Fallujah tactics
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Fallujah tactics
Since i didn't found any tactical guides on playing BLUFOR in Fallujah, i had to ask.
When playing on Marines, what strategies do you prefer when:
-Attacking the big building in south (the one with american pilot in cellar)
-Using vehicles in the heart o the city (it's very dangerous, i've noticed)
-Sniping
And i wan't to hear your BLUFOR experiences on this PR's best map.
When playing on Marines, what strategies do you prefer when:
-Attacking the big building in south (the one with american pilot in cellar)
-Using vehicles in the heart o the city (it's very dangerous, i've noticed)
-Sniping
And i wan't to hear your BLUFOR experiences on this PR's best map.
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Re: Fallujah tactics
Don't bother assaulting the cache in the Asylum AKA Hospital AKA Mansion if its underground, Insurgents can simply keep spamming grenades off the cache and keep the Marines at bay. The only way is to C4 it through the concrete floors. Its simply a ticket sink and I've learned that the hard way.
Vehicles in the heart of the city is pointless and silly, often the gunners can't turn the turrets of whatever vehicle fast enough to react to contacts, they're better off keeping the Insurgents at bay along the main road or sitting outside the Asylum providing cover and restricting Insurgent movements around the south of the city.
Its a good map, always has been always will be. Gonna be crazy with 128 players. Probably the most well-detailed and immersive map around, Shijia Valley might change that.
Vehicles in the heart of the city is pointless and silly, often the gunners can't turn the turrets of whatever vehicle fast enough to react to contacts, they're better off keeping the Insurgents at bay along the main road or sitting outside the Asylum providing cover and restricting Insurgent movements around the south of the city.
Its a good map, always has been always will be. Gonna be crazy with 128 players. Probably the most well-detailed and immersive map around, Shijia Valley might change that.
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Re: Fallujah tactics
Thanks man. I've seen a lot of inexperienced APC and Amtrac driving fools, who try to give fire support to city by going in there. Usually that means IED.
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Re: Fallujah tactics
For armor: Stay on the main roads, but don't stay at the Mansion, or "Alpha -Road" near your main. Avoid small streets and make sure that you have guy in your squad capable of disarming mines and IEDs.
For Small-vehicles: Keep driving! Dont stop because of a bullet hitting your passengers or .50 cal gunners!
For FOB-People: Don't make fortresses , just an FOB that isn't too obvious.
For l33t sn1p3rs: Stay on the Arch, keep providing intel and make sure you don't get killed.
For the remaining cache hunters: Just C4 the cache building!
For Small-vehicles: Keep driving! Dont stop because of a bullet hitting your passengers or .50 cal gunners!
For FOB-People: Don't make fortresses , just an FOB that isn't too obvious.
For l33t sn1p3rs: Stay on the Arch, keep providing intel and make sure you don't get killed.
For the remaining cache hunters: Just C4 the cache building!
Last edited by Pronck on 2011-03-06 11:38, edited 1 time in total.
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Re: Fallujah tactics
Medics shouldn't be forgotten, a medic once saved me when a sniper shot me, surprisingly me only wounding me.
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Re: Fallujah tactics
That's not very map specific, isn't it.Infantry1242 wrote:Medics shouldn't be forgotten, a medic once saved me when a sniper shot me, surprisingly me only wounding me.
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Re: Fallujah tactics
For fallujah, I recomen the Secondary(Acog) Marksman as sniper. Since the view distance is not too big, this gun does the job and can also be used in close combat. It doens`t matter if you dont hit on the first one since you can put down another accurate round 1 second after the first.
Also, keep moving! If you are spotted, supress the targets and relocate before they send infantry squad on you.
Also, keep moving! If you are spotted, supress the targets and relocate before they send infantry squad on you.
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Re: Fallujah tactics
And by the way as infantry keep watching your flanks and the flanks of the APCs due to the narrow back alleys and sneak routes.
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Re: Fallujah tactics
Any APC which is in the situation where they are next to an alley has already made a fatal mistake.
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Re: Fallujah tactics
I love using APC on that map, I usually stay near the main and watching the main roads and will give some support when I can. Just remember, if you're in an APC, it is your vehicle and YOUR responsibility to keep it alive. DO NOT do something just because other want you to. Keep it alive at any means.
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Re: Fallujah tactics
A sniper team on the arches usually works quite well as you have a great view of the city, able to engage targets and provide intel. If its all quiet, a quick reposition more central on a tall building near the main road will provide a great recon spot. Usually need a second man with a rope to assist climbing and spotting and general protection.
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Re: Fallujah tactics
I've seen alot of people driving the APC in the NE part of the map. It's a suicide most of the times, so please don't do it. Last two times playing Fallujah I can clearly remember myself RPG'ing or IED'ing one of those pesky APC's. Lots of flanking routes.
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Re: Fallujah tactics
Agree. I rarely get into a recon squad but the last time I created one, it only took only me and the sniper to be effective (intel for the team btw, not "lets shoot anything that moves"). That's really anyone you will ever need (perhaps a very discrete medic onboard too), otherwise the Arch would be subject to constant assaults and the loss of tickets. Infantry should be seeking caches, not making company to recon members.Rico wrote:A sniper team on the arches usually works quite well as you have a great view of the city, able to engage targets and provide intel. If its all quiet, a quick reposition more central on a tall building near the main road will provide a great recon spot. Usually need a second man with a rope to assist climbing and spotting and general protection.
The great way to make the Arch impenetrable is to put a tripflare on each ladder. By that, I mean on the first level and positioned in a way that a head on the way up will trip it.
This way you will be always alarmed and safe.
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Re: Fallujah tactics
Well sometimes the enemy will just flank you even when you are not standing next to an alley though. But even then you can be flanked easily in fallujah. And APCs can move into the city when they are combined with infantry and mumble. Just make mech. inf. squads with a combat engi and you'll we able to survive for a long time.dtacs wrote:Any APC which is in the situation where they are next to an alley has already made a fatal mistake.
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Re: Fallujah tactics
Personally. I hate it when a piece of armor goes off, especially into a city, without infantry backup. At least a humvee would be good, that way if you get civi mobbed, your shotgunner jumps out and arrests some, and scares others off.ghost-recon wrote:Well sometimes the enemy will just flank you even when you are not standing next to an alley though. But even then you can be flanked easily in fallujah. And APCs can move into the city when they are combined with infantry and mumble. Just make mech. inf. squads with a combat engi and you'll we able to survive for a long time.
In reality, armor never operates without close infantry support.
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Re: Fallujah tactics
Another one for the infantry if I haven't said it before; Keep the F*ck moving! You will get easliy outflanked in this map when sitting in a building, not to forget the mortars and garies. If you have a guy continously screaming enemy 160 I will take him out while that enemy hasn't spotted you, put a bullet in the back of his head. The pistol isn't made for engaging but for executing annoying squadmembers whom are kill whores.
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Re: Fallujah tactics
It's all about long range suppression. Blufor have far superior weapons at range. They have incredible asset support also.
Get inf squads into different compounds and set up fire positions from there. Have APCs on hand giving fire support. When the cache spawns use APCs to keep heads down in windows etc. Once the rate of fire from the insurgents has been reduced move up slowly. Stop in compounds along the way to the cache. When you get as close as possible, let loose with everything. Again when fire is reduced significantly move up with an assaulting team.
Many blufor teams on insurgent maps don't take advantage of their superior firepower at range! This is their downfall. They usually end up malcoordinated and rushing caches. This is wrong. TAKE YOUR TIME WHEN ASSAULTING. If you get man down, wait 2 mins for him so that if he is downed again you don't lose the ticket.
Also, if the cache is in the city DO NOT SEND IN APCs. Sure way for them to get destroyed. APCs are not combat vehicles. They provide fire support. APCs should not be used in any other way.
Moving through the city will be a lot more difficult. Just move from house to house. Take your time.
Get inf squads into different compounds and set up fire positions from there. Have APCs on hand giving fire support. When the cache spawns use APCs to keep heads down in windows etc. Once the rate of fire from the insurgents has been reduced move up slowly. Stop in compounds along the way to the cache. When you get as close as possible, let loose with everything. Again when fire is reduced significantly move up with an assaulting team.
Many blufor teams on insurgent maps don't take advantage of their superior firepower at range! This is their downfall. They usually end up malcoordinated and rushing caches. This is wrong. TAKE YOUR TIME WHEN ASSAULTING. If you get man down, wait 2 mins for him so that if he is downed again you don't lose the ticket.
Also, if the cache is in the city DO NOT SEND IN APCs. Sure way for them to get destroyed. APCs are not combat vehicles. They provide fire support. APCs should not be used in any other way.
Moving through the city will be a lot more difficult. Just move from house to house. Take your time.
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Re: Fallujah tactics
ure loosing a ticket anyway - but u should not care about the ticket ure loosing, more about the fact that a sqd-member has to respawn somewhere else and is walking around by himself. on FW u are most of the time not able to drop a rally.Danger_6 wrote:...If you get man down, wait 2 mins for him so that if he is downed again you don't lose the ticket.
the INS team got CQB advantage, so if u need to much time ure a easy target. the insurgents are simply respawning and atk'ing again. ure loosing tickets and time. so sometimes its better to rush in and atk from another angle.Danger_6 wrote:...Moving through the city will be a lot more difficult. Just move from house to house. Take your time.
i totally agree on the long range advantage!
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Re: Fallujah tactics
And i thought no one has any tactics to provide on this map....
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Re: Fallujah tactics
I agree, don't go underground, I mean all people do for defence is camp down and that. But here is how to destroy it:
Have ONE squad destroy it underground, secure teh underground, then ANOTHER squad defend that squad. or have 3 people destroy and 3 people defend.
Have ONE squad destroy it underground, secure teh underground, then ANOTHER squad defend that squad. or have 3 people destroy and 3 people defend.
Don't be a noob, don't be a jerk.
Be a MAN.
Be a MAN.