[Map] Karez Offensive (4km) [WIP]

Wicca
Posts: 7334
Joined: 2008-01-05 14:53

Re: [Map] Karez Offensive (4km) [WIP]

Post by Wicca »

Right gotta refacebook myself...... hmmmmm
Xact Wicca is The Joker. That is all.
Wicca
Posts: 7334
Joined: 2008-01-05 14:53

Re: [Map] Karez Offensive (4km) [WIP]

Post by Wicca »

got new computer.

i7 quad core
8gb ram
4gb vram

editor installed and ready to go. LIGHTMAPPING HERE WE GO!
Xact Wicca is The Joker. That is all.
Wicca
Posts: 7334
Joined: 2008-01-05 14:53

Re: [Map] Karez Offensive (4km) [WIP]

Post by Wicca »

texture not found menu/nametag/usmc/minimap_cp

Le fu?

are we using serverfilearchives.con again now?
Xact Wicca is The Joker. That is all.
Rhino
Retired PR Developer
Posts: 47909
Joined: 2005-12-13 20:00

Re: [Map] Karez Offensive (4km) [WIP]

Post by Rhino »

fix your init.con...
Image
AFsoccer
Retired PR Developer
Posts: 4289
Joined: 2007-09-04 07:32

Re: [Map] Karez Offensive (4km) [WIP]

Post by AFsoccer »

Wicca
Posts: 7334
Joined: 2008-01-05 14:53

Re: [Map] Karez Offensive (4km) [WIP]

Post by Wicca »

But we dont use ServerArchives.con anymore?

here is ma init

Code: Select all

rem *** Generated by BF2Editor ***
if v_arg1 == BF2Editor

run Heightdata.con
LevelSettings.InitWorld
run Terrain.con BF2Editor
run StaticObjects.con BF2Editor
run Sounds.con
run Sky.con BF2Editor
run Editor/GamePlayObjects.con host
UndergrowthEditable.create
Undergrowth.load Levels\the_karez_offensive\
run Overgrowth/Overgrowth.con
Overgrowth.editorEnable 1
run AmbientObjects.con BF2Editor
run Water.con
run TriggerableTemplates.con BF2Editor

else

run Heightdata.con
run Terrain.con v_arg2
run Sky.con v_arg2
run CompiledRoads.con
run Sounds.con
run tmp.con v_arg1
Undergrowth.load Levels\the_karez_offensive\
run Overgrowth/Overgrowth.con
run Overgrowth/OvergrowthCollision.con
run AmbientObjects.con
run Water.con
run TriggerableTemplates.con

endIf

rem ------------------------------- LevelSettings -------------------------------
rem -----------------------------------------------------------------------------

run ../../Factions/faction_init.con 1 "mec"
run ../../Factions/faction_init.con 2 "us"

rem -----------------------------------------------------------------------------

gameLogic.setBeforeSpawnCamera 983/83/562 -169/26/0

if v_arg1 == BF2Editor
LevelSettings.CustomTextureSuffix "the_karez_offensive"
else
texturemanager.customTextureSuffix "the_karez_offensive"
endIf
rem -----------------------------------------------------------------------------

GameLogic.MaximumLevelViewDistance 1500

rem -----------------------------------------------------------------------------

gameLogic.setDefaultNumberOfTicketsEx 16 1 300
gameLogic.setDefaultNumberOfTicketsEx 16 2 300
gameLogic.setDefaultNumberOfTicketsEx 32 1 300
gameLogic.setDefaultNumberOfTicketsEx 32 2 300
gameLogic.setDefaultNumberOfTicketsEx 64 1 300
gameLogic.setDefaultNumberOfTicketsEx 64 2 300
gameLogic.setDefaultNumberOfTicketsEx 128 1 400
gameLogic.setDefaultNumberOfTicketsEx 128 2 400
gameLogic.setDefaultTimeToNextAIWave 0
gameLogic.setTicketLossAtEndPerMin 200
gameLogic.setTicketLossPerMin 1 10
gameLogic.setTicketLossPerMin 2 10

rem -----------------------------------------------------------------------------

rem -----------------------------------------------------------------------------

renderer.globalStaticMeshLodDistanceScale 1
renderer.globalBundleMeshLodDistanceScale 1
renderer.globalSkinnedMeshLodDistanceScale 1
Xact Wicca is The Joker. That is all.
Wicca
Posts: 7334
Joined: 2008-01-05 14:53

Re: [Map] Karez Offensive (4km) [WIP]

Post by Wicca »

I have been able to "locate" the problem.

The map compiler did not create a new map at all. So i kept using old files.

Damn 64 bit.

Thanks for the help though.
Xact Wicca is The Joker. That is all.
Wicca
Posts: 7334
Joined: 2008-01-05 14:53

Re: [Map] Karez Offensive (4km) [WIP]

Post by Wicca »

errrr. What is the compiler doing now? It keeps compressing files on my computer. or smt:S
Xact Wicca is The Joker. That is all.
Wicca
Posts: 7334
Joined: 2008-01-05 14:53

Re: [Map] Karez Offensive (4km) [WIP]

Post by Wicca »

Yeah my bat file is completly gone fishing. It compresses some strange driver files. over and over again.
Xact Wicca is The Joker. That is all.
Wicca
Posts: 7334
Joined: 2008-01-05 14:53

Re: [Map] Karez Offensive (4km) [WIP]

Post by Wicca »

To fix issue of major strangeness. go to programfiles/7z/ then right click 7z.exe and go to compatibility then press run as administrator and ok.

U should now be good using the bat file.
Xact Wicca is The Joker. That is all.
H.sta
Posts: 1355
Joined: 2006-12-07 12:40

Re: [Map] Karez Offensive (4km) [WIP]

Post by H.sta »

there is an edit button wicca...
Wicca
Posts: 7334
Joined: 2008-01-05 14:53

Re: [Map] Karez Offensive (4km) [WIP]

Post by Wicca »

What are u doing up this late :P
Xact Wicca is The Joker. That is all.
H.sta
Posts: 1355
Joined: 2006-12-07 12:40

Re: [Map] Karez Offensive (4km) [WIP]

Post by H.sta »

I do not require sleep

now, have you fixed the issues?
Wicca
Posts: 7334
Joined: 2008-01-05 14:53

Re: [Map] Karez Offensive (4km) [WIP]

Post by Wicca »

yes. But now i am trying to lightmap :/ Not very successful. I think ive placed the PR lightmap stuff in the wrong place. Or something.
Xact Wicca is The Joker. That is all.
Wicca
Posts: 7334
Joined: 2008-01-05 14:53

Re: [Map] Karez Offensive (4km) [WIP]

Post by Wicca »

I think this PC is trolling me. I make lightmaps for 20 min and then it doesnt have permissions to save it :/
Xact Wicca is The Joker. That is all.
AfterDune
Retired PR Developer
Posts: 17093
Joined: 2007-02-08 07:19

Re: [Map] Karez Offensive (4km) [WIP]

Post by AfterDune »

Probably because it's in your program files directory - lame huh.

One of the reasons I hardly every install applications/games there :p .
Image
Wicca
Posts: 7334
Joined: 2008-01-05 14:53

Re: [Map] Karez Offensive (4km) [WIP]

Post by Wicca »

:( i will lightmap this map!!!!!
Xact Wicca is The Joker. That is all.
karambaitos
Posts: 3788
Joined: 2008-08-02 14:14

Re: [Map] Karez Offensive (4km) [WIP]

Post by karambaitos »

its a windows glitch and MS is calling it a FEATURE cuz they are idiots
anyway one way to fix it is make your account the owner of the folder the drive everything, you need to do it manually you also need to give your account all the privileges its in properties of the folder there look around.

p.s. wicca you cant have 4gb vram in a laptop
There is only one unforgivable lie That is the lie that says, This is the end, you are the conqueror, you have achieved it and now all that remains is to build walls higher and shelter behind them. Now, the lie says, the world is safe.? The Great Khan.

40k is deep like that.
Wicca
Posts: 7334
Joined: 2008-01-05 14:53

Re: [Map] Karez Offensive (4km) [WIP]

Post by Wicca »

but i do!
Xact Wicca is The Joker. That is all.
Wicca
Posts: 7334
Joined: 2008-01-05 14:53

Re: [Map] Karez Offensive (4km) [WIP]

Post by Wicca »

Code: Select all

Ignored Warning[Physics] : Collision mesh "objects/vehicles/air/mec_the_mi17/Meshes/the_mi17.collisionMesh" not found.
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Ignored Warning[Physics] : Collision mesh "objects/common/command_post/us_acv_lavc2/Meshes/usapc_lav25.collisionMesh" not found.
Ignored Warning[Physics] : Collision mesh "objects/common/command_post/us_acv_lavc2/Meshes/usapc_lav25.collisionMesh" not found.
Ignored Warning[Physics] : Collision mesh "objects/common/command_post/us_acv_lavc2/Meshes/usapc_lav25.collisionMesh" not found.
How do i fix this?
Xact Wicca is The Joker. That is all.
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