[Map] Test Airfield (4km) [Released] - v1.6.5

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Rhino
Retired PR Developer
Posts: 47909
Joined: 2005-12-13 20:00

[Map] Test Airfield (4km) [Released] - v1.6.5

Post by Rhino »

This map is included in the base game and no longer requires a separate download and installation process.


I made this really quick test map a few months ago for the PR team to do aircraft testing on but thought I would release it to everyone who also wants to help contribute to aircraft coding etc :D

It's a basic map featuring all jets, choppers and a few land vehicles + AA systems with 2 air bases (one for bluefor, one for redfor) and also the USS Essex for testing chopper landing on ships and STOVL. The map also features a bombing range with bullseye for testing targeting systems and another bombing range out at sea for laser targeting, also a bunker to test bomb penetration (if that comes in) with some lookout towers for anyone wanting to spot. Runways are also over 2km long so if you can't take off and land on that your sh*t :p

Map's VD is currently 3km, and I don't get any performance issues with it like that, hardly anything on the map other than vehicles. Also the surrounding terrain you can fly over as there is no combat zone on this map so you can fly right to out there but there are a few small visual bugs with the cockpit sometimes disappearing etc when flying really far into the surrounding terrain but nothing big.


One thing everyone should know for testing. if you want to reload your jet without landing, near each team's airfield is a radio antenna, fly over that and you will be fully rearmed, kinda like vBF2 although you can land to rearm/repair but you need to go onto the "plane stand" in order to rearm/repair.
Also another thing, all the spawns other than a few are set to 10secs, and will spawn up to 5 of the defined object so 10secs after you move a jet/chopper off its spawn, a new jet/chopper of the same type will spawn in its place.
Another thing, there is also on top of the mountain in the NW corner (not in the surrounding terrain) a "heat" target object for you to fire Air to Air missiles at and in the water there are 2 boats (one for each faction, should be able to see one on your minimap) and both have laser targets attached to them to fire air to ground weapons at :)

The map is currently configured for Project Reality but your all welcome to reconfigure the map for your mod and do what you like with it, but please ask my permission first if you want to re-release the map in your mod or w/e.

Hope you guys find this useful :D


Download: This map is included in the base game and no longer requires a separate download and installation process.

Minimap:
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Last edited by Suchar on 2022-07-09 00:14, edited 24 times in total.
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Jafar Ironclad
Retired PR Developer
Posts: 2203
Joined: 2008-11-26 00:45

Re: [Map] Test Airfield (4km) [Released]

Post by Jafar Ironclad »

THANK YOU!!!
Lugi
Posts: 590
Joined: 2010-10-15 21:36

Re: [Map] Test Airfield (4km) [Released]

Post by Lugi »

How the view distance can be 4km when max for bf2 engine is 3km?
PoisonBill
Posts: 682
Joined: 2010-10-11 14:25

Re: [Map] Test Airfield (4km) [Released]

Post by PoisonBill »

Amazing! :D This will come very handy for a n00b like me, gj Rhino :thumbsup:

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Hmm, it crashed at 14% when I was starting it, ill try again..

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Doesn't work for me :(
Last edited by PoisonBill on 2011-07-30 20:09, edited 1 time in total.
Rhino
Retired PR Developer
Posts: 47909
Joined: 2005-12-13 20:00

Re: [Map] Test Airfield (4km) [Released]

Post by Rhino »

Lugi wrote:How the view distance can be 4km when max for bf2 engine is 3km?
VD might be 3kms actually looking at the screenshots. Can you find the source which says the max VD is 3kms?
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Cptkanito
Posts: 384
Joined: 2008-08-31 12:06

Re: [Map] Test Airfield (4km) [Released]

Post by Cptkanito »

PoisonBill wrote:Amazing! :D This will come very handy for a n00b like me, gj Rhino :thumbsup:

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Hmm, it crashed at 14% when I was starting it, ill try again..

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Doesn't work for me :(
Same for me, CTD's at like 14% :(
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Rhino
Retired PR Developer
Posts: 47909
Joined: 2005-12-13 20:00

Re: [Map] Test Airfield (4km) [Released]

Post by Rhino »

rgr taking a look now, I must admit I didn't test the most recent version before uploading it, just dragged it out of the repo and uploaded it to the FTP :p

EDIT: ye looks like someone has screwed it up, I blame AncientMan as he was the last one to touch the map :p

Will fix it now.

EDIT: no it wasn't AM who broke it, it was Leusch trying to clean up some of the code the nub :p
Last edited by Rhino on 2011-07-30 20:41, edited 2 times in total.
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rampo
Posts: 2914
Joined: 2009-02-10 12:48

Re: [Map] Test Airfield (4km) [Released]

Post by rampo »

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Rhino
Retired PR Developer
Posts: 47909
Joined: 2005-12-13 20:00

Re: [Map] Test Airfield (4km) [Released]

Post by Rhino »

Fixed the problem and added back the download link, same file name as before just overwrite the old one and extract over the top of the old files if you downloaded the last one. Also added loading images to the map and fixed up the lighting a little :)
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Cptkanito
Posts: 384
Joined: 2008-08-31 12:06

Re: [Map] Test Airfield (4km) [Released]

Post by Cptkanito »

Thanks Rhino! :D
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sharpie
Posts: 1434
Joined: 2009-11-08 03:41

Re: [Map] Test Airfield (4km) [Released]

Post by sharpie »

Rhino, i want your children.
"Tom I think you have influenced the combat effectiveness of this team! Everyone has gone full potato."~Foxxyfrost

[DM]P*Funk: its like a funk guitar seminar up in that *****

K_Rivers-"...everything is broken in your country,"

RinWarZip: Your butthurt is like cold september morning by the seashore for me. Refreshing. Pepper mint.

Ford_Jam
Posts: 458
Joined: 2009-06-19 01:06

Re: [Map] Test Airfield (4km) [Released]

Post by Ford_Jam »

coolbeans! :D
Snazz
Posts: 1504
Joined: 2009-02-11 08:00

Re: [Map] Test Airfield (4km) [Released]

Post by Snazz »

Very nice :)

Would be good for aircraft training as well.
Stealthgato
Posts: 2676
Joined: 2010-10-22 02:42

Re: [Map] Test Airfield (4km) [Released]

Post by Stealthgato »

This pleases me.
PatrickLA_CA
Posts: 2243
Joined: 2009-07-14 09:31

Re: [Map] Test Airfield (4km) [Released]

Post by PatrickLA_CA »

Thanks Rhino!
In-game: Cobra-PR
SGT.MARCO
Posts: 341
Joined: 2010-07-08 03:01

Re: [Map] Test Airfield (4km) [Released]

Post by SGT.MARCO »

anyway you could upload a zip file too. I barely get rar. files to work. takes me some time
Lugi
Posts: 590
Joined: 2010-10-15 21:36

Re: [Map] Test Airfield (4km) [Released]

Post by Lugi »

Rhino
Retired PR Developer
Posts: 47909
Joined: 2005-12-13 20:00

Re: [Map] Test Airfield (4km) [Released]

Post by Rhino »

Cheers :)
Snazz wrote:Would be good for aircraft training as well.
Indeed, although isn't really setup for that but can be used for it still.

SGT.MARCO wrote:anyway you could upload a zip file too. I barely get rar. files to work. takes me some time
You should have no problems using WinRAR: WinRAR download and support: Start
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Stealthgato
Posts: 2676
Joined: 2010-10-22 02:42

Re: [Map] Test Airfield (4km) [Released]

Post by Stealthgato »

Perfect fun/training map. Love it. Also the Top Gun music at loading screen <3 There's an issue though, on the OpFor airfield there's some helicopters missing - the Russian Mi-8 and Mi-28 and the SA-342 Gazelles (transport version and tank hunter version):

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Rhino
Retired PR Developer
Posts: 47909
Joined: 2005-12-13 20:00

Re: [Map] Test Airfield (4km) [Released]

Post by Rhino »

Ye rgr, you can easily edit the GPO.con to put them in yourself, lots of "open" spawn points just waiting for something to be put in there:

Code: Select all

rem [ObjectSpawnerTemplate: red_main_Heli_Open_01]
ObjectTemplate.create ObjectSpawner red_main_Heli_Open_01
ObjectTemplate.activeSafe ObjectSpawner red_main_Heli_Open_01
ObjectTemplate.modifiedByUser "Edmund Fovargue"
ObjectTemplate.isNotSaveable 1
ObjectTemplate.hasMobilePhysics 0
ObjectTemplate.minSpawnDelay 10
ObjectTemplate.maxSpawnDelay 10
ObjectTemplate.TimeToLive 12000
ObjectTemplate.Distance 100
ObjectTemplate.maxNrOfObjectSpawned 5
ObjectTemplate.teamOnVehicle 1
Just need to add: ObjectTemplate.setObjectTemplate 1/2 "vehicle name"

ie: ObjectTemplate.setObjectTemplate 2 us_jet_f15

so for example:

Code: Select all

rem [ObjectSpawnerTemplate: red_main_Heli_Open_01]
ObjectTemplate.create ObjectSpawner red_main_Heli_Open_01
ObjectTemplate.activeSafe ObjectSpawner red_main_Heli_Open_01
ObjectTemplate.modifiedByUser "Edmund Fovargue"
ObjectTemplate.isNotSaveable 1
ObjectTemplate.hasMobilePhysics 0
ObjectTemplate.setObjectTemplate 1 ch_jet_su30
ObjectTemplate.setObjectTemplate 2 us_jet_f15
ObjectTemplate.minSpawnDelay 10
ObjectTemplate.maxSpawnDelay 10
ObjectTemplate.TimeToLive 12000
ObjectTemplate.Distance 100
ObjectTemplate.maxNrOfObjectSpawned 5
ObjectTemplate.teamOnVehicle 1
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