Uf thats high, never been there even in RL
I think this happend becouse going of limits of mathematical models, x become -y and y become -x, so conections between points are mixed up crossed,... 3d models in Comp, are not like in world, they always have preplaced point od origin. Its like being in a bubble, on inside thing u see are placed right on outsde things are mirrored, meshed,...
This is just my opinion, and this should hapend in coords system wich is based only on positive axis +x. +y, +z. I think the solution will be to put point of orgign of the world somewere in the meadle of the 3d map, not on plane of field.
First pic is something BF2 use, second is in RL modeling.
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