Release: Project Normandy

General discussion of the Project Reality WWII modification.
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Doc.Pock
Posts: 2899
Joined: 2010-08-23 14:53

Re: Release: Project Normandy

Post by Doc.Pock »

navmesh it and pay it mate. :)
saXoni
Posts: 4178
Joined: 2010-10-17 21:20

Re: Release: Project Normandy

Post by saXoni »

Downloaded and installed. This will be exciting!
A.Finest
Posts: 776
Joined: 2011-06-07 12:27

Re: Release: Project Normandy

Post by A.Finest »

saXoni wrote:Downloaded and installed. This will be exciting!
Oh it will ;) .
KiNg828
Posts: 172
Joined: 2009-12-02 19:45

Re: Release: Project Normandy

Post by KiNg828 »

Join RW's server, 21 ppl so far.
cyberzomby
Posts: 5336
Joined: 2007-04-03 07:12

Re: Release: Project Normandy

Post by cyberzomby »

Congrats everyone! I'd really like this to be featured in December's Reality Contact :) I'll be in touch
KiNg828
Posts: 172
Joined: 2009-12-02 19:45

Re: Release: Project Normandy

Post by KiNg828 »

Server crashed at 24 ppl -_-
AfterDune
Retired PR Developer
Posts: 17093
Joined: 2007-02-08 07:19

Re: Release: Project Normandy

Post by AfterDune »

You don't have all the required serverfiles, don't run a server.

And there's a bug causing crashes. Again, don't run your own server. Serverfiles will be released later.
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A.Finest
Posts: 776
Joined: 2011-06-07 12:27

Re: Release: Project Normandy

Post by A.Finest »

cyberzomby wrote:Congrats everyone! I'd really like this to be featured in December's Reality Contact :) I'll be in touch
Sounds like a plan ;)
[R-DEV]AfterDune wrote:You don't have all the required serverfiles, don't run a server.

And there's a bug causing crashes. Again, don't run your own server. Serverfiles will be released later.
This shall be noted, be sure to update the first page within this thread AD ;)
KiNg828
Posts: 172
Joined: 2009-12-02 19:45

Re: Release: Project Normandy

Post by KiNg828 »

Was RW's server, wish I had my own lol

Edit: There seemed to be a bug where the 3 man german apcs were ownly able to be operated by US Army ppl.
MirrorsEdge
Posts: 112
Joined: 2009-11-14 01:49

Re: Release: Project Normandy

Post by MirrorsEdge »

=RW= would like to host this server since our server is in the United States, it would get better ping for those that play from the U.S. and Pacific/Asia Region.

We will not share the server files if they are offered to us. And would gladly beta test this with the 26 MEU and our PR allies.

Thank you!

Ghost
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A.Finest
Posts: 776
Joined: 2011-06-07 12:27

Re: Release: Project Normandy

Post by A.Finest »

mkansas73 wrote:=RW= would like to host this server since our server is in the United States, it would get better ping for those that play from the U.S. and Pacific/Asia Region.

We will not share the server files if they are offered to us. And would gladly beta test this with the 26 MEU and our PR allies.

Thank you!

Ghost
Hey Battleghost!

Sorry, we currently already have 2 servers running.

Normally it was only the [NEW] Community who should be running it however, due to the fact that it is a server error we are dealing with a server client error, and we would like to fix this before we release the files etc..
-[NEW] Project Normandy Server
-[USF] Project Normandy Server
-Third Forces Server.

This is to asure we get all the information needed, as all of those servers are operated by team members.

As soon as we have fixed the last few things, we will discuss if the files should be released to everyone or if it should remain on 1 server only. To keep track of stats etc..

Hope you understand

Regards,

Uss-finest.
ashton
Posts: 72
Joined: 2008-06-02 19:37

Re: Release: Project Normandy

Post by ashton »

'[USF wrote:uss-finest[Lea;1700545']Hey Battleghost!

Sorry, we currently already have 2 servers running.

Normally it was only the [NEW] Community who should be running it however, due to the fact that it is a server error we are dealing with a server client error, and we would like to fix this before we release the files etc..
-[NEW] Project Normandy Server
-[USF] Project Normandy Server
-Third Forces Server.

This is to asure we get all the information needed, as all of those servers are operated by team members.

As soon as we have fixed the last few things, we will discuss if the files should be released to everyone or if it should remain on 1 server only. To keep track of stats etc..

Hope you understand

Regards,

Uss-finest.
Seems fair enough to me.
Just have patience guys and wait till the bugs and server errors have been ironed out.
Thanks
[USF]ashton324
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[USF]Foxmoca
Posts: 4
Joined: 2011-07-29 23:46

Re: Release: Project Normandy

Post by [USF]Foxmoca »

I agree with [USF]ashton324 and [USF]uss-finest...
KiNg828
Posts: 172
Joined: 2009-12-02 19:45

Re: Release: Project Normandy

Post by KiNg828 »

Lol ok?
Psyko
Posts: 4466
Joined: 2008-01-03 13:34

Re: Release: Project Normandy

Post by Psyko »

Congratz AD. just wish i could have done more. Hopefully this wont be the end.
A.Finest
Posts: 776
Joined: 2011-06-07 12:27

Re: Release: Project Normandy

Post by A.Finest »

Psykogundam wrote:Congratz AD. just wish i could have done more. Hopefully this wont be the end.
Oh it wont be the end xD, all that left to do now really. Is to get stuff replaced, and get some more maps created :) .
doggreen
Posts: 109
Joined: 2007-12-20 03:25

Re: Release: Project Normandy

Post by doggreen »

I had the opportunity to play 10 minutes before the server crashed. But I would say that you are to be congratulated for the excellent work the mini-mod was perfect, the sound of guns outstanding.

It was missing a game focused on teamwork WWII, I will always be on the server so it returns
This is not the end. It is not even the beginning of the end. But it is, perhaps, the end of the beginning

Winston Churchill
A.Finest
Posts: 776
Joined: 2011-06-07 12:27

Re: Release: Project Normandy

Post by A.Finest »

doggreen wrote:I had the opportunity to play 10 minutes before the server crashed. But I would say that you are to be congratulated for the excellent work the mini-mod was perfect, the sound of guns outstanding.

It was missing a game focused on teamwork WWII, I will always be on the server so it returns
About Sounds, Theres still a few sounds which could be better, so we will be working on that for the next version ;)
Steam101
Posts: 34
Joined: 2011-08-11 19:08

Post by Steam101 »

doggreen wrote:I had the opportunity to play 10 minutes before the server crashed. But I would say that you are to be congratulated for the excellent work the mini-mod was perfect, the sound of guns outstanding.

It was missing a game focused on teamwork WWII, I will always be on the server so it returns
+1 on this
I was also able to play on a server on sunday for about 10 minutes before it crashed, with only about 20 players, but it was alot of fun despite how brief it was.
I was on the american side and it was just how I'd pictured running frantically out of a landing craft under heavy fire would be for PN.
Hope server errors can be fixed soon so that we can see the full potential of the mod with 64+ players.
A.Finest
Posts: 776
Joined: 2011-06-07 12:27

Re: Release: Project Normandy

Post by A.Finest »

Steam101 wrote:+1 on this
I was also able to play on a server on sunday for about 10 minutes before it crashed, with only about 20 players, but it was alot of fun despite how brief it was.
I was on the american side and it was just how I'd pictured running frantically out of a landing craft under heavy fire would be for PN.
Hope server errors can be fixed soon so that we can see the full potential of the mod with 64+ players.
or the 128 layer test ;) That one shall be EPIC
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