PR:Mumble Public BETA v1.0

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Mj Pain
Posts: 1036
Joined: 2008-05-07 21:18

Re: New PR:Mumble Public BETA

Post by Mj Pain »

PLODDITHANLEY wrote:One problem I get:

At round end when everyone goes into one channel people are garbled and clipped, I alt f4ed last night to see if it was a bandwidth issue, but it remained garbled even with PR closed.

Anyone else get this?
Yes, i do.
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Xander[nl]
Posts: 2056
Joined: 2007-05-24 13:27

Re: New PR:Mumble Public BETA

Post by Xander[nl] »

Web_cole wrote:Pretty much of the opinion that anything the SMs need to know the SL can pass on.
Have you ever been in valuable assets such as the APC or tank on insurgency maps? When I'm driving, I want my gunner on SL coms. He shouldn't speak, but he should be able to hear what's being said. This way I can focus more on driving and threats because we now have two people listening to the radio, and it saves very valuable seconds of relaying information in case of incoming bomb cars. If you want the heavy assets to perform at their best, having the entire crew on the SL radios is manditory IMO.

Even on bigger maps this causes trouble. Yesterday I ran a fairly succesfull TANK squad on Silent Eagle. However, in the end I had to give up tanking my own because I was too busy relaying targets to my squad the whole time. Tank here, APC moving there, FOB being set up in this grid. Nothing was typed, everything came through via mumble SL chat.
It would have saved lots of time, and it would have made our third tank (manned by me) actually effective instead of being a mobile command post if I could've had the other tank drivers simply join the SL channel.

I can understand you don't want them interfering with the SL coms, but please, at least make them able to listen to it.
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Stealthgato
Posts: 2676
Joined: 2010-10-22 02:42

Re: New PR:Mumble Public BETA

Post by Stealthgato »

'Xander[nl wrote:;1696604']Have you ever been in valuable assets such as the APC or tank on insurgency maps? When I'm driving, I want my gunner on SL coms. He shouldn't speak, but he should be able to hear what's being said. This way I can focus more on driving and threats because we now have two people listening to the radio, and it saves very valuable seconds of relaying information in case of incoming bomb cars. If you want the heavy assets to perform at their best, having the entire crew on the SL radios is manditory IMO.

Even on bigger maps this causes trouble. Yesterday I ran a fairly succesfull TANK squad on Silent Eagle. However, in the end I had to give up tanking my own because I was too busy relaying targets to my squad the whole time. Tank here, APC moving there, FOB being set up in this grid. Nothing was typed, everything came through via mumble SL chat.
It would have saved lots of time, and it would have made our third tank (manned by me) actually effective instead of being a mobile command post if I could've had the other tank drivers simply join the SL channel.

I can understand you don't want them interfering with the SL coms, but please, at least make them able to listen to it.
^ This. 123
DonDOOM
Posts: 819
Joined: 2007-02-10 11:42

Re: New PR:Mumble Public BETA

Post by DonDOOM »

'Xander[nl wrote:;1696604']Have you ever been in valuable assets such as the APC or tank on insurgency maps?...
Agreed, this is something that saves a lot of valuable time.
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gazzthompson
Posts: 8012
Joined: 2007-01-12 19:05

Re: New PR:Mumble Public BETA

Post by gazzthompson »

I hit restore default as i messed some keys up, deleted all the PR shotcuts FUUUUUUUUUUUU and they all seemed, if i remember corrected, to be named exactly the same thing except for the local speech?
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Zrix
Posts: 4426
Joined: 2005-12-02 14:25

Re: New PR:Mumble Public BETA

Post by Zrix »

gazzthompson wrote:and they all seemed, if i remember corrected, to be named exactly the same thing except for the local speech?
Yep

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Last edited by Zrix on 2011-11-18 16:24, edited 2 times in total.
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lucky.BOY
Posts: 1438
Joined: 2010-03-03 13:25

Re: New PR:Mumble Public BETA

Post by lucky.BOY »

'Xander[nl wrote:;1696604']Have you ever been in valuable assets such as the APC or tank on insurgency maps? When I'm driving, I want my gunner on SL coms. He shouldn't speak, but he should be able to hear what's being said. This way I can focus more on driving and threats because we now have two people listening to the radio, and it saves very valuable seconds of relaying information in case of incoming bomb cars. If you want the heavy assets to perform at their best, having the entire crew on the SL radios is manditory IMO.

Even on bigger maps this causes trouble. Yesterday I ran a fairly succesfull TANK squad on Silent Eagle. However, in the end I had to give up tanking my own because I was too busy relaying targets to my squad the whole time. Tank here, APC moving there, FOB being set up in this grid. Nothing was typed, everything came through via mumble SL chat.
It would have saved lots of time, and it would have made our third tank (manned by me) actually effective instead of being a mobile command post if I could've had the other tank drivers simply join the SL channel.

I can understand you don't want them interfering with the SL coms, but please, at least make them able to listen to it.
This.

Also, its like if only SL could see the TEAM chat, and he would need to re-type anything (in his opinion) importnant to the SQUAD chat.

-lucky
Himalde
Posts: 236
Joined: 2007-10-02 06:37

Re: New PR:Mumble Public BETA

Post by Himalde »

Zrix wrote:Yep

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Reset will take it back to what it was before you saved the settings.

I think the "parent" is a bit more complicated then what it looks like.

If you cant fix it easyt, save the certificate (if you have registered yourself) and reinstall pr mumble.

lucky.BOY wrote:This.

Also, its like if only SL could see the TEAM chat, and he would need to re-type anything (in his opinion) importnant to the SQUAD chat.

-lucky
Agreed, this is issue is very important.
The way I see it. It can be solved in 2 ways.
1. Create a system where you have 1 key to talk to all crewmen and a 2nd key to talk to all pilots.
2. Add the possibility of talking to an entire squad (like my above suggestion)

I would much prefer the 2nd solution, since talking to all crewmen/pilots would give more spam on the coms. The first would be more like people from other squads joining your squad for 5 sec to give you some info, and would feel like more like normal squad talk.
Last edited by Himalde on 2011-11-18 17:30, edited 2 times in total.
Reason: typo
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Xander[nl]
Posts: 2056
Joined: 2007-05-24 13:27

Re: New PR:Mumble Public BETA

Post by Xander[nl] »

Mumble can detect when you're in a squad, could it detect whether you're in a vehicle too?
That way it could assign 'SL chat audio rights' to all crewmen and pilots as a third solution.
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Himalde
Posts: 236
Joined: 2007-10-02 06:37

Re: New PR:Mumble Public BETA

Post by Himalde »

'Xander[nl wrote:;1696683']Mumble can detect when you're in a squad, could it detect whether you're in a vehicle too?
That way it could assign 'SL chat audio rights' to all crewmen and pilots as a third solution.
What if I want to talk ONLY to the SL, I might want to tell something the rest of the squad should not hear?

And sometimes we just need to talk to that one guy (whatever he's doing)

I guess it all can be done, but it would require even more buttons, and it gets even more complicated, however very powerful.
press num9 to talk to squad 9
press a_key + num9 to talk to "privileged" people in squad 9
press another_key + num9 to talk to the entire squad 9
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Xander[nl]
Posts: 2056
Joined: 2007-05-24 13:27

Re: New PR:Mumble Public BETA

Post by Xander[nl] »

Please enlighten me because I cannot think of anything you would want to say to an SL that a squadmember-crewman/pilot should in no circumstance hear. If it's not important for him he can just ignore it.
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spiked_rye
Posts: 118
Joined: 2011-01-21 12:32

Re: New PR:Mumble Public BETA

Post by spiked_rye »

'Xander[nl wrote:;1696772']Please enlighten me because I cannot think of anything you would want to say to an SL that a squadmember-crewman/pilot should in no circumstance hear. If it's not important for him he can just ignore it.
Agreed, squad leader chat should be recieved by squad members, but only SL can transmit.

(BTW this looks awsome, not had a chance to try it out, but I have been thinking something like this needs to happen for a while now)
Himalde
Posts: 236
Joined: 2007-10-02 06:37

Re: New PR:Mumble Public BETA

Post by Himalde »

'Xander[nl wrote:;1696772']Please enlighten me because I cannot think of anything you would want to say to an SL that a squadmember-crewman/pilot should in no circumstance hear. If it's not important for him he can just ignore it.
I know several SL that say that they don't want their SM to listen to the long term plan and coordination with other squads. They are convinced their SM will focus better at the imitate surroundings instead of looking on the map and "take part" of the planning. Server admins are often SLs, and having a way to talk to server admins directly and without the knowledge of everyone way can very useful. Also more personal things can be said, remember many members of the PR community are good friends and talk about very personal tings they don't want other people to hear.

Critical NO, but this feature is in place now, if other tings are going to be implemented i suggest we keep this one and add the new one in addition. I have no problem to use a key kombo (akey + num) to transmit only to SL, and let the new function get the default one button num-key. But I don't see why we must remove this good function.
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dtacs
Posts: 5512
Joined: 2008-12-07 23:30

Re: New PR:Mumble Public BETA

Post by dtacs »

I know several SL that say that they don't want their SM to listen to the long term plan and coordination with other squads. They are convinced their SM will focus better at the imitate surroundings instead of looking on the map and "take part" of the planning.
This is true, but only to a certain point. Keeping total darkness above their heads is silly. A very basic, elementary explanation of the plan is always best excluding times when its highly specific to a player.

The current system is fine. Having squad members able to transmit or hear via the SL channel defeats its purpose of having a small group make the important calls. With the ability to hear and not transmit, you still have the option to type up, which many people would do.

Already there are many non-SL's spamming chat with orders demanding action, who aren't present in the channel.
Tommygun
Posts: 320
Joined: 2011-03-16 08:08

Re: New PR:Mumble Public BETA

Post by Tommygun »

We now have the tools to communicate in a targeted way to exactly who we need to. I do understand that listening in on SL may be useful but it requires more programming work, sure it may be trivial (or not) but its still more work. The system as it stands effects both teams equally and I think most of the time its not too tricky passing on info to your SM's via 0 or Local chat...well imho. The chatter before drove me crazy and to distraction.
I still think the biggest problem right now is people sill not using the new mumble or they are on the old mumble or people who just never say anything at all.
Arnoldio
Posts: 4210
Joined: 2008-07-22 15:04

Re: New PR:Mumble Public BETA

Post by Arnoldio »

Ok, tested this thing yesterday. Epic win. BUT, voice seem kinda weird... different from the old mumble.
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rough77
Posts: 154
Joined: 2007-06-02 17:26

Re: New PR:Mumble Public BETA

Post by rough77 »

oh it's sooo wunderful!
Thx guys :mrgreen:
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Xander[nl]
Posts: 2056
Joined: 2007-05-24 13:27

Re: New PR:Mumble Public BETA

Post by Xander[nl] »

Himalde wrote:I know several SL that say that they don't want their SM to listen to the long term plan and coordination with other squads. They are convinced their SM will focus better at the imitate surroundings instead of looking on the map and "take part" of the planning. Server admins are often SLs, and having a way to talk to server admins directly and without the knowledge of everyone way can very useful. Also more personal things can be said, remember many members of the PR community are good friends and talk about very personal tings they don't want other people to hear.

Critical NO, but this feature is in place now, if other tings are going to be implemented i suggest we keep this one and add the new one in addition. I have no problem to use a key kombo (akey + num) to transmit only to SL, and let the new function get the default one button num-key. But I don't see why we must remove this good function.
You're talking more about infantry squads, I'm not. I agree that infantry squadmembers shouldn't have the option of being on the SL chat.

I'm talking about vehicle crews only. In vehicles there is no real squadleader and every crewman should be able to hear of incoming threats or your team's tactics instantly without the squadleader needing to patch everything through. Having valuable crewmen or pilots on SL chat (audio rights only!) is manditory for effective vehicle gameplay.
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Apo
Posts: 150
Joined: 2011-04-13 16:43

Re: New PR:Mumble Public BETA

Post by Apo »

Maybe some kind of "opt-in" hot key, when you are in a asset squad you press this hotkey and can listen in on the SQD leader channel. Default would be off but players who would like to know (or have to) can always turn this on/off how they like it.

If the speaking leader has to press an extra key it becomes more complicated for him and by default he probably wont do it.
Jafar Ironclad
Retired PR Developer
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Re: New PR:Mumble Public BETA

Post by Jafar Ironclad »

I think there needs to be a configuration where instead of holding the numpad keys to talk, the player presses the numpad key to select that channel, then holds a push-to-talk key (say, N) to speak on that channel. Would make using radio in a firefight/aircraft much easier, as currently you must choose two between movement, weapons/view, and radio comms.
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