[Vehicle] F/A - 18

Discussion pertaining to the PR Australian Forces.
Xavo|xXx
Posts: 328
Joined: 2009-10-18 00:48

Re: [Vehicle] F/A - 18

Post by Xavo|xXx »

The new Rhinos sure are a clean looking beast.

Mmmm Clean.
Wild_Turkey09
Posts: 13
Joined: 2010-02-10 03:44

Re: [Vehicle] F/A - 18

Post by Wild_Turkey09 »

Nice work on those models guys. Cant wait to fly under Australian colours in PR omg!!
Phoenix4894
Posts: 67
Joined: 2009-12-26 17:22

Re: [Vehicle] F/A - 18

Post by Phoenix4894 »

VANILLA!!!! *eyecancer* jk :) Good job ;)
Steam101
Posts: 34
Joined: 2011-08-11 19:08

Post by Steam101 »

Awesome looking model, I'd love to see the cockpit. Can't wait to fly it :D
Jafar Ironclad
Retired PR Developer
Posts: 2203
Joined: 2008-11-26 00:45

Re: [Vehicle] F/A - 18

Post by Jafar Ironclad »

I have taken the liberty of updating the PR F-18; flight physics, views and flares are updated, it no longer crashes servers and is kitted like the other faction multi-role fighters (4 sidewinders, 2 amraams, 2 paveways).

If the current Australian F/A-18 texture is viable, it now has a release-ready home. :D I can also code up a light ground attack loadout (2 sidewinders, 4 unguided bombs, 2 mavericks) if you folks would like.
dtacs
Posts: 5512
Joined: 2008-12-07 23:30

Re: [Vehicle] F/A - 18

Post by dtacs »

Get onto Tonnie if he is still around. S1avak who was texturing this hasn't been involved with the ADF faction for a fair while.
Stealthgato
Posts: 2676
Joined: 2010-10-22 02:42

Re: [Vehicle] F/A - 18

Post by Stealthgato »

Doesn't the vBF2 F18 not have the bottom half of the cockpit? It's just... Not there.
Hulabi
Posts: 2277
Joined: 2009-08-08 22:15

Re: [Vehicle] F/A - 18

Post by Hulabi »

Stealthgato wrote:Doesn't the vBF2 F18 not have the bottom half of the cockpit? It's just... Not there.
Correct, the jet is also significantly scaled down from the real one. :(
Navo
Posts: 1389
Joined: 2011-05-22 14:34

Re: [Vehicle] F/A - 18

Post by Navo »

Hulabi wrote:Correct, the jet is also significantly scaled down from the real one. :(
I think that can be changed simply by modifying a few values in the code.
Jafar Ironclad
Retired PR Developer
Posts: 2203
Joined: 2008-11-26 00:45

Re: [Vehicle] F/A - 18

Post by Jafar Ironclad »

Navo wrote:I think that can be changed simply by modifying a few values in the code.
Unfortunately, not the case. Resizing the vehicle would require a re-export, and as this is a vanilla BF2 model our hands are tied there.

If someone wants to take on modelling the F/A-18E, then we won't have size problems. :D

Missing bottom of cockpit has been worked around (as we have long done with the MiG-29).
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