ah man, you're such a b*|ch for helping us by providing constructing criticism, please never do that ever again, or things might only improve!lucky.BOY wrote:dont want to be a b*|ch but each suggestion need a constructive critism to evolve. Dont beat me
this is a point I was wondering about already, I don't know enough about this system to really have an impression what the possibilities are here, and how much work altering this system might need.1) there would probably be a need to change the way kit requesting works, as it seems to be hardcoded (in terms it cant depend on faction). If im not mistaken (and hopefully I am) this would need a big deal of work to implement
a solution might be to fill the sniperslot with a factionspecific "bonuskit" an alternative rifleman or something with a weapon that is a little bit rarer to find in the factions respective arsenals. (a modern fn fal version instead of a wooden version for instance, or an ak74 insetad of an aks-47)
hoewever it depends whether the sniper can be renamed in the current system for specific factions.
another solution might be to keep the sniper, give it a marksman rifle, keep the marksman and give it an assault rifle with very basic optics, however this might not be applicable to certain factions with very basic or oldschool weaponry.
I personally think most new players will start with conventional (blufor) factions first, and I furthermore think that the detail provided with and the difference between specific (opfor) factions will outweigh the added learning curve.2) There would be another thing to turn new players away from PR, as they would need to learn what kits each faction feature to be ale to play this game fully.
thanks for your time
Wakain