by Firepower01 »

Only suggestion I can think of is when you build a FOB as a squad leader you have the option now to build a field MASH (or something like that) except the catch is you need a medical chopper nearby to place down the mash. Then it can be built like any other building and when fully build would heal anyone standing inside the actual tent and replenish their field dressings..
xDJxDakotax
Posts: 4
Joined: 2011-08-12 12:33

Re: SUGGESTION - medic heli's

Post by xDJxDakotax »

rampo wrote:Medics dont have rotors
Nice one! XD
Last edited by xDJxDakotax on 2011-08-16 16:42, edited 1 time in total.
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