Barbed Wire Destroyable

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ledo1222
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Joined: 2009-03-16 01:39

Barbed Wire Destroyable

Post by ledo1222 »

When your attacking as the US the Barbwire should be able destroyabul, like you need the Engis to bring up the Bangalore and take them out. Just like the scene in saving private Ryan. and In 1944.
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-Its all a Conspiracy all OF IT!
-Boys get the duck tape ready..... Umm.....

Been palying PR:ARMA2 since 0.1v beta
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Arc_Shielder
Retired PR Developer
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Re: Barbed Wire Destryobul

Post by Arc_Shielder »

I think AD tried this but he opted not to include for some reason.
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Pvt.LHeureux
Posts: 4796
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Re: Barbed Wire Destryobul

Post by Pvt.LHeureux »

You can actually see some bangalores and destroyed barbed wires instead.
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Chuva_RD : You want to remove bugged thing but dont tell how to fill formed void.
A.Finest
Posts: 776
Joined: 2011-06-07 12:27

Re: Barbed Wire Destryobul

Post by A.Finest »

ledo1222 wrote:When your attacking as the US the Barbwire should be able destroyabul, like you need the Engis to bring up the Bangalore and take them out. Just like the scene in saving private Ryan. and In 1944.
Im not sure you can make this look "realistic" using the BF2 engine, infact I dont actually think it is possible..

Words by [R-DEV]AfterDune: you can have destroyables, which look very nice too, but there's so much barbed wire on the beach...
Arc_Shielder
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Re: Barbed Wire Destryobul

Post by Arc_Shielder »

'[USF wrote:uss-finest[Lea;1702917']Words by [R-DEV]AfterDune: you can have destroyables, which look very nice too, but there's so much barbed wire on the beach...
So too much may cause issues?

I believe this is the only element missing that in my view would make it more realistic and fun.
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A.Finest
Posts: 776
Joined: 2011-06-07 12:27

Re: Barbed Wire Destryobul

Post by A.Finest »

Arcturus_Shielder wrote:So too much may cause issues?

I believe this is the only element missing that in my view would make it more realistic and fun.
True, but too many animations and such needs to be made for this, + only the first part of the fight takes part on the beach...
Rudd
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Re: Barbed Wire Destryobul

Post by Rudd »

I think AD was refering to the networkable limit, if a map has too many destructables or things like ladders it will crash, we first encountered this issue in Ramiel iirc which had alot of ladders removed
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Pvt.LHeureux
Posts: 4796
Joined: 2009-04-03 15:45

Re: Barbed Wire Destryobul

Post by Pvt.LHeureux »

Yeah too much destructible stuff cause crashes. And if you would put destroyable barbed wires, wich one would be the destroyable ones? Maybe you can make them glow in red, like in MOH:AA? Joke :D
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Chuva_RD : You want to remove bugged thing but dont tell how to fill formed void.
Trooper909
Posts: 2529
Joined: 2009-02-26 03:02

Re: Barbed Wire Destryobul

Post by Trooper909 »

The destructible ones could be the ones with the bangalores behind them.


Destrybul barbed wire?
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AfterDune
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Re: Barbed Wire Destryobul

Post by AfterDune »

[quote=""'[R-DEV"]Rudd;1703083']I think AD was refering to the networkable limit, if a map has too many destructables or things like ladders it will crash, we first encountered this issue in Ramiel iirc which had alot of ladders removed[/quote]
Yes, I was indeed referring to the networkable limit.

[quote="Pvt.LHeureux""]Yeah too much destructible stuff cause crashes. And if you would put destroyable barbed wires, wich one would be the destroyable ones? Maybe you can make them glow in red, like in MOH:AA? Joke :D [/quote]
But this is not a bad idea at all. I could look into that I suppose.
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ledo1222
Posts: 689
Joined: 2009-03-16 01:39

Re: Barbed Wire Destryobul

Post by ledo1222 »

[R-DEV]AfterDune wrote:Yes, I was indeed referring to the networkable limit.


But this is not a bad idea at all. I could look into that I suppose.
i <3 you
-The Mods cant Silence me!
-Its all a Conspiracy all OF IT!
-Boys get the duck tape ready..... Umm.....

Been palying PR:ARMA2 since 0.1v beta
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Pvt.LHeureux
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Joined: 2009-04-03 15:45

Re: Barbed Wire Destryobul

Post by Pvt.LHeureux »

ledo1222 wrote:i <3 you
Guess what 8-)
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Chuva_RD : You want to remove bugged thing but dont tell how to fill formed void.
Arc_Shielder
Retired PR Developer
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Re: Barbed Wire Destryobul

Post by Arc_Shielder »

Pvt.LHeureux wrote:Guess what 8-)
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I guess that you made it possible. Good work guys!

I like the anti-climax, kind of reminds me of Markus Zusak writing. :D

Btw, germans demand the same treatment.

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ledo1222
Posts: 689
Joined: 2009-03-16 01:39

Re: Barbed Wire Destryobul

Post by ledo1222 »

Pvt.LHeureux wrote:Guess what 8-)
i <3 you
-The Mods cant Silence me!
-Its all a Conspiracy all OF IT!
-Boys get the duck tape ready..... Umm.....

Been palying PR:ARMA2 since 0.1v beta
Image
AfterDune
Retired PR Developer
Posts: 17093
Joined: 2007-02-08 07:19

Re: Barbed Wire Destroyable

Post by AfterDune »

Nothing has been done yet..
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Pvt.LHeureux
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Re: Barbed Wire Destroyable

Post by Pvt.LHeureux »

Anyway I don't see why the germans would need it
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Chuva_RD : You want to remove bugged thing but dont tell how to fill formed void.
Acemantura
Posts: 2463
Joined: 2007-08-18 06:50

Re: Barbed Wire Destryobul

Post by Acemantura »

Trooper909 wrote:The destructible ones could be the ones with the bangalores behind them.
I like this
Arc_Shielder
Retired PR Developer
Posts: 1621
Joined: 2010-09-15 06:39

Re: Barbed Wire Destroyable

Post by Arc_Shielder »

[quote=""'[R-DEV"]AfterDune;1707075']Nothing has been done yet..[/quote]

[quote="Pvt.LHeureux""]Anyway I don't see why the germans would need it[/quote]

I was semi-trolling yesterday, sry for that. :mrgreen:
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AfterDune
Retired PR Developer
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Re: Barbed Wire Destroyable

Post by AfterDune »

No, that was aimed at the persons thinking it was made and implemented or something :p .
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