Project Reality: ARMA 2 v0.1 Update & Manual Release

Project Reality announcements and development highlights.
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Lanthan
Posts: 162
Joined: 2010-03-13 09:18

Re: Project Reality: ARMA 2 v0.1 Update & Manual Release

Post by Lanthan »

MadTommy wrote:I thought it was odd getting wormeaten to proof read it :razz:


LMAO good one!
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Cheers Mayr ;)
Johncro
Posts: 1146
Joined: 2009-06-11 20:50

Re: Project Reality: ARMA 2 v0.1 Update & Manual Release

Post by Johncro »

This is a release for everyone.
SGT.MARCO
Posts: 341
Joined: 2010-07-08 03:01

Re: Project Reality: ARMA 2 v0.1 Update & Manual Release

Post by SGT.MARCO »

Soo... is it a public beta that i can play too? and when will we be downloading and playing this game?
SnR
Posts: 195
Joined: 2010-03-12 15:23

Re: Project Reality: ARMA 2 v0.1 Update & Manual Release

Post by SnR »

Great Videos
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AHamburgler
Posts: 154
Joined: 2011-06-30 16:04

Re: Project Reality: ARMA 2 v0.1 Update & Manual Release

Post by AHamburgler »

Thank you for the mod
PilotBR
Posts: 3
Joined: 2011-08-19 01:45

Re: Project Reality: ARMA 2 v0.1 Update & Manual Release

Post by PilotBR »

I'll have to buy the ArmA2 OA to play ... There is someone to translate the manual into Portuguese?
PS: You can create the ASTRO tbm, it was used in the Gulf War the Iraqi army (if I remember correctly)
Good job =)
MadTommy
Posts: 2220
Joined: 2006-05-23 11:34

Re: Project Reality: ARMA 2 v0.1 Update & Manual Release

Post by MadTommy »

XRsyst wrote:Question for the Devs, can anyone despawn a FOB? I worry about the potential for greifing. Maybe put something in team chat of "Player X despawned FOB"
Eh what? What do you mean? and what does despawn mean? Sounds like am oxymoron to me.

Do you mean dismantle a FOB?
OverwatchX
Posts: 258
Joined: 2005-07-10 20:53

Re: Project Reality: ARMA 2 v0.1 Update & Manual Release

Post by OverwatchX »

So Nice.
Realism and fun aren't mutually exclusive.
gazzthompson
Posts: 8012
Joined: 2007-01-12 19:05

Re: Project Reality: ARMA 2 v0.1 Update & Manual Release

Post by gazzthompson »

TheComedian wrote:Shouldn't the rope come out the back not attached to the belly? Hmm...........
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Yosik
PR:BF2 Developer
Posts: 90
Joined: 2011-08-12 16:41

Re: Project Reality: ARMA 2 v0.1 Update & Manual Release

Post by Yosik »

MadTommy wrote:Eh what? What do you mean? and what does despawn mean? Sounds like am oxymoron to me.

Do you mean dismantle a FOB?
He is asking whether it's possible that a person would just spawn on a fob, put it back into the big box and rebuild it at another spot over and over again, getting tons of points.
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Gorkounov
Posts: 60
Joined: 2008-05-21 04:07

Re: Project Reality: ARMA 2 v0.1 Update & Manual Release

Post by Gorkounov »

Wondering about the server licensing. Is it enforced? Don't really want to see servers with PR + 10 other things. just wondering as the PR:ARMA2 FAQ there won't be but I heard another dev say that there will be licensing.
Cp
Posts: 2225
Joined: 2006-04-17 18:21

Re: Project Reality: ARMA 2 v0.1 Update & Manual Release

Post by Cp »

XRsyst wrote:Question for the Devs, can anyone despawn a FOB? I worry about the potential for greifing. Maybe put something in team chat of "Player X despawned FOB"
Anyone that is on the team that the FO belongs to can dismantle it and pack it up again.
same as in PR:BF2 anyone can knife their own FO aswell but you don't see that happen very often do you?
Yosik wrote:He is asking whether it's possible that a person would just spawn on a fob, put it back into the big box and rebuild it at another spot over and over again, getting tons of points.
Points don't really do anything though, you don't win faster because of your points.
If you want to waste your time deploying the same FO over and over again instead of playing the game then go ahead...
Its all about the tickets.
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Yosik
PR:BF2 Developer
Posts: 90
Joined: 2011-08-12 16:41

Re: Project Reality: ARMA 2 v0.1 Update & Manual Release

Post by Yosik »

Cp wrote:Anyone that is on the team that the FO belongs to can dismantle it and pack it up again.
same as in PR:BF2 anyone can knife their own FO aswell but you don't see that happen very often do you?



Points don't really do anything though, you don't win faster because of your points.
If you want to waste your time deploying the same FO over and over again instead of playing the game then go ahead...
Its all about the tickets.
Obviously but just stating a point there...
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Nakata
Posts: 102
Joined: 2010-02-05 02:24

Re: Project Reality: ARMA 2 v0.1 Update & Manual Release

Post by Nakata »

I'm without words....

It was a GREAT job and there are more to come...

The ingame View dist?nce change will help the players that dont have powerfull pc to play... Once they get in a city and the real view is lower than 3.000 the player can reduce the view distance and get a better FPS.

The "Display player name" button, simple and nice.

The asset respawn when there is not a player in 150m radius is unrealistc, but i think this is a way to protect the team from the !@#$% that get a transport and go alone to the combat zone and leave the transport in the middle of the map.

One inssue that could be modify...

The IP system... If you can search the dead enemy for a "notebook" to get intel... Why you get intel when you simple kill him? OK in BF2, becose you don't have the resource to make a IP system like this.
I think it would be better gain 1~5 (random) IP from the "notebook" and no IP when you kill a enemy.

ArmA II: PR will have day/night during the game, or night maps?

It would be real nice paradrop a squad FO Container in the middle of the night...
epoch
Retired PR Developer
Posts: 4091
Joined: 2007-04-07 14:16

Re: Project Reality: ARMA 2 v0.1 Update & Manual Release

Post by epoch »

Grober wrote:http://img88.imageshack.us/img88/8361/unleddc.png manual page 4 is unreadable

Try this instead.
You do not have the required permissions to view the files attached to this post.


[R-MOD]Cp: epoch if I wasn't dancing right now I'd shoot you.
Vista
Posts: 1282
Joined: 2011-04-30 10:36

Re: Project Reality: ARMA 2 v0.1 Update & Manual Release

Post by Vista »

lugoughauhgagua apu hga gai goa sorry, its everywere.
MadTommy
Posts: 2220
Joined: 2006-05-23 11:34

Re: Project Reality: ARMA 2 v0.1 Update & Manual Release

Post by MadTommy »

Nakata wrote:ArmA II: PR will have day/night during the game, or night maps?
PR has not changed the day/night/weather that is in Arma.. so if you want to play at night/dawn/noon in a thunderstorm or on a balmy summer's day it will be up the server admin.

One of the great things about arma is the possibility of playing in varied environments.. mission can start 30 minutes before dawn and finish with the sun up. :)
TheComedian
Posts: 677
Joined: 2011-01-08 13:46

Re: Project Reality: ARMA 2 v0.1 Update & Manual Release

Post by TheComedian »

gazzthompson wrote:Image
Picture worth a thousand words. Thanks.
[img]http://www.realitymod.com/forum/uploads/signatures/sigpic52084_1.gif[/img]
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