Flamethrower

Suggestions from our community members.
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Jamaican
Posts: 184
Joined: 2007-05-27 21:04

Flamethrower

Post by Jamaican »

Is it possible to have one. Like just 1 or 2 per team like the sniper?
lucky.BOY
Posts: 1438
Joined: 2010-03-03 13:25

Re: Flamethrower

Post by lucky.BOY »

Was it used back then on the D-day or days after? Who will make the model, textures, effect, animations?

-lucky
A.Finest
Posts: 776
Joined: 2011-06-07 12:27

Re: Flamethrower

Post by A.Finest »

lucky.BOY wrote:Was it used back then on the D-day or days after? Who will make the model, textures, effect, animations?

-lucky
PN; is not made to follow the history books, it is made simply for the fun of it. However, the general area remains inside of Normandy etc... So there will be no future maps with pure desert etc ^^
Pvt.LHeureux
Posts: 4796
Joined: 2009-04-03 15:45

Re: Flamethrower

Post by Pvt.LHeureux »

FH2 have a flamethrower, however it's pretty bad. I think it's too mcuh teamkill friendly to make it's way into the mod.
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Chuva_RD : You want to remove bugged thing but dont tell how to fill formed void.
AfterDune
Retired PR Developer
Posts: 17093
Joined: 2007-02-08 07:19

Re: Flamethrower

Post by AfterDune »

Although having a flamethrower would be awesome, I don't think it's something we _have_ to implement. We don't have a model and making it just because it's cool...... is something I'd rather not do. In that case I'd rather let the modeler focus on something more important ;) .
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A.Finest
Posts: 776
Joined: 2011-06-07 12:27

Re: Flamethrower

Post by A.Finest »

[R-DEV]AfterDune wrote:Although having a flamethrower would be awesome, I don't think it's something we _have_ to implement. We don't have a model and making it just because it's cool...... is something I'd rather not do. In that case I'd rather let the modeler focus on something more important ;) .
It seems like the man has spoken ;)
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