[Vehicle] CB90N [WIP]

Discussion pertaining to the PR Norwegian Forces faction.
Locked
mockingbird0901
Posts: 1053
Joined: 2009-05-13 17:30

Re: [Vehicle] CB90N [WIP]

Post by mockingbird0901 »

Have been missing that thing. Since nobody brought it up I just assumed it wasn't going to happen for some reason. Would be nice tho :-)
I know not with what weapons World War III will be fought, but World War IV will be fought with sticks and stones.
-Albert Einstein
Volens et potens

Tema567 just might be my new hero
Image
Redamare
Posts: 1897
Joined: 2007-10-30 21:09

Re: [Vehicle] CB90N [WIP]

Post by Redamare »

that is pretty interesting with the hell fire system . . . if you put Hell fires on the boat it should be how the Attack Helos operate . . your able to Laze your own targets from the firing position then shoot off and engage another target. . .
cid228
Posts: 97
Joined: 2010-02-11 10:27

Re: [Vehicle] CB90N [WIP]

Post by cid228 »

I believe the system has been scrapped since that video.
But feel free to prove me wrong !

Would make an unusual addition to the game.

Image
SuperArmy
Posts: 578
Joined: 2007-10-12 18:16

Re: [Vehicle] CB90N [WIP]

Post by SuperArmy »

cid228

have you tired the 3DMAX or Autodesk forums for a solution ? They are normally very good at responding.
Image
Head of EU]GG - www.eugaminggroup.com
Rhino
Retired PR Developer
Posts: 47909
Joined: 2005-12-13 20:00

Re: [Vehicle] CB90N [WIP]

Post by Rhino »

have you tried going into your options and increasing the size of your verts?

Customize>Preferences, Viewports tab and in the top left of that window is a check box called "Show Vertices as Dots", check it if unchecked and next to that is two boxes which controls the size of your verts, as default it should be 2 and 3, but you could try increasing there size:
Image

And if that doesn't work, try pushing the "Unhide All" button when in vert mode with your object selected, down on the right hand side in the modifier menu:
Image
Image
cid228
Posts: 97
Joined: 2010-02-11 10:27

Re: [Vehicle] CB90N [WIP]

Post by cid228 »

Thanks for the advice !
I have checked all the settings but it is still busted. I manage to work around it though.
(Works if I change the driver settings)

(What i meant by "the system has been scrapped" was the hellfire weapons system in the video posted above.)

Image
Robskie
Posts: 135
Joined: 2011-02-27 00:30

Re: [Vehicle] CB90N [WIP]

Post by Robskie »

How's it going? :)

When it's somewhat drivable .. . a video!? :D
New Active Clan. Find us on the PRTA TeamSpeak! We are Red Company! A fresh clan in the PR-verse looking to expand! Come join us HERE!
cid228
Posts: 97
Joined: 2010-02-11 10:27

Re: [Vehicle] CB90N [WIP]

Post by cid228 »

I have been a bit swamped lately, but i'll try to do some renders of the interiors asap.

Image
Zimmer
Posts: 2069
Joined: 2008-01-12 00:21

Re: [Vehicle] CB90N [WIP]

Post by Zimmer »

Take your time :)
People don't realize that autism doesn't mean they're "stupid". Just socially inept. Like rhino... > > or in a worst case scenario... Wicca. =)- Lithium fox
Image

I found this sentence quite funny and since this is a war game forum I will put it here. No offense to the french just a good laugh.
"Going to war without France is like going deer hunting without an accordion. All you do is leave behind a lot of noisy baggage."
cid228
Posts: 97
Joined: 2010-02-11 10:27

Re: [Vehicle] CB90N [WIP]

Post by cid228 »

I have a few minor stuff to add to the model. The textures still needs alot of work though.
I was sent a new reference for the radio in use, so that is going to be implemented next.

Image

Image
Von_Gnome
Posts: 563
Joined: 2010-10-22 13:00

Re: [Vehicle] CB90N [WIP]

Post by Von_Gnome »

Nice job, looks great :)
Image
mockingbird0901
Posts: 1053
Joined: 2009-05-13 17:30

Re: [Vehicle] CB90N [WIP]

Post by mockingbird0901 »

Nice to know that you are making progress still. Really looking forward to this one.
I know not with what weapons World War III will be fought, but World War IV will be fought with sticks and stones.
-Albert Einstein
Volens et potens

Tema567 just might be my new hero
Image
pleym
Retired PR Developer
Posts: 661
Joined: 2008-09-10 11:04

Re: [Vehicle] CB90N [WIP]

Post by pleym »

cid228 wrote:I have a few minor stuff to add to the model. The textures still needs alot of work though.
I was sent a new reference for the radio in use, so that is going to be implemented next.

http://fc00.deviantart.net/fs70/i/2010/ ... 33329u.jpg
What a nice view to wake up to after the night shift :P im impressed :thumbsup:

PR:BF2 Mapper
Robskie
Posts: 135
Joined: 2011-02-27 00:30

Re: [Vehicle] CB90N [WIP]

Post by Robskie »

SWAG!

Looks great, can't wait to use this. When do you think we can see a video of it in action? Still got coding I'm guessing.

You most probably walk in it right in the middle of the sea if your stopped? Could see a sniper team using the deck ;)
New Active Clan. Find us on the PRTA TeamSpeak! We are Red Company! A fresh clan in the PR-verse looking to expand! Come join us HERE!
H.sta
Posts: 1355
Joined: 2006-12-07 12:40

Re: [Vehicle] CB90N [WIP]

Post by H.sta »

Looks absolutely magnificent, keep it up mate :)
Rhino
Retired PR Developer
Posts: 47909
Joined: 2005-12-13 20:00

Re: [Vehicle] CB90N [WIP]

Post by Rhino »

you should really bake the 3p interior textures off the 1p interior textures. What we did for the Z-9 and Panther series and it gives by far the best and quickest result ;)

(note, these pics don't show the normal maps which you also get from baking a high poly model down to low poly)

Image
Image

Image
Image


Image

Image


Image

Image

Also I think something more realistic on the screens would be better tbh. Its fun to have the odd screen with an easter egg on, but not all of them and epically not the main ones...
Image
H.sta
Posts: 1355
Joined: 2006-12-07 12:40

Re: [Vehicle] CB90N [WIP]

Post by H.sta »

I am pretty sure the screens will change, right now they are kind of Meta/Inception style...
cid228
Posts: 97
Joined: 2010-02-11 10:27

Re: [Vehicle] CB90N [WIP]

Post by cid228 »

Oh, yeh screens are placeholders.
The complete texture needs a round of work, right now it's pretty much shadows. The texture size still bothers me a bit, it's har to get detail where I want it and I have scratched my head a bunch of times trying to cramp stuff in there. Will have to be optimized even more though.

Image
Hauteclocque
Retired PR Developer
Posts: 3312
Joined: 2008-10-02 17:55

Re: [Vehicle] CB90N [WIP]

Post by Hauteclocque »

You can use a 2048*2048 texture for the 1p model. ;)
Image
rallyolle
Posts: 18
Joined: 2011-07-13 19:16

Re: [Vehicle] CB90N [WIP]

Post by rallyolle »

sweet, gonna look good textured! :D
Locked

Return to “Norwegian Forces”