[AAR] Epic FOB

Share your in-game experiences playing PR:BF2.
22cal
Posts: 98
Joined: 2011-04-26 23:15

[AAR] Epic FOB

Post by 22cal »

I forgot what day this was, but its was on the =H= server. Now without me noticing i was defending a cache with a GIANT FOB right over the hill. Now when i walk up to it I saw this

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After i saw this i said **** it im just going to run up there and see how many kills i can get. Within moments insurgents come out of nowhere and it becomes a USMC turkey shoot.

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As we start burning everything, sadly an apc comes and kills me and others, but FOB was never rebuilt. In the End we won the round and the moral of the story is: once in a while a team rush is necessary rather than a sdg rush.
splatters
Posts: 529
Joined: 2010-01-19 08:02

Re: Epic FOB

Post by splatters »

Large FOBs are rendered pretty much useless if the enemy uses their mortars.
dtacs
Posts: 5512
Joined: 2008-12-07 23:30

Re: Epic FOB

Post by dtacs »

Yeah its unfortunate that FOB's become more pointless as more assets are added.
Rudd
Retired PR Developer
Posts: 21225
Joined: 2007-08-15 14:32

Re: Epic FOB

Post by Rudd »

splatters wrote:Large FOBs are rendered pretty much useless if the enemy uses their mortars.
step 1

build foxhole

step 2

use foxhole

repeat until mortar attack ends
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LieutenantNessie
Posts: 1314
Joined: 2011-06-15 12:08

Re: Epic FOB

Post by LieutenantNessie »

[R-DEV]Rudd wrote:step 1

build foxhole

step 2

use foxhole

repeat until mortar attack ends
And build the whole FOB again while insurgents are attacking it
realitymod.com drives me to drink.
Rudd
Retired PR Developer
Posts: 21225
Joined: 2007-08-15 14:32

Re: Epic FOB

Post by Rudd »

screw building teh FOB during an attack, if the insurgents are within a couple of hundred meters then you'll not be able to spawn on it anyway, returning fire is the preferable option - especially if your inside one of your nice foxholes, survive the barrage and fight off the attack; the fob can be rebuilt but people cannot
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dtacs
Posts: 5512
Joined: 2008-12-07 23:30

Re: Epic FOB

Post by dtacs »

Or you could hide the firebase in a little nook and not worry about it being seen from hundreds of meters in the first place.
spiked_rye
Posts: 118
Joined: 2011-01-21 12:32

Re: Epic FOB

Post by spiked_rye »

22cal wrote:I forgot what day this was, but its was on the =H= server. Now without me noticing i was defending a cache with a GIANT FOB right over the hill.
It was friday :P
Mikemonster
Posts: 1384
Joined: 2011-03-21 17:43

Re: Epic FOB

Post by Mikemonster »

[R-DEV]Rudd wrote:step 1

build foxhole

step 2

use foxhole

repeat until mortar attack ends

Sorry Rudd, no crates means no FOB. You'll just end up with a foxhole network!
Xander[nl]
Posts: 2056
Joined: 2007-05-24 13:27

Re: Epic FOB

Post by Xander[nl] »

Yup, a good mortar barrage will destroy the crates and will make the (destroyed) FOB disappear.

This is why I never take the trouble to build larger FOBs, unless they're in an overlooking position. Simply hiding the thing is tons more effective than making a fortress out of it.
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Rudd
Retired PR Developer
Posts: 21225
Joined: 2007-08-15 14:32

Re: Epic FOB

Post by Rudd »

thats why you build foxholes before the mortars arrive....dead fob is still just a dead fob...dead squad is a load of tickets closer to defeat.

2 foxholes will save your men's lives, see all that time they wasted on wire? foxholes would have been better.
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Swaggzor
Posts: 115
Joined: 2011-02-10 20:47

Re: Epic FOB

Post by Swaggzor »

'Xander[nl wrote:;1700478']Yup, a good mortar barrage will destroy the crates and will make the (destroyed) FOB disappear.

This is why I never take the trouble to build larger FOBs, unless they're in an overlooking position. Simply hiding the thing is tons more effective than making a fortress out of it.

But building a fortress is just so coooooooolllll, like the one you can build at operation barracuda when you just completely makeover the aircontrol tower to an actual castle
*NwA* SwaggerNL
Mikemonster
Posts: 1384
Joined: 2011-03-21 17:43

Re: Epic FOB

Post by Mikemonster »

[R-DEV]Rudd wrote:thats why you build foxholes before the mortars arrive....dead fob is still just a dead fob...dead squad is a load of tickets closer to defeat.

2 foxholes will save your men's lives, see all that time they wasted on wire? foxholes would have been better.
Seems a bit self defeating though? Building a fob knowing you're going to get mortared.

Fair enough as a contingency, best contingency in my opinion is the SPRINT key though!
cawac
Posts: 33
Joined: 2011-01-11 23:39

Re: Epic FOB

Post by cawac »

If you build any asset and have the time (I see a lot of wire, so you must had the time) build foxholes - not even a C4 planted right on it can destroy them, so my guess is that if a bombcar comes foxholes can keep you alive - wire can't.
ledo1222
Posts: 689
Joined: 2009-03-16 01:39

Re: Epic FOB

Post by ledo1222 »

the only resone they built the fob was so they could see this


END OF ROUND

US:ARMY======== INSURGENTS

1337 FOBS========= APC RAPE
10000000 Points ========== 2000 POINTS

Fob on inurgency are only help full for just zerg rushing the enemy.

Unless you have the whole team on mumble and you can have people acuualy defending it =_=

/Rant
-The Mods cant Silence me!
-Its all a Conspiracy all OF IT!
-Boys get the duck tape ready..... Umm.....

Been palying PR:ARMA2 since 0.1v beta
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niho
Posts: 39
Joined: 2011-09-27 15:29

Re: Epic FOB

Post by niho »

Do foxholes protect you from mortar attacks? oO
Rudd
Retired PR Developer
Posts: 21225
Joined: 2007-08-15 14:32

Re: Epic FOB

Post by Rudd »

yes they do
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Hunter[1stReconBn]
Posts: 41
Joined: 2011-11-25 07:32

Re: Epic FOB

Post by Hunter[1stReconBn] »

you have to ask that? Cmon, its cover! cover of any kind helps you survive.

More foxholes! Always build foxholes, Wire the perimetre to force chokepoints/halt cars, claymores at said chokepoints, and glorious M2 nests to the rear.


Also, why do people not use the FOP as a foxhole. I find it quite effective to hide in, especially since people seem to be looking elsewhere for enemies, so I end up firing undetected for extended periods of time in an engagements.

"It's not about nationalism, it's about money. It's not about loyalty, it's a job. It's not about a cause, it's the adventure, the experience. Good or bad, with regret or none, it will be mine, and mine alone."
illidur
Posts: 521
Joined: 2009-05-13 12:36

Re: Epic FOB

Post by illidur »

step 1. make hidden fob.
2. leave fob.
Mikemonster
Posts: 1384
Joined: 2011-03-21 17:43

Re: Epic FOB

Post by Mikemonster »

illidur wrote:step 1. make hidden fob.
2. leave fob.
^ This. It's how to win on Muttrah.
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