Project Reality: ARMA 2 v0.1 Update & Manual Release

Project Reality announcements and development highlights.
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Jesper107
Posts: 15
Joined: 2009-03-23 23:55

Re: Project Reality: ARMA 2 v0.1 Update & Manual Release

Post by Jesper107 »

Hell yea!
KILLER
Posts: 45
Joined: 2010-03-13 05:35

Re: Project Reality: ARMA 2 v0.1 Update & Manual Release

Post by KILLER »

YESSSSSSSSS!
Howitzer
Posts: 648
Joined: 2008-01-20 17:49

Re: Project Reality: ARMA 2 v0.1 Update & Manual Release

Post by Howitzer »

All this waiting


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Will be rewarded !
dodek96_pl
Posts: 45
Joined: 2010-11-19 15:14

Re: Project Reality: ARMA 2 v0.1 Update & Manual Release

Post by dodek96_pl »

RaSgO wrote:Shame my PC can't run ArmA anything better than low
Well, I run ArmA2 on Sempron 1.8GHZ (1 core), Radeon HD4650 1GB, 2 Gigs RAM with Win7, 1920x1200 on lowest and get about 20FPS average, I hope you can run the mod on your machine ;)
I'm looking forward to the release, can't wait!
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Zrix
Posts: 4426
Joined: 2005-12-02 14:25

Re: Project Reality: ARMA 2 v0.1 Update & Manual Release

Post by Zrix »

PR:A2 and RO2 beta coming out close to each other? What have I done to deserve this torture? :(

But nice tutorials, feels very professional. I really like the FO construction, could probably spend an entire round building stuff :P
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Mauser GDog
Posts: 78
Joined: 2010-06-21 15:25

Re: Project Reality: ARMA 2 v0.1 Update & Manual Release

Post by Mauser GDog »

Can't wait to see the first public release, this is going to rock!
The PDF is well done, but holy hell it's not very printer friendly. Wife is going to wonder why I am dragging my laptop into the throne room with me. :grin:
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Jesper107
Posts: 15
Joined: 2009-03-23 23:55

Re: Project Reality: ARMA 2 v0.1 Update & Manual Release

Post by Jesper107 »

Seems dropping a crate is a bit harder now. Is this the end of hot-crates (aka dropping a crate from a heli, low in altitude but still in motion)?
KaizerSosa81
Posts: 207
Joined: 2011-06-23 03:13

Re: Project Reality: ARMA 2 v0.1 Update & Manual Release

Post by KaizerSosa81 »

Excellent stuff. Once I'm done building my new rig I plan on buying ARMA2 just for this.

One gripe with the PDF manual though, the keyboard text is incredibly hard to see in some cases evn when zoomed in. Other than that, fantastic job.
Nebsif
Posts: 1512
Joined: 2009-08-22 07:57

Re: Project Reality: ARMA 2 v0.1 Update & Manual Release

Post by Nebsif »

Huge thumbs up for doing all this, it took quite a while to just watch it all, must have took lots of effort to record, edit and all that.

Really love the slowed down medic thingies, will it be possible to "kill-kill" a wounded soldier (with bullets)?
UK_Force
Retired PR Developer
Posts: 10823
Joined: 2005-04-07 12:00

Re: Project Reality: ARMA 2 v0.1 Update & Manual Release

Post by UK_Force »

KaizerSosa81 wrote:
One gripe with the PDF manual though, the keyboard text is incredibly hard to see in some cases evn when zoomed in. Other than that, fantastic job.
This may help, as you may want to simply print this only
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Blaze232
Posts: 12
Joined: 2008-08-12 20:29

Re: Project Reality: ARMA 2 v0.1 Update & Manual Release

Post by Blaze232 »

i think a form of acre, in the future with radios and such. would be a great add-on.
XRsyst
Posts: 26
Joined: 2010-10-12 20:46

Re: Project Reality: ARMA 2 v0.1 Update & Manual Release

Post by XRsyst »

Nice work Gents, can't wait to play!
Hash
Posts: 6
Joined: 2009-03-11 03:48

Re: Project Reality: ARMA 2 v0.1 Update & Manual Release

Post by Hash »

I have just bought combined operations via Steam.
KaizerSosa81
Posts: 207
Joined: 2011-06-23 03:13

Re: Project Reality: ARMA 2 v0.1 Update & Manual Release

Post by KaizerSosa81 »

[R-DEV]UK_Force wrote:This may help, as you may want to simply print this only
Ah, much better. Thanks!
PilotBR
Posts: 3
Joined: 2011-08-19 01:45

Re: Project Reality: ARMA 2 v0.1 Update & Manual Release

Post by PilotBR »

needed the ArmA2: OA?
AfterDune
Retired PR Developer
Posts: 17093
Joined: 2007-02-08 07:19

Re: Project Reality: ARMA 2 v0.1 Update & Manual Release

Post by AfterDune »

PilotBR wrote:needed the ArmA2: OA?
Yes, both A2 as well as AO.
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littlekonan
Posts: 18
Joined: 2011-08-24 20:19

Re: Project Reality: ARMA 2 v0.1 Update & Manual Release

Post by littlekonan »

Looking good.

Thx to the Dev's for the hard work they are doing.

greetz,
sparks50
Posts: 1128
Joined: 2008-07-16 21:30

Re: Project Reality: ARMA 2 v0.1 Update & Manual Release

Post by sparks50 »

Jesper107 wrote:Seems dropping a crate is a bit harder now. Is this the end of hot-crates (aka dropping a crate from a heli, low in altitude but still in motion)?
According to the manual you can also drop it in a parachute(if 200m height or more) or fly it in with a sling/rope.(must be under 25m when dropping cargo off)
Last edited by sparks50 on 2011-08-24 21:09, edited 2 times in total.
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