Flamethrower
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- Posts: 184
- Joined: 2007-05-27 21:04
Flamethrower
Is it possible to have one. Like just 1 or 2 per team like the sniper?
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- Posts: 1438
- Joined: 2010-03-03 13:25
Re: Flamethrower
Was it used back then on the D-day or days after? Who will make the model, textures, effect, animations?
-lucky
-lucky
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- Posts: 776
- Joined: 2011-06-07 12:27
Re: Flamethrower
PN; is not made to follow the history books, it is made simply for the fun of it. However, the general area remains inside of Normandy etc... So there will be no future maps with pure desert etc ^^lucky.BOY wrote:Was it used back then on the D-day or days after? Who will make the model, textures, effect, animations?
-lucky
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- Posts: 4796
- Joined: 2009-04-03 15:45
Re: Flamethrower
FH2 have a flamethrower, however it's pretty bad. I think it's too mcuh teamkill friendly to make it's way into the mod.
![Image](http://i.imgur.com/532dh9O.jpg)
Chuva_RD : You want to remove bugged thing but dont tell how to fill formed void.
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- Retired PR Developer
- Posts: 17093
- Joined: 2007-02-08 07:19
Re: Flamethrower
Although having a flamethrower would be awesome, I don't think it's something we _have_ to implement. We don't have a model and making it just because it's cool...... is something I'd rather not do. In that case I'd rather let the modeler focus on something more important
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![Wink ;)](./images/smilies/icon_e_wink.gif)
![Image](http://i.imgur.com/bT6VAdT.png)
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- Posts: 776
- Joined: 2011-06-07 12:27
Re: Flamethrower
It seems like the man has spoken[R-DEV]AfterDune wrote:Although having a flamethrower would be awesome, I don't think it's something we _have_ to implement. We don't have a model and making it just because it's cool...... is something I'd rather not do. In that case I'd rather let the modeler focus on something more important.
![Wink ;)](./images/smilies/icon_e_wink.gif)