Project Reality: BF2 v0.96 Released!

Project Reality announcements and development highlights.
RealCombatPL
Posts: 8
Joined: 2010-12-31 16:50

Re: Project Reality: BF2 v0.96 Released!

Post by RealCombatPL »

well it wont be words of graditude..... you guys fixed only a couple of bugs while creating lots of new ones that cry for heaven's revenge!!!! :evil:
sometimes uncapable flags!!!!!!!! (even if whole team is in cap range and no opfor are present)
thermites that DO NOT BURN!!!!!! (imagne it not burning on cache) :-x
map loading crash on maps that were working properly before (lik Kokan for example)
lowered personal patch healing value (even scratch requires 3 of them to stop bleeding)
and medic that can't heal himself.... :cry:
the only thing that I think as good is fixing the commander's uav, AT kits for GER, RUS and PLA and Canadians on Kokan (BLUFOR finaly can engage talibans in CQB with almost same chances for victory)

HOTFIX NEEDED ASAP that's my opinion about it :x
Stemplus
Posts: 333
Joined: 2011-06-25 17:31

Re: Project Reality: BF2 v0.96 Released!

Post by Stemplus »

and i also don't understand why there are olny 2 flags in Shiyia... One is the Uranium Mine, which is last for Chineese, and Supply Line, which is last for GB.. no other flags ... wtf?
Zoddom
Posts: 1029
Joined: 2008-02-11 15:29

Re: Project Reality: BF2 v0.96 Released!

Post by Zoddom »

Stemplus wrote:and i also don't understand why there are olny 2 flags in Shiyia... One is the Uranium Mine, which is last for Chineese, and Supply Line, which is last for GB.. no other flags ... wtf?
this is just one of many possible routes, and i personally believe that this isnt intentional.
@realcombat:
what are you talking about? never seen uncappable flags before or non burning incendiaries.
and wheres the sauces on the lowered field dressing effect? are you serious?
DuckDAWorld
Posts: 5
Joined: 2006-06-24 22:02

Re: Project Reality: BF2 v0.96 Released!

Post by DuckDAWorld »

Thk you Sir Legend_Killer, but reading all these posts, I think I'm gonna wait for another patch/version. 0.957 is really fine to me, playing COOP with friends or alone, being new at PR I wll keep this version alive for now.
So I will reinstall BF2 1.51 later ...
Spush
Retired PR Developer
Posts: 4359
Joined: 2007-02-19 02:08

Re: Project Reality: BF2 v0.96 Released!

Post by Spush »

There's only really one game breaking bug that was fixed 5 hours after release and that was the UAV on 1km maps. Then there's the visual bugs that people complain about, but that's fixable. Like [R-DEV]AncientMan stated in this post about the self-healing Medic, is that the selfhealing was originally a bug, but was left in after being over-looked. Now people are complaining that it's gone, but overall it wasn't a feature.

As for the installation issues, just read through this https://www.realitymod.com/forum/f27-pr ... -95-a.html.
RealCombatPL
Posts: 8
Joined: 2010-12-31 16:50

Re: Project Reality: BF2 v0.96 Released!

Post by RealCombatPL »

Zoddom wrote:t
@realcombat:
what are you talking about? never seen uncappable flags before or non burning incendiaries.
and wheres the sauces on the lowered field dressing effect? are you serious?
capping bug happened just day after the release on Iron Eagle =[H]= server (as far as I remember) i was extremely suprised too but it happened
and we saw thermite's bug while playing match TeamPL vs Balkans Coalition (sorry but i can't remember the name of this coalition :o ops :) on 17th July map was Operation Barracuda
(sometimes we couldnt burn crates/FOBs etc.)
end about patches i had to use all 5 patches to stop bleeding after one shot from AK-74 from a distance (i know that AK have a kick but it was AK-74 version using smaller caliber
sorry but i cant remember the serwer :-(

I can only hope that it was fault of serwer settings not PR's update :|
Rudd
Retired PR Developer
Posts: 21225
Joined: 2007-08-15 14:32

Re: Project Reality: BF2 v0.96 Released!

Post by Rudd »

I can only hope that it was fault of serwer settings not PR's update

re incendiaries and patches I think thats something wrong with that server, I've played on 3 different servers without that issue.
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Sgt.Desert Tiger[TR]
Posts: 195
Joined: 2009-06-19 13:13

Re: Project Reality: BF2 v0.96 Released!

Post by Sgt.Desert Tiger[TR] »

I consume 4 ammo box and cant resupply arty ied :S

And bike using incredibly hard than before.I didnt crash anywhere while using bike in the past patch but now I can only move it 200m than it explode because of crashing everywhere.I think this is happen because mouse not effective on bike driving like than before.
[img]http://www.realitymod.com/forum/uploads/signatures/sigpic35872_1.gif[/img]
ubernuka
Posts: 50
Joined: 2010-04-21 11:25

Re: Project Reality: BF2 v0.96 Released!

Post by ubernuka »

In general I luuuuuuuuurve it. I can now run like two grids and jump two or three walls. Maps that used to crash me in 957 now don't WOOOOOOOOOT. Loving the new kokan layout too. Fannytastic. And a shiny new shovel you guys are spoiling us :lol:

Only issues I have noticed are:
New map ctd's. Shiijia valley is it?
RPG's seem to have less range.
Why cant you throw phos grenades any more this is the biggest down of all for me............sucks.
I also had the 1.5 battlefield patch thing was frustrating but I needed a clean install anyways so just reinstalled bf2 and the lot which worked fine. :smile:
martinhjerpe
Posts: 69
Joined: 2009-06-12 10:02

Re: Project Reality: BF2 v0.96 Released!

Post by martinhjerpe »

Haven't made up my mind about the medic change. It might be a realistic change but it's going to make even less people wanting to play medic.

The incendiary grenade change is good! Now you really have to clear out the area and get close to destroy something, not tossing it over and obstacle from 50-100 meters away.

Getting my first ever ctd's on windows 7 64x now, kinda sucks but it's not too often.

I love the new bleeding effect, it's perfect.

some lighting bugs also but that's acceptable.

other than that I haven't noticed anything wrong with the new patch.
slucas2149
Posts: 3
Joined: 2011-04-23 01:30

Re: Project Reality: BF2 v0.96 Released!

Post by slucas2149 »

OOOOOOOOOOOOOOOHHHHHHHHHHHHHHHHHHHHHHHHHHHRRRRRRRRRRRRRRRRRRRRAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHH!!!!!!!!!!!
DNA9881
Posts: 68
Joined: 2011-07-14 00:37

Re: Project Reality: BF2 v0.96 Released!

Post by DNA9881 »

Personally I feel that the Medic Kit is already undesired among the general population in PR. Now with the inability to "self-heal", it may become rare to even see a medic in most squads. I do like the more realistic approach, but it will certainly cause a negative impact.

Other than that, like the update a lot.
Hell! I can even drive a bike more then 10m without dieing now!!!
ando
Posts: 10
Joined: 2011-04-13 16:30

Re: Project Reality: BF2 v0.96 Released!

Post by ando »

Hello,

I've downloaded the new version of PR,
and I have some problems.

1st: when i wanna start an SP match, the beams like "Max player, bot difficulty, number of bots,..." are invisible.

2nd: as the match is started, I can't play as the enemy army (incurgents, militia, MEC,...)

If someone knows what's the problem,
Please help me :smile:

Already thanks for helping me
doop-de-doo
Posts: 827
Joined: 2009-02-27 12:50

Re: Project Reality: BF2 v0.96 Released!

Post by doop-de-doo »

The dust swirls in Jabal look real cool.

:evil: B4TM4N :evil:
lucky.BOY
Posts: 1438
Joined: 2010-03-03 13:25

Re: Project Reality: BF2 v0.96 Released!

Post by lucky.BOY »

The worst thing I have noticed on this patch is that 0.966 is an ugly number. How dare you, devs
Cody[BG]
Posts: 1
Joined: 2011-07-19 02:08

Re: Project Reality: BF2 v0.96 Released!

Post by Cody[BG] »

Is exelent!
nvram
Posts: 38
Joined: 2009-08-04 21:27

Re: Project Reality: BF2 v0.96 Released!

Post by nvram »

The LAV is totally messed up -.- drives like a motorbike and not anymore like a Truck or Tank
foxtwofive
Posts: 946
Joined: 2009-09-26 12:14

Re: Project Reality: BF2 v0.96 Released!

Post by foxtwofive »

I donno if this has been mentioned, the kits are buged.
Playing PR Since 0.4
*CONIURATIONE FACTA*
"This is the calm before the storm, Armageddon dawn."
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turdinathor
Posts: 12
Joined: 2010-12-13 00:47

Re: Project Reality: BF2 v0.96 Released!

Post by turdinathor »

I think the new release it great - the rpg being nurfed to much ( some would be okay since u could snipe with it) and Shiijia valley AAS chugs all most like the christmas pack levels.
ttrick
Posts: 1
Joined: 2011-07-23 08:01

Re: Project Reality: BF2 v0.96 Released!

Post by ttrick »

DNA9881 wrote:Now with the inability to "self-heal"
with one medic you can heal almost everybody, with two medics you can heal everybody
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