Ye some good points there Psyrus but there are a few other points too.
Firstly the two most important things about LODs that you need to keep intact as much as possible is 1, the silhouette and 2, the colour.
As such, the doorway at the back you've kept can be removed since it dose nothing for the silhouette since its an indent in the model, which at a distance, you wont notice it missing as such you need to weld these UVs to the corners, same on the bottom of the mesh too:
The next big thing you really need to fix up on the final lod is your UVs. Although you could about get away with it, it would look really odd having the colour change at a distance on lod swtich which will be quite obvious in this case. I know you cant get the UVs exact due to the amount the mesh has changed but there is a lot you should be able to fix without too much trouble..
LOD1 I can see quite a few areas you could optimize like the wheels and other rounded objects you could collapse some of the edges on, simple tut here on it, although most of it is on increase the tris on a cylinder, it dose go into optimizing them too:
https://www.realitymod.com/forum/f189-m ... nders.html
LOD2 there is also quite a few areas I think you could optimize, like no longer needing that central vert in the wheels. Only reason you would want that on a wheeled vehicle is smoothing. Only track wheels require them to animate the texture around. Also all thous tris left over from the covers unless they are there for the UVs but don't look like they are? RWS looks like it could be optimized a lot on lod2 too Its a very small object at a long distance, shouldn't need many tris
You also might want to put another lod in-between LOD1 and LOD2 as right now its quite a big jump of detail between the two although can't say for sure until I looked at it myself but I'm pretty sure you will need one to brake up the gap.