[Video] Good times in the Spandrel!

Share your in-game experiences playing PR:BF2.
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Mikemonster
Posts: 1384
Joined: 2011-03-21 17:43

Re: Good times in the Spandrel!

Post by Mikemonster »

Good job, a good insight into the Spandrel for me, and also a good insight into the real bread and butter of the larger maps - Armoured Warfare (I play Inf but this looks like a lot of fun).
cyberzomby
Posts: 5336
Joined: 2007-04-03 07:12

Re: Good times in the Spandrel!

Post by cyberzomby »

awesome :P Got lucky there with the second tank but nice spandrelling
MrTomRobs
Posts: 258
Joined: 2010-08-30 15:39

Re: Good times in the Spandrel!

Post by MrTomRobs »

I absolutely love Fools road. I think its a brilliant map if the team plays it right and squads are even remotely organised.

Good video though! the randomly bouncing cardboard logis made me giggle!
'There are 3 types of people in this world, those that can count, and those who can't.'

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PLODDITHANLEY
Posts: 3608
Joined: 2009-05-02 19:44

Re: Good times in the Spandrel!

Post by PLODDITHANLEY »

Fools can be so good, but I find it depends on Militia having lots of patience, with the Spandrel's 7-14 second wait and field guns traverse speed.
Zulnex
Posts: 622
Joined: 2009-03-23 22:12

Re: Good times in the Spandrel!

Post by Zulnex »

Very nice video. 8)
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dtacs
Posts: 5512
Joined: 2008-12-07 23:30

Re: Good times in the Spandrel!

Post by dtacs »

Was this on TG lastnight?

Good vid, weird you get over 200 ping from Taiwan where I only get 190 from Sydney, would've thought Asia would have a better undersea cable to the US.

I still don't understand why Fools has such heavy armor assets when it has hardly any open ground, they consistently get raped inside Dylym especially if they can't make it to the wide valley on the northern side of the map.
Rudd
Retired PR Developer
Posts: 21225
Joined: 2007-08-15 14:32

Re: Good times in the Spandrel!

Post by Rudd »

I still don't understand why Fools has such heavy armor assets when it has hardly any open ground, they consistently get raped inside Dylym especially if they can't make it to the wide valley on the northern side of the map.
well the Warriors are the primary transport, though I have put one of them on delayed for next version to help prevent that aweful situation where peeps have driven them all to ruin in the first 10mins. That means theres 2 APCs and 2 tanks and 1 scimi.

the tanks are supposed to be your team's anchors on your flank and frontline, the scimi is just a bit extra who can fit in more places. Perhaps replacing one of the tanks with a softskin vehicle would be useful?
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dtacs
Posts: 5512
Joined: 2008-12-07 23:30

Re: Good times in the Spandrel!

Post by dtacs »

I'd replace all of them, although it seems balanced with the Tandem's v Thermals I still see the armor get progressively raped almost every round (its not a matter of IF they get killed, its a matter of when) The only good thing I like about the current GPO is that the infantry decide the battle every single time.

In reality wouldn't the RM's be operating with a small attache of armor? It seems a bit weird having them without a single soft vehicle, I would prefer the alternate layer having many more rovers and in future, the Jackal. This way admins have more choice in deciding how people want to play the map.
Rudd
Retired PR Developer
Posts: 21225
Joined: 2007-08-15 14:32

Re: Good times in the Spandrel!

Post by Rudd »

whats wrong with the 16 layer if you want just soft skin vehicles.....?

the Royal Marines don't actually have armour of their own afaik beyond the warthog/viking (I'd have to check though) but its not a stretch of the imagination to have the British Army and RM working together.

e.g. even in amphibious operations the army air corps train to provide apache support from carriers. (the benefit of having a version of the apache capable of being stored on and launched from a carrier)
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dtacs
Posts: 5512
Joined: 2008-12-07 23:30

Re: Good times in the Spandrel!

Post by dtacs »

I meant soft skinned in addition to the armor, instead of solely relying on the armor for transport. Many times I've simply denied transport from Warriors and just walked, its safer and many times faster too.

Also, if you put the Warriors on delayed spawn at the beginning doesn't that mean the Brits have no vehicular transport at the start of the round?
Rudd
Retired PR Developer
Posts: 21225
Joined: 2007-08-15 14:32

Re: Good times in the Spandrel!

Post by Rudd »

only 1 warrior is on delayed
though I have put one of them on delayed for next version
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dtacs
Posts: 5512
Joined: 2008-12-07 23:30

Re: Good times in the Spandrel!

Post by dtacs »

Have you made any changes to the Militia loadout? Last time I checked they get a few too many transport trucks which often lead to use as solo vehicles, and the unarmed BRDM seemed pretty much pointless as a transport vehicle.

Of course this will all be pretty irrelevant with the introduction of the BMP-1, if that is going to be on both layers? If you're at liberty to divulge such information.
Rudd
Retired PR Developer
Posts: 21225
Joined: 2007-08-15 14:32

Re: Good times in the Spandrel!

Post by Rudd »

I'm not at liberty no, but perhaps applying the same delay at start logic to 2 of the transport trucks will help keep the transport intact.

Or perhaps linking extra trucks to flags, so militia gain more transport for gaining ground perhaps, which might be good given that htey don't have dedicated infantry support vehicles.
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Cavazos
Posts: 454
Joined: 2007-06-20 05:01

Post by Cavazos »

This is a great video. If I need to use that vehicle, I know a great way now thanks to you.
Cavazos
Posts: 454
Joined: 2007-06-20 05:01

Re: Good times in the Spandrel!

Post by Cavazos »

I would have expected the missile to be much faster and you wouldn't need so much lead. You were zoomed it though, but that still looked like a lot of leading to me on an instinct level. I would have never led that far, lol.
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