Viewing Wrecked Static In BF2 Editor

Information and tutorials related to modding BF2.
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AFsoccer
Retired PR Developer
Posts: 4289
Joined: 2007-09-04 07:32

Viewing Wrecked Static In BF2 Editor

Post by AFsoccer »

This is a short tutorial explaining how to view the wrecked state of a destroyable static while in BF2 Editor.

As you probably already know, when you place a destroyable object on a map using BF2 Editor, it will appear in it's un-wrecked state, like this bridge section:

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But sometimes you need to see what the destroyed static looks like. Well, here's how. On the left side of your screen you see the "TweakerBar". Make sure the "Tweak" tab is selected and then look for the line that says "SubGeometry" (highlighted in yellow below):

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Change the value so it says "1" and the editor will show you what the static looks like when it's wrecked/destroyed. This is really helpful when:
  • Placing close support bridges
  • Placing caches for insurgency mode (to make sure the cache isn't floating if the building gets destroyed and also prevent the cache from being hidden in the rubble of a destroyed building)
  • Placing machine guns and other mapper-placed assets (once again, to make sure they aren't floating if static is destroyed)
Simple, yet very useful.

Happy mapping! :)
billoute
Retired PR Developer
Posts: 355
Joined: 2009-04-17 07:27

Re: [Tutorial] Viewing wrecked static in Editor

Post by billoute »

Thanks AF , There are simple things to do, but we thought not possible ! Tiptop :wink:
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La faim justifie les moyens ......
Rhino
Retired PR Developer
Posts: 47909
Joined: 2005-12-13 20:00

Re: [Tutorial] Viewing wrecked static in Editor

Post by Rhino »

My CSB tut goes into this in the Overbridging step :p

https://www.realitymod.com/forum/f189-m ... ement.html
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AFsoccer
Retired PR Developer
Posts: 4289
Joined: 2007-09-04 07:32

Re: [Tutorial] Viewing wrecked static in Editor

Post by AFsoccer »

'[R-DEV wrote:Rhino;1645069']My CSB tut goes into this in the Overbridging step :p

https://www.realitymod.com/forum/f189-m ... ement.html
Yep, that's where I learned it. :) But I thought it would be good to have in a separate tutorial since no one would think to look there for it, and since it's needed for other things (like cache placement, MG placement, etc.).
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