[AAR] Epic FOB

Share your in-game experiences playing PR:BF2.
dtacs
Posts: 5512
Joined: 2008-12-07 23:30

Re: Epic FOB

Post by dtacs »

Mikemonster wrote:^ This. It's how to win on Muttrah.
Its how to win on any map.
niho
Posts: 39
Joined: 2011-09-27 15:29

Re: Epic FOB

Post by niho »

'Hunter[1stReconBn wrote:;1703803']you have to ask that? Cmon, its cover! cover of any kind helps you survive.

More foxholes! Always build foxholes, Wire the perimetre to force chokepoints/halt cars, claymores at said chokepoints, and glorious M2 nests to the rear.


Also, why do people not use the FOP as a foxhole. I find it quite effective to hide in, especially since people seem to be looking elsewhere for enemies, so I end up firing undetected for extended periods of time in an engagements.
Sure, they can protect me if the round hits the ground right next to me and I surely know that, but my point is that mortarrounds come from above and foxholes just provide cover at the sides.
Rudd
Retired PR Developer
Posts: 21225
Joined: 2007-08-15 14:32

Re: Epic FOB

Post by Rudd »

if the mortar hits right in the center? you be dead, if they use
airburst ammo, then you have an increased chance of receiving some damage or death

in both cases Vs mortars, its better than the meagre chance you would have otherwise
.
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Outlawz7
Retired PR Developer
Posts: 17261
Joined: 2007-02-17 14:59

Re: Epic FOB

Post by Outlawz7 »

Meh, you hide inside a building and put on a trollface.
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Doc.Pock
Posts: 2899
Joined: 2010-08-23 14:53

Re: Epic FOB

Post by Doc.Pock »

/thread Outlawz killed it :D
Stoickk
Posts: 200
Joined: 2010-11-16 23:02

Re: Epic FOB

Post by Stoickk »

Building assets on a FOB in the current system is pointless due to the fact that assets bleed out and disintegrate. Just a few mortar hits starts the whole mess bleeding. Unless the defending squad wants to run around playing whack-a-mole trying to shovel everything up before it all goes poof, and has the enemy run up and grenade them while doing so, it just makes more sense to just build a FOB and leave. It's sad, but true. Fixed assets are a waste of time, and in most cases, tickets in the sense that the poor dumb ******** that are trying to man those defenses and keep them operational are just going to be killed for their efforts. There is honestly not much point in wasting time building anything beyond the initial FOB anymore in the current system.
<<<WARNING: VETERAN UNDER MEDICATION FOR YOUR SAFETY>>>


Just some guy.

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fabioxxxx
Posts: 180
Joined: 2009-07-02 01:12

Re: Epic FOB

Post by fabioxxxx »

OMG i didin't know that !

there is a ton of stuff that you cant find in the manual _O_
[R-DEV]Rudd wrote:step 1

build foxhole

step 2

use foxhole

repeat until mortar attack ends
fabioxxxx
Posts: 180
Joined: 2009-07-02 01:12

Re: Epic FOB

Post by fabioxxxx »

.......crappy browser cache
Last edited by fabioxxxx on 2011-12-14 15:25, edited 3 times in total.
Reason: can't delete
Hunter[1stReconBn]
Posts: 41
Joined: 2011-11-25 07:32

Re: Epic FOB

Post by Hunter[1stReconBn] »

I find building a proper FOP is actually quite useful, only for when you are trying to defend something defensible. Face it, 90% of the fops put up fail because the person who is designing it is drawing upon his experiences of building snowforts and/or lego castles.


I've built several successful defensive positions on fools road (gotta love the AT guns), iron and silent eagles, kashan, gaza, kokan, burning sands (I turned the VCP into an impenetrable position that held against all odds) and muttrah city.


Secure your flanks with wire and machineguns, more foxholes than you have men, and make sure you get a good ol' tow launcher up so you don't get schwacked by vehicles. If mortars become too fierce, accept defeat, displace, and retake the position when the barrage lifts.

Every AAS game should have the 2nd or last flag fortified heavily in the event that the enemy begins to win the battle.

"It's not about nationalism, it's about money. It's not about loyalty, it's a job. It's not about a cause, it's the adventure, the experience. Good or bad, with regret or none, it will be mine, and mine alone."
Mikemonster
Posts: 1384
Joined: 2011-03-21 17:43

Re: Epic FOB

Post by Mikemonster »

'Hunter[1stReconBn wrote:;1708124']
Secure your flanks with wire and machineguns, more foxholes than you have men, and make sure you get a good ol' tow launcher up so you don't get schwacked by vehicles. If mortars become too fierce, accept defeat, displace, and retake the position when the barrage lifts.

Every AAS game should have the 2nd or last flag fortified heavily in the event that the enemy begins to win the battle.
I'd dispute the last two paragraphs with all due respect.

Building such a FOB, with wire, machine guns etc, would take longer than building two covert FOBs in dead ground or behind cover.

The emplacements are only good if they are manned. Usually nobody mans them because the squads are off to fight the enemy instead of waiting around for the enemy to attack.

All it takes is one guy with a HAT kit and some spare ammo and the HMG's are gone. It's so easy to find faults in fortifications that with a HAT kit you can pretty much nullify the enemy defences.

Doesn't mention CAS, which can obliterate the whole FOB, or a tank, which can do the same once the TOW is HAT'ted.

Mortars, if the enemy has mortars the FOB will afterwards just look like a collection of foxholes with no crates for friendly AA or HAT and nowhere to spawn.
Hunter[1stReconBn]
Posts: 41
Joined: 2011-11-25 07:32

Re: Epic FOB

Post by Hunter[1stReconBn] »

I've held the damn dam down with 4 guys a well constructed FOP with a mortar tube TOW and 2 HMG's.

we held that mother down through MEC mortar barrages, an APC attack, and constant infantry attacks.

the most trouble we had came from a sniper and we had him schwacked by our mortar.

Building a FOP in the wrong circumstances is suicide. Building it in the right place, right time is everything.

If you have men willing to listen, and hold, and be patient a few men with fortifications can lock down a flag.

Sure, they may schwack you with mortars, thats why you displace, call it quits, or find the mortars. You have more foxholes than men so you can get into em if your old one gets blown to peices by mortars or a HAT. yeah a hat could kill your HMG, but your far more likely to spot him before he can get a shot off if you have your boys keeping watch.

Its all down to Luck, quality of men, and the calibre of the squad leader's tactical mind.
the loss or lack of any of those and you will all die.

speaking of men willing to listen and be patient... If you can't do that, you get a righteous boot from my squad LOL

"It's not about nationalism, it's about money. It's not about loyalty, it's a job. It's not about a cause, it's the adventure, the experience. Good or bad, with regret or none, it will be mine, and mine alone."
Smiddey723
Posts: 901
Joined: 2010-03-27 18:59

Re: Epic FOB

Post by Smiddey723 »

illidur wrote:step 1. make hidden fob.
2. leave fob.
Or you could build it ontop of the building for all to see... :lol:

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.:2p:.Smiddey
Hunter[1stReconBn]
Posts: 41
Joined: 2011-11-25 07:32

Re: Epic FOB

Post by Hunter[1stReconBn] »

my point exactly.

90% of the people who actually decide to dig in have no idea what they are doing. Thus is the result we see in that photo.

"It's not about nationalism, it's about money. It's not about loyalty, it's a job. It's not about a cause, it's the adventure, the experience. Good or bad, with regret or none, it will be mine, and mine alone."
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