PR:Mumble Public BETA v1.0

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Antonyo
Posts: 76
Joined: 2008-07-01 19:08

Re: New PR:Mumble Public BETA

Post by Antonyo »

This sounds absolutely great and hope you soon can make this public =)
Keep up the good work DEVs :thumbsup:

Ingame name: ICEMAN-0480
dbzao
Retired PR Developer
Posts: 9381
Joined: 2006-06-08 19:13

Re: New PR:Mumble Public BETA

Post by dbzao »

PLODDITHANLEY wrote:To confirm Mikes post not autolinking for PRTA, maybe because there are a few PRTA servers.
The IP was right, it was the wrong port. It should be working now with this address: 188.40.118.13:16568. If they have another server, I could add it as well to not cause confusion.

"There's always one more bug." - Lubarsky's Law of Cybernetic Entomology
Himalde
Posts: 236
Joined: 2007-10-02 06:37

Re: New PR:Mumble Public BETA

Post by Himalde »

YES YES YES. Christmas comes early this year :D


To those that register on the mumble server, make sure you have a copy of your certificate, if not you'll never be able to register again with the same username.

Configure-certificate wisard- Export current certificate- export to: C/......something- save as.
You should have a copy of this somewhere else as well if your HHD breaks.

To devs:
1) Maybe demand the "I_have_saved_my_certificate" tolken to be able to register?
2) Allow server admins to manage groups in their server channel.
3) Shortcuts: When I press restore defaults all are removed
4) Disallow talk in main channel (game server), to stop talking between rounds, Allow temp channels in the main server area, for small talk, event planning etc.
5) Cant set up whispers to friends (so we can talk about the rest of you n00bs), groups (can be very useful for admin team, this is like a sl-channels for ingame admins)
6) Ingame serveradmins need a key-bind (ACL rights) to talk to the entire game server, regardless of team and squad.
Last edited by Himalde on 2011-11-13 01:57, edited 9 times in total.
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PLODDITHANLEY
Posts: 3608
Joined: 2009-05-02 19:44

Re: New PR:Mumble Public BETA

Post by PLODDITHANLEY »

Thanks working now, AFAIK best to leave it as is we only use this one atm.

Waiting to unbind VOIP and switch it off asap......

Thanks again, marvellous to speak direct to one squad without fear of spamming all SLs...
Oskar
Posts: 481
Joined: 2009-09-27 11:36

Re: New PR:Mumble Public BETA

Post by Oskar »

It works now. Thank you db.
BloodyDeed
Retired PR Developer
Posts: 4452
Joined: 2008-05-07 17:43

Re: New PR:Mumble Public BETA

Post by BloodyDeed »

Played the first round muttrah and its freakin awesome. We tried to promote it as good as we can and its great to see lots of guys joining.
I can only imagine how great the experience will be with 60 people on PRmumble.

Thanks alot!
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Web_cole
Posts: 1324
Joined: 2010-03-07 09:51

Re: New PR:Mumble Public BETA

Post by Web_cole »

Transmission quality is better, functionality is soooo much better in a lot of ways, bugs from previous version fixed.

Unless there is some major deal breaking bug this is looking altogether brilliant :D
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PLODDITHANLEY
Posts: 3608
Joined: 2009-05-02 19:44

Re: New PR:Mumble Public BETA

Post by PLODDITHANLEY »

The only thing I wonder is if being able to see the composition of all enemy squads change anything?
KiloJules
Posts: 792
Joined: 2011-03-17 18:03

Re: New PR:Mumble Public BETA

Post by KiloJules »

Just tested and heavily promoted it on NEW and NwA Mixed.


Not sure if wanted/needed and in right place here but here is some feedback and help for interested people:

----------------

Feedback:

MAJOR BUMMER: The commander can talk on "All-SL" channel but doesn't hear it. In case squad 1 would say: "To all squads, bla bla bla" they had to repeat it for the commander via his own channel. That might not be too bad but would be better if fixed imo.

Hardly anybody knew about it yet...who wonders, probably most people don't check the forums before starting up the game.

If you install it and then directly want to use it it doesn't load into the official server right away. idk you have to finish the audio-wizard, close mumble and restart it. Then a login screen with Nickname: """""""" shows up and then it connects to the right root. This seems to be a major hinderance for some.

Automatic server/team/squad selection works...not all the time but in general it does.

1 bug occurred where all players of the server (or maybe all servers) got put to "root" and had to manually rejoin the specific mumble server. team and squad was automatic from there.
(Edit: read next page; an ingame-admin said it might have been a bug...what are the odds - lol - nvm then)

squad intern mumble ("sim" from now on?!) is way superior to BF2 voip in terms of quality.

There seems to be "no real button" assigned for sim...many people didn't know which one to change. Guess mumble doesn't recognise the "/" button correctly.

----------------

Help/questions/answers:

local speech is oc still available (you wouldn't believe how many people asked about that right away) but the default button has changed. No problem, just select your regular "local speech" button for it in the options menu.

sim is my shortening for squad intern mumble which is similar to BF voip (you can talk to anybody in your squad not depending on how far you are away from them - I went directly to set my mouse shoulder button, which I normally used for VoIP, to use it for "sim" because I wont use VoIP anymore when everybody has the new mumble set up.

mumble volume can be easily altered with two new hotkeys. Just create to new buttons in the options. Select for example "+" and "-" to adjust mumble volume. his nothing new but useful anyway :)

If it is needed I would be glad to help...because with this...when everyone uses it...PR takes the next leap! Thank you so much for this release full of win!!!

-----------------

Kind regards,

KiloJules
Last edited by KiloJules on 2011-11-11 17:34, edited 4 times in total.
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dbzao
Retired PR Developer
Posts: 9381
Joined: 2006-06-08 19:13

Re: New PR:Mumble Public BETA

Post by dbzao »

The default is not any / it's the / in the numeric keypad.

"There's always one more bug." - Lubarsky's Law of Cybernetic Entomology
PatrickLA_CA
Posts: 2243
Joined: 2009-07-14 09:31

Re: New PR:Mumble Public BETA

Post by PatrickLA_CA »

Awesome, awesome, awesome, Downloading it now.
In-game: Cobra-PR
Gosu-Rizzle
Posts: 610
Joined: 2009-06-06 13:23

Re: New PR:Mumble Public BETA

Post by Gosu-Rizzle »

Sooo.. Am i right in assuming we can have an unlimited amount of squads with this system? For 100+ player servers?
Stealthgato
Posts: 2676
Joined: 2010-10-22 02:42

Re: New PR:Mumble Public BETA

Post by Stealthgato »

Excellent.
Web_cole
Posts: 1324
Joined: 2010-03-07 09:51

Re: New PR:Mumble Public BETA

Post by Web_cole »

KiloJules wrote:1 bug occurred where all players of the server (or maybe all servers) got put to "root" and had to manually rejoin the specific mumble server. team and squad was automatic from there.
I don't think it was a bug, it occurred at exactly 15:00 GMT which is when the old PR Mumble server would restart every day. I'm guessing its the same with this new mumble.

Question: Does the mumble server only restart once in a 24 hour period? And if so would it be possible to change the time of the restart?
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dbzao
Retired PR Developer
Posts: 9381
Joined: 2006-06-08 19:13

Re: New PR:Mumble Public BETA

Post by dbzao »

Oh yea, that's probably what happened. I need to restart it at some time, and it's always going to be another countries bad time to do it.

"There's always one more bug." - Lubarsky's Law of Cybernetic Entomology
Himalde
Posts: 236
Joined: 2007-10-02 06:37

Re: New PR:Mumble Public BETA

Post by Himalde »

DB make it 2-3 hours before what it is, way less problematic.
Web_cole wrote:I don't think it was a bug, it occurred at exactly 15:00 GMT which is when the old PR Mumble server would restart every day. I'm guessing its the same with this new mumble.

Question: Does the mumble server only restart once in a 24 hour period? And if so would it be possible to change the time of the restart?
Should not matter now (just register, and the server will remember what channel you are in). If you register, save the certificate somewhere safe(see my above post).
Last edited by Himalde on 2011-11-11 16:51, edited 1 time in total.
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Web_cole
Posts: 1324
Joined: 2010-03-07 09:51

Re: New PR:Mumble Public BETA

Post by Web_cole »

Himalde wrote:Should not matter now (just register, and the server will remember what channel you are in). If you register, save the certificate somewhere safe(see my above post).
Ah I didn't see that before, nice :)
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sharpie
Posts: 1434
Joined: 2009-11-08 03:41

Re: New PR:Mumble Public BETA

Post by sharpie »

Fully prepared to get naked and worship you, in more ways then one.

Great stuff gents :D
"Tom I think you have influenced the combat effectiveness of this team! Everyone has gone full potato."~Foxxyfrost

[DM]P*Funk: its like a funk guitar seminar up in that *****

K_Rivers-"...everything is broken in your country,"

RinWarZip: Your butthurt is like cold september morning by the seashore for me. Refreshing. Pepper mint.

cyberzomby
Posts: 5336
Joined: 2007-04-03 07:12

Re: New PR:Mumble Public BETA

Post by cyberzomby »

EPIC EPIC EPIC EPIC EPIC EPIC EPIC!

Very good work! Gonna go back to PR when I have time to try this babey out!

Thats what I loved from the PR:T! Being able to talk to a squad directly!

Now all we need is a Mumble Launching client and we have everyone on Mumble!
Himalde
Posts: 236
Joined: 2007-10-02 06:37

Re: New PR:Mumble Public BETA

Post by Himalde »

Other fun stuff:
Avatars (will show in overlay, and when hovering above name in mumble client)
Comments (channels and users)
Friends (in vanilla Mumble you could whisper to them)
Improved overlay
Record (mumble sound)
Reconnect to sever at startup (mumble)
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