Project Reality: ARMA 2 v0.1 Update & Manual Release

Project Reality announcements and development highlights.
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Incognito84
Posts: 473
Joined: 2009-03-10 02:55

Re: Project Reality: ARMA 2 v0.1 Update & Manual Release

Post by Incognito84 »

RELEASE IS NEAR!

It looks like it might even be in August! I had just about given up hope on it coming out this month.
Spush
Retired PR Developer
Posts: 4359
Joined: 2007-02-19 02:08

Re: Project Reality: ARMA 2 v0.1 Update & Manual Release

Post by Spush »

Incognito84 wrote:RELEASE IS NEAR!

It looks like it might even be in August! I had just about given up hope on it coming out this month.
Well we still have at least 6 days of August left :mrgreen: .
jathlon77
Posts: 22
Joined: 2009-11-05 21:46

Re: Project Reality: ARMA 2 v0.1 Update & Manual Release

Post by jathlon77 »

Just got a WOODY :)
Pantera
Posts: 11059
Joined: 2006-02-16 11:27

Re: Project Reality: ARMA 2 v0.1 Update & Manual Release

Post by Pantera »

Anyone elses balls tingle when listening to AD talk?

Man....he must get laaaaaaaaaaaaaaaaaaaid
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A.Finest
Posts: 776
Joined: 2011-06-07 12:27

Re: Project Reality: ARMA 2 v0.1 Update & Manual Release

Post by A.Finest »

Good job on the tutorials R-DEV's.. For a ArmA "noob" like me, that was some serious information xD
[md]MadMak[rus]
Posts: 358
Joined: 2009-05-15 11:24

Re: Project Reality: ARMA 2 v0.1 Update & Manual Release

Post by [md]MadMak[rus] »

Awesome news! Can't wait to play.
Some guy: "u a f** lier this guy dont use cheats i see him everyday... u draw tha lines u f*** loser"

www.clan41.ru
LithiumFox
Posts: 2334
Joined: 2007-07-08 18:25

Re: Project Reality: ARMA 2 v0.1 Update & Manual Release

Post by LithiumFox »

Did anyone else imagine him putting on sunglasses going:

This guy needs healing. Preferably by a medic. *sunglasses* ... I am a medic.

[url=http://www.realitymod.com/forum/f112-pr-bf2-tales-front/91678-universal-teamwork-oriented-player-tag.html]
Zulnex
Posts: 622
Joined: 2009-03-23 22:12

Re: Project Reality: ARMA 2 v0.1 Update & Manual Release

Post by Zulnex »

Splendid news. Thank you very much. 8-)
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epoch
Retired PR Developer
Posts: 4091
Joined: 2007-04-07 14:16

Re: Project Reality: ARMA 2 v0.1 Update & Manual Release

Post by epoch »

sparks50 wrote:According to the manual you can also drop it in a parachute(if 200m height or more) or fly it in with a sling/rope.(must be under 25m when dropping cargo off)
You can transport stuff inside a chopper, then either land and unload it, or (if at the right altitude and speed) paradrop it.

You can also transport underslung loads, but you need to fly carefully otherwise you could lose them.

There's a lot more to PR:ArmA2 than the manual or videos can possibly show you. It's gonna be a learning curve for many, but ultimately worth it.


[R-MOD]Cp: epoch if I wasn't dancing right now I'd shoot you.
TheComedian
Posts: 677
Joined: 2011-01-08 13:46

Re: Project Reality: ARMA 2 v0.1 Update & Manual Release

Post by TheComedian »

Can we slide down fastropes on the first server?
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epoch
Retired PR Developer
Posts: 4091
Joined: 2007-04-07 14:16

Re: Project Reality: ARMA 2 v0.1 Update & Manual Release

Post by epoch »

We tried to get fastropes working, but there's still some work to do. Maybe in 0.2 ...
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[R-MOD]Cp: epoch if I wasn't dancing right now I'd shoot you.
Rhino
Retired PR Developer
Posts: 47909
Joined: 2005-12-13 20:00

Re: Project Reality: ARMA 2 v0.1 Update & Manual Release

Post by Rhino »

Its a little barbaric to hang the enemy from your choppers don't you think? :p
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TheComedian
Posts: 677
Joined: 2011-01-08 13:46

Re: Project Reality: ARMA 2 v0.1 Update & Manual Release

Post by TheComedian »

Shouldn't the rope come out the back not attached to the belly? Hmm...........
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epoch
Retired PR Developer
Posts: 4091
Joined: 2007-04-07 14:16

Re: Project Reality: ARMA 2 v0.1 Update & Manual Release

Post by epoch »

It's not attached to the belly.


[R-MOD]Cp: epoch if I wasn't dancing right now I'd shoot you.
Cp
Posts: 2225
Joined: 2006-04-17 18:21

Re: Project Reality: ARMA 2 v0.1 Update & Manual Release

Post by Cp »

[R-DEV]Rhino wrote:Its a little barbaric to hang the enemy from your choppers don't you think? :p
Do you have any better idea?

We tried fitting a guillotine in the back of the chinook, but there was a lack of room for the blade to catch speed so we ended up with several half-decapitated testers.
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Rhino
Retired PR Developer
Posts: 47909
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Re: Project Reality: ARMA 2 v0.1 Update & Manual Release

Post by Rhino »

Cp wrote:Do you have any better idea?

We tried fitting a guillotine in the back of the chinook, but there was a lack of room for the blade to catch speed so we ended up with several half-decapitated testers.
Why not use the rotor blades? Just put the guys neck in the way of the rotor blade and job done :)
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Wicca
Posts: 7334
Joined: 2008-01-05 14:53

Re: Project Reality: ARMA 2 v0.1 Update & Manual Release

Post by Wicca »

This isnt PR. Its hangman!

:D

I think the right word is Insurgent...

WHAT DO I WIN! :P


BTW, these things looks absolutely pro, you have outdone yourselfs devs! Well done!
Xact Wicca is The Joker. That is all.
XRsyst
Posts: 26
Joined: 2010-10-12 20:46

Re: Project Reality: ARMA 2 v0.1 Update & Manual Release

Post by XRsyst »

Question for the Devs, can anyone despawn a FOB? I worry about the potential for greifing. Maybe put something in team chat of "Player X despawned FOB"
PistoffHamster
Posts: 1
Joined: 2011-08-18 03:35

Re: Project Reality: ARMA 2 v0.1 Update & Manual Release

Post by PistoffHamster »

Is the Beta release only for Beta tester's or will it be a Beta release be an open release for everyone to find bugs and glitch's ?
D_X
Posts: 5
Joined: 2007-03-02 16:00

Re: Project Reality: ARMA 2 v0.1 Update & Manual Release

Post by D_X »

Wow, this looks incredible.

Thanks for the hard work guys!
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