Maverick wrote:If not, what if they said that you will get a huge budget and the freedom to do what you want?
They wouldn't I'm afraid. Companies like EA and Activision are
publishers, not just distributors. They would want a certain amount of say in the creative process and we'd be opposed to that regardless of the company.
The only way game developers get total creative control is by paying out of their own pockets for development and then going straight to distributors (see Red Orchestra) or by having independent investors.
Have a read of
this editorial in which Tripwire President John Gibson mentions some of the publishing "deals" they were offered for Red Orchestra....
We were getting pitched offers like, "We'll give you a 15 percent royalty rate, take the IP rights to your game, and slap a $1.5 million administrative fee on top of your recoupment costs." And deals like this were being offered for a game we funded ourselves!
Absolutely ridiculous.