PR:Mumble Public BETA v1.0

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KiloJules
Posts: 792
Joined: 2011-03-17 18:03

Re: New PR:Mumble Public BETA

Post by KiloJules »

So...after playing at least 20 hrs with the new version there is not much more to say then what I said on the first day...GREAT JOB!

One question though:

Would it be possible to have the SMs see that their SL is currently talking to some other SLs or the Commander?

I know the overlay shows all players currently talking over local (even though they are across the map) in default white letters.
If it could be changed, so that you only see the talking people while they are close enough but instead the currently talking SL(s) we wouldn'T have a thousand names showing up but actually not interrupting the own SL.
rrrrrkkkkk
Posts: 29
Joined: 2008-11-28 04:57

Re: New PR:Mumble Public BETA

Post by rrrrrkkkkk »

GOOD JOB DEVS!

Just one question:
"Local Speech (default H): you talk to players in the 3D world in a radius around you."

1- How far is this radious?
2- Will the enemy hear this conversation too?
ShavedAlpaca
Posts: 117
Joined: 2010-08-05 23:03

Re: New PR:Mumble Public BETA

Post by ShavedAlpaca »

rrrrrkkkkk wrote:GOOD JOB DEVS!

Just one question:
"Local Speech (default H): you talk to players in the 3D world in a radius around you."

1- How far is this radious?
2- Will the enemy hear this conversation too?
1- 70 metres
2- No, Would be awesome tho
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Xander[nl]
Posts: 2056
Joined: 2007-05-24 13:27

Re: New PR:Mumble Public BETA

Post by Xander[nl] »

(I haven't checked myself yet; ) is there still a way for squadmembers to gain access to Squad Leader radio? This is IMO very important when driving heavy assets. Especially on maps like Kokan, with only one Stryker and lots of threats, I'd like my gunner to hear everything as well without me having to patch everything through.

Could he manually get access, or could I grant him access? Or is this no longer possible?
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ledo1222
Posts: 689
Joined: 2009-03-16 01:39

Re: New PR:Mumble Public BETA

Post by ledo1222 »

Just get near the styker and talk to them personaly. that fixes the problume of coummunication, and if all eles fails use the good ole "Type K" "STYKER ZOMG RPG 334 YOUR POSSTION 1337"

if you catch my drift. :3
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-Its all a Conspiracy all OF IT!
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Been palying PR:ARMA2 since 0.1v beta
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Buren06
Posts: 92
Joined: 2011-04-05 02:42

Re: New PR:Mumble Public BETA

Post by Buren06 »

'Xander[nl wrote:;1695969'](I haven't checked myself yet; ) is there still a way for squadmembers to gain access to Squad Leader radio? This is IMO very important when driving heavy assets. Especially on maps like Kokan, with only one Stryker and lots of threats, I'd like my gunner to hear everything as well without me having to patch everything through.

Could he manually get access, or could I grant him access? Or is this no longer possible?
I would also like to know this. While I understand reinforcing the (often ignored) mumble hierarchy, I feel some method of communicating directly to a squad member is important without using text chat. Of course, if you did have some sort of universal SM channel, we would need to ensure people only used it for things that would be impossible with the other ones, so as to prevent overcrowding of the one channel.

EX - trans, CAS, and armor are all instances where SMs may need to be kept instantaneously informed.

Then you have all of those misc. instances where you need it to save someone. I was in a round of insurgency the other day and saved Doorgunner's *** because I was able to warn him about an enemy sneaking up on him over SL chat - neither of us were actually SL's. (I know, sorry.)
MaSSive
Posts: 4502
Joined: 2011-02-19 15:02

Re: New PR:Mumble Public BETA

Post by MaSSive »

I got teh problem...I can only assign local speech shortcut but others wont work for me...look at picture.

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Ive tried to restore defaults Ive tried using PR comms preset to assign every shortcut as is on default but its not working. Ive downloaded it few days ago, so did exe changed meanwhile? How to fix this? And really you need feedback thread for this.

Emnyron wrote:Just going to bump this. However, I must ask, who`s brilliant idea was it to use the .bik to ensure the link between Bf2 and Mumble?
Not devs probably...its maybe bf2 plugin for mumble?
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Himalde
Posts: 236
Joined: 2007-10-02 06:37

Re: New PR:Mumble Public BETA

Post by Himalde »

Being able to talk to NOT SLs directly as described above is very important. Could a feature that allowed you to talk to the entire squad be added, instead of just the SL. And to make it simple: "a key"+ numpad squad number. Example num0 + num5 would let you talk to entire squad 5.
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MaSSive
Posts: 4502
Joined: 2011-02-19 15:02

Re: New PR:Mumble Public BETA

Post by MaSSive »

Himalde wrote:Being able to talk to NOT SLs directly as described above is very important. Could a feature that allowed you to talk to the entire squad be added, instead of just the SL. And to make it simple: "a key"+ numpad squad number. Example num0 + num5 would let you talk to entire squad 5.
I dont get it, why are you making things more complicated. Its really simple - you can talk to anyone else in your team if they are close to you with "H" (default) and you can talk to other SL with numpad 1-9 (default)

Only SL have radio. Enough said - you cant talk to other soldiers on BF cause not all are issued a radio (kit loadout). That makes things a bit more "real" and less complicated, and really there is no reason to talk to whole squads outhere. All you have to say you can say to SL and he will decide what to say to his soldiers.
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"People never lie so much as before an election, during a war, or after a hunt."
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Xander[nl]
Posts: 2056
Joined: 2007-05-24 13:27

Re: New PR:Mumble Public BETA

Post by Xander[nl] »

No mate, the problem is that in heavy assets, ie tanks, APCs, trans and CAS, at this moment squadMEMBERs cannot be warned by other squads directly. They'd have to talk to the heavy asset squad leader, who then has to patch everything through. This takes time, and can take too much time.

In the old mumble this was easily solved by having your squadmembers join the SL channel so they can listen. I would always have my gunner join the SL chat, especially on instances like manning the LAV-25 on Fallujah or the Stryker on Kokan.

But right now, there is no way for a squadmember-gunner to have direct communication with other squadleaders which can be deadly, and in the end it's wasting valuable assets. This is why I would like to have some kind of structure put in, so that all crewmen and pilots have the option to talk and listen to SLs.
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Himalde
Posts: 236
Joined: 2007-10-02 06:37

Re: New PR:Mumble Public BETA

Post by Himalde »

MaSSive wrote:I dont get it, why are you making things more complicated.
press num9 to talk to squadleader 9
press anotherbutton + 9 to talk to entire squad 9.


Why?
  • when using heavy assets
  • When SL goes AKF , the squad in not 100% without coms
  • Warning of TANK, CAS, APC etc
  • And many other situatiuons
Realistic? Maybe, maybe not, but it sure would help teamwork. If I cant have my entire APC squad on coms, I'd actually prefer the old mumble.
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lucky.BOY
Posts: 1438
Joined: 2010-03-03 13:25

Re: New PR:Mumble Public BETA

Post by lucky.BOY »

This shouldn't be left to the speaker, wether or not he will allow them SMs to listen too. It Should be the listener who chooses if he wants to listen.

I think the best way to do this is to mimic the old system - Squad memebers will be able to get a "priviledge" to listen on the SL channel, and maybe also to speak there.

He would get this "priviledge" by somehow marking himself within the mumble (a shortcut maybe?). These priviledged SMs will recieve the exact same audio as their SLs.

A SM with this priviledge active could get a message on his overlay, so he knows he is listening on SL channel.

-lucky
Arnoldio
Posts: 4210
Joined: 2008-07-22 15:04

Re: New PR:Mumble Public BETA

Post by Arnoldio »

lucky.BOY wrote: I think the best way to do this is to mimic the old system - Squad memebers will be able to get a "priviledge" to listen on the SL channel, and maybe also to speak there.
NO! No additional people in the SL channel, because if they CAN talk, they WILL talk and we are again at square 1 with shitload of comms. Pass it to your SL. Enemy has to do the same, so whoever masters that first, has an edge.

Or you can whine on forums ofcourse.
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Moszeusz6Pl
Retired PR Developer
Posts: 939
Joined: 2010-06-24 13:41

Re: New PR:Mumble Public BETA

Post by Moszeusz6Pl »

Great job.
But I notice one problem.
Today I was trying to connecting to PRTA, but during connecting I decide to shoot some bots, and launch SP, but i wasn't be disconnected from mumble channel, and i still was hearing everybody from squad radio. Now i exit game, and still hear them.
lucky.BOY
Posts: 1438
Joined: 2010-03-03 13:25

Re: New PR:Mumble Public BETA

Post by lucky.BOY »

Arnoldio wrote:NO! No additional people in the SL channel, because if they CAN talk, they WILL talk and we are again at square 1 with shitload of comms. Pass it to your SL. Enemy has to do the same, so whoever masters that first, has an edge.

Or you can whine on forums ofcourse.
Okay, note that the ability to talk is optional, its not the backbone of my post.

-lucky
Himalde
Posts: 236
Joined: 2007-10-02 06:37

Re: New PR:Mumble Public BETA

Post by Himalde »

lucky.BOY wrote:This shouldn't be left to the speaker, wether or not he will allow them SMs to listen too. It Should be the listener who chooses if he wants to listen.

I think the best way to do this is to mimic the old system - Squad memebers will be able to get a "priviledge" to listen on the SL channel, and maybe also to speak there.

He would get this "priviledge" by somehow marking himself within the mumble (a shortcut maybe?). These priviledged SMs will recieve the exact same audio as their SLs.

A SM with this priviledge active could get a message on his overlay, so he knows he is listening on SL channel.

-lucky
I see your point, but NO, the speaker should be able to decide who gets it, since he know who need it. And this system would be a lot easier to make, then "privileged" players.

I don't think it will lead to more spam, regardless of system. More coms yes, but not the overwhelming wall of voices we could get before. Because relevant information given to SL is not spam for the SM if he could hear it, or vice versa.
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PLODDITHANLEY
Posts: 3608
Joined: 2009-05-02 19:44

Re: New PR:Mumble Public BETA

Post by PLODDITHANLEY »

One problem I get:

At round end when everyone goes into one channel people are garbled and clipped, I alt f4ed last night to see if it was a bandwidth issue, but it remained garbled even with PR closed.

Anyone else get this?
Apo
Posts: 150
Joined: 2011-04-13 16:43

Re: New PR:Mumble Public BETA

Post by Apo »

KiloJules wrote:
Would it be possible to have the SMs see that their SL is currently talking to some other SLs or the Commander?
Maybe the whole squad should hear what another leader is telling your leader, so we dont interrupt him. Also my SQL doesnt have to repeat information / orders and the grunts can whine if the SQL ignores valid orders from commander. :P Also seeing the commander is communicating with someone would be nice so i dont interrupt others.

THIS NEW MUMBLE IS AWESOME! Could only play a few rounds with not so many people in Mumble on =H= Server, but with the few it was already awesome! Cant wait to have a round with my whole team in mumble its going to be great.
Web_cole
Posts: 1324
Joined: 2010-03-07 09:51

Re: New PR:Mumble Public BETA

Post by Web_cole »

Pretty much of the opinion that anything the SMs need to know the SL can pass on.
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