Release: Project Normandy

General discussion of the Project Reality WWII modification.
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Pvt.LHeureux
Posts: 4796
Joined: 2009-04-03 15:45

Re: Release: Project Normandy

Post by Pvt.LHeureux »

Steam101 wrote:I have the same problem, damn North american timezones everyone who was testing it is asleep by the time i get home :P .
Hopefully the mod will gain some more attention from north american players.
Now I gotta wait until the weekend for some more populated rounds, cant wait :D
Yeah you stayed on Xfire for a long time :)
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Chuva_RD : You want to remove bugged thing but dont tell how to fill formed void.
A.Finest
Posts: 776
Joined: 2011-06-07 12:27

Re: Release: Project Normandy

Post by A.Finest »

Heres a small sheet I made for the people who still dont know how it all works ;)
Step 1: Install
-First, run the installer, in case you have downloaded the files via a torrent. You must first extract the Project Normandy Setup.exe file.

Step 2: Agreement
-You must first agree with the License Agreement

Step 3: Read the Information
-If you read carefully it claims to install inside your PR folder. Simply hit Next.

Step 4: Installation Dirr
When the installer opens, be sure it install's to the following area:

Code: Select all

Win32 Users:
C:\Program Files\EA GAMES\Battlefield 2\mods\pr

Win64 Users:
C:\Program Files (x86)\EA GAMES\Battlefield 2\mods\pr
So if you got this on steam, or have it downloaded elsewhere, Just be sure it links to your PR [dirr].
________________________________________
The Way Normandy Works:
Alright, so to start off I wanna remind everyone that Normandy is a addon for PR, meaning you will need the lastest version of PR to run Normandy.

Also as its a addon for PR it means that it is basicly, just 2 new factions on a new map (for now). So the way you launch this, is by booting up normal PR. You should then see the normandy servers has turned "White" and is no longer "Red" if it still is red, please PM me and I will help you out

So all in all as I said above its simply just another map and a few more factions ;) .

So there is no special launcher for normandy..

_________________________________________________


In Case of crash during Loading
-I know this sounds wired, but try lower your settings to very, even your resolution of the screen (In-game only) Then reboot your game and load in with the low settings, if this still is not loading in, please contact "[R-DEV]AfterDune" Here on the forums.

If you do happen to load in with the low settings, you can then disconnect from the server, and go change your settings to normal again. Again. Remember that each time you edit your video settings, reboot the game to be sure they have effect.
I hope this helped some people!

NOTE: This should be moved copy/pasted to the front page of this thread :D

Regards,

Uss-finest.
Last edited by A.Finest on 2011-11-30 09:11, edited 3 times in total.
Pvt.LHeureux
Posts: 4796
Joined: 2009-04-03 15:45

Re: Release: Project Normandy

Post by Pvt.LHeureux »

'[USF wrote:uss-finest[Lea;1701224']Installation guide
Another alternative is to just press Next, Next, Next, Next 8)
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Chuva_RD : You want to remove bugged thing but dont tell how to fill formed void.
A.Finest
Posts: 776
Joined: 2011-06-07 12:27

Re: Release: Project Normandy

Post by A.Finest »

Pvt.LHeureux wrote:Another alternative is to just press Next, Next, Next, Next 8)
well some people have it installed in a seperate folder, like insted of program files etc. they have a games folder or so..

Next, Next, Next wont work all the time ;)
AfterDune
Retired PR Developer
Posts: 17093
Joined: 2007-02-08 07:19

Re: Release: Project Normandy

Post by AfterDune »

Even that should work as long as the installer finds the directory in your registry. It uses the same method how the PR installer determines your installation directory (yes, call me a copycat :p ).

I (and many others) don't have PR installed in "c:\program files" and so far it's been working just fine.
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A.Finest
Posts: 776
Joined: 2011-06-07 12:27

Re: Release: Project Normandy

Post by A.Finest »

Same, Thats why I mentioned the Games Folder ;)
MikeDude
Posts: 942
Joined: 2007-10-25 12:07

Re: Release: Project Normandy

Post by MikeDude »

Server shut down?
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[3dAC] MikeDude
Loving PR since 0.2.
AfterDune
Retired PR Developer
Posts: 17093
Joined: 2007-02-08 07:19

Re: Release: Project Normandy

Post by AfterDune »

Nope, both are up.
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MikeDude
Posts: 942
Joined: 2007-10-25 12:07

Re: Release: Project Normandy

Post by MikeDude »

Then lets join you nubs! See if it still crashes on around 40 players!!
And Afterdude!

Hurry the F up with the Dutch Forces! haha

Nah <3 Take your time. Make it epic! Love your work so far.


Edit: BTW, should make a thread in the Highlight section or something.. So more PR players will see it.
Not everyone watches the modding section.
Last edited by MikeDude on 2011-11-30 14:46, edited 1 time in total.
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[3dAC] MikeDude
Loving PR since 0.2.
rushn
Posts: 2420
Joined: 2010-01-01 02:51

Re: Release: Project Normandy

Post by rushn »

so this will not be part of PR like PR Vietnam?
Johncro
Posts: 1146
Joined: 2009-06-11 20:50

Re: Release: Project Normandy

Post by Johncro »

ledo1222 wrote:well jee golly i have to still make dinner and go get food for my cats. and then ill still get home at 7 then do my homework, and mabey ill play.

Life seems to be getting harder the older i get, this sucks.

we should join up Johncro u can have your Ub3r 1337 sniper 8-)

Life only gets harder :P I'll have a little bit of play time today I think
MikeDude
Posts: 942
Joined: 2007-10-25 12:07

Re: Release: Project Normandy

Post by MikeDude »

Its just a freaking map... With some extra models and shit...

Nothing complicated.. Just a map..


Now, download, install and come play. It's epic!
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[3dAC] MikeDude
Loving PR since 0.2.
ledo1222
Posts: 689
Joined: 2009-03-16 01:39

Re: Release: Project Normandy

Post by ledo1222 »

I got home yesterday and found out it was shut down. =_=

Better be up tonight.
-The Mods cant Silence me!
-Its all a Conspiracy all OF IT!
-Boys get the duck tape ready..... Umm.....

Been palying PR:ARMA2 since 0.1v beta
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Swaggzor
Posts: 115
Joined: 2011-02-10 20:47

Re: Release: Project Normandy

Post by Swaggzor »

Oh its up alright, better join now and enjoy some wonderfull gameplay!
*NwA* SwaggerNL
[USMC] Some Gave All
Posts: 2
Joined: 2011-11-30 21:49

Re: Release: Project Normandy

Post by [USMC] Some Gave All »

I had a really great time with the mod with only 10 people in the server, however it crashed randomly in the heat of battle :(
A.Finest
Posts: 776
Joined: 2011-06-07 12:27

Re: Release: Project Normandy

Post by A.Finest »

'[USMC wrote: Some Gave All;1701512']I had a really great time with the mod with only 10 people in the server, however it crashed randomly in the heat of battle :(
That was a timed shutdown for maintainace. Im sorry, I forgot to see if anyone was on the server mate ;)

Server was filled with a good ton of chatlogs and what not which I have now cleaned up, even though its small things like that, makes the server run a lot better ;)
Steam101
Posts: 34
Joined: 2011-08-11 19:08

Re: Release: Project Normandy

Post by Steam101 »

'[USMC wrote: Some Gave All;1701512']I had a really great time with the mod with only 10 people in the server, however it crashed randomly in the heat of battle :(
I was there with the 10 people on, still alot of fun, and i think I'd just shot the gunner off of your willys jeep :P
=HCM= Shwedor
Posts: 432
Joined: 2009-09-04 22:17

Re: Release: Project Normandy

Post by =HCM= Shwedor »

Would be nice if the servers weren't all locked. Isn't this a part of PR? Are server admins required to lock these servers?
shwedor
BloodyDeed
Retired PR Developer
Posts: 4452
Joined: 2008-05-07 17:43

Re: Release: Project Normandy

Post by BloodyDeed »

Yes. As long as you run custom maps you need to protect your server with a password.
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Shovel
Posts: 860
Joined: 2010-08-26 14:23

Re: Release: Project Normandy

Post by Shovel »

They could at least add "password=pn" to the title though.
Shovel009
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