1. I have noticed that neither of the field artillery variants, the shorter gray model, and the larger camouflage model (I apologize, but I do not know the actual designations for either), are able to be reloaded via rifleman ammo boxes. I am not sure if this is working as intended, or if this is a limitation of the platform. If at all possible, implementing a way to reload these guns would be helpful.
2. I would suggest a much more pronounced drop on the projectile fired from both of these variants of field artillery. As it stands, there is little reason to ever adjust elevation past the first couple of shots because the trajectory of the rounds are so flat. This makes it very easy to hit targets within the field of view, and at the same time makes the weapons completely useless to engage targets beyond even the slightest rise in the terrain, including the low stone walls and road embankments.
3. Possibly, these weapons could use some type of deviation. During testing (to learn indirect fire capabilities of the field artillery pieces) last night, by way of a complete freak accident, I managed to hit a telephone pole (the wooden pole itself, not the ground near it) from approximately 1200 meters away. It scared the living hell out of the guy standing near it at the time.
![Very Happy :D](./images/smilies/icon_e_biggrin.gif)
I think that these suggestions would help to improve the usability of these weapons quite a bit, as well as adding to the fun factor.