Release: Project Normandy
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Re: Release: Project Normandy
Which mumble does this server use?
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Re: Release: Project Normandy
None due to the new mumble. We are on a stand down till the DEV's will let us get our channels'Xander[nl wrote:;1699968']Which mumble does this server use?
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- Retired PR Developer
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Re: Release: Project Normandy
No, it generaly just crash at 26-28 players..[R-DEV]AfterDune wrote:Same setting? Captured Dog, using US vehicles?
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Re: Release: Project Normandy
I tried boot server(NEW and the other), and the server crashed again with the same moment. When i am was in a willys jeep, with an officier kit(with SMG), and started press the "F" key, to change my weapons, a few secound later the server crashed. Thats happened with me 6 time today. I tried the transport truck, but with it was no any problem.
US Officier kit(with SMG) + Willys jeep = server crash
US Officier kit(with SMG) + Willys jeep = server crash
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Re: Release: Project Normandy
IS the server running? Don't see it on prspy :
Project Reality - PRSPY - Server and player browser and tracker - Create a buddy list - Launch PR directly
Project Reality - PRSPY - Server and player browser and tracker - Create a buddy list - Launch PR directly
Chuva_RD : You want to remove bugged thing but dont tell how to fill formed void.
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Re: Release: Project Normandy
Nope, Server is taken down, and "disabled" for the public, only testers can access it.
Sorry, the server will be back on tomorrow hopefully!
Sorry, the server will be back on tomorrow hopefully!
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Re: Release: Project Normandy
Imo the map is a bit too big for 64 players. Infantry platoons in WW2 usually had about 100 - 150m frontage during assaults, you have 32 players per team, who don't respawn very often or close to the action. Think about it .
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Re: Release: Project Normandy
We want to make it bigger for sure, but problem is... We need to get approved by the PR devs for that & also gotta know how xD..Ts4EVER wrote:Imo the map is a bit too big for 64 players. Infantry platoons in WW2 usually had about 100 - 150m frontage during assaults, you have 32 players per team, who don't respawn very often or close to the action. Think about it .
Its not just a simple setting you put to 128 mate
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Re: Release: Project Normandy
'[USF wrote:uss-finest[Lea;1700087']We want to make it bigger for sure, but problem is... We need to get approved by the PR devs for that & also gotta know how xD..
Its not just a simple setting you put to 128 mate
I was thinking make the map smaller, but ok...
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Re: Release: Project Normandy
He means player count I think.....Ts4EVER wrote:I was thinking make the map smaller, but ok...
Personally I think that rally points need to be implemented, because having to bring a new boat (2 min travel time) every time someone dies kills the gameplay a bit.
Shovel009
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Re: Release: Project Normandy
as soon as Objective "Dog" is captured there will spawn a cargoship, of which the US can spawn on. On the cargoship there is several land vehicles. Jeep, Truck etc..Shovel wrote:He means player count I think.....
Personally I think that rally points need to be implemented, because having to bring a new boat (2 min travel time) every time someone dies kills the gameplay a bit.
So In reality, the boats are only needed to capture the coast line, after the ship has spawned, its all down to you really.
Hope this puts a note to your suggestion
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Re: Release: Project Normandy
Yes he means player count, I mean map size.
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Re: Release: Project Normandy
Well done love this mod
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Re: Release: Project Normandy
Well you know, PR's 4km maps play ok with only 64 players. Since the mod/beta is released we never reached 64, we have to see how it is first. 2km isn't big with PR gameplay.Ts4EVER wrote:Yes he means player count, I mean map size.
Don't forget that after capping the beach, the map become a bit more PRish, with FOBs, rally, and long walks. That will be awesome to hide in fields and ambush PZIIIs, in a big map instead of a smaller one like Libesey for exemple.
Chuva_RD : You want to remove bugged thing but dont tell how to fill formed void.
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Re: Release: Project Normandy
Thanks for the feedback. While the map is meant for 100+ players, it should play OK for 64 as well. The Germans don't have to defend a 2km beach on the 64 player layer and the US only has 3 places to attack.Ts4EVER wrote:Imo the map is a bit too big for 64 players. Infantry platoons in WW2 usually had about 100 - 150m frontage during assaults, you have 32 players per team, who don't respawn very often or close to the action. Think about it .
With the server crashing unfortunately, we haven't seen much public play after the frontline flags have been capped. And once the US capture Dog, they get goodies and can build firebases and such. Rallypoints are available to squad leaders at all times as well.
Perhaps the 64 layer needs a change, but I want to see how this plays out first .
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Re: Release: Project Normandy
How would I go about testing this with bots in a locally hosted game?
Last edited by Atkinson on 2011-11-28 09:07, edited 1 time in total.
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Re: Release: Project Normandy
The map does not support bots, well I guess so. Otherwise you can try it alone..
Chuva_RD : You want to remove bugged thing but dont tell how to fill formed void.