Where will the battle take us?

General discussion of the Project Reality Vietnam modification.
CPT.D.Tedd[82AD]
Posts: 3
Joined: 2012-01-18 03:02

Where will the battle take us?

Post by CPT.D.Tedd[82AD] »

I've been pretty much asking myself this question for a long time now. Where will Project Reality Vietnam take us. Into the Dense Urban Cities of Hue and Saigon. Or the steamy humid Jungles of Nam where death looks behind every rice paddy dyke or Bush. Or even the Dark Dangerous Tunnels of Cu Chi. Running Special Operations in the Ho Chi Minh Trail? Well its all up to the date its release. I'm also interested in a PR:V Style of Insurgency. Taking out enemy Weapon or Food Caches. Patrolling the hostile jungle environment of the Southeast Asian Country. Boat Patrols Up and down the Mekong. Air Mobile Divisions Dropping troops into hostile zones. I know some of this may sound out of the ordinary by PR Standards. But who knows this mod can make it big.
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Second lieutenant K.Tedd Able Company 1st Platoon Leader. 2nd Battalion 505th Parachute Infantry Regiment 82nd Airborne Division [82AD] Project Reality/ Forgotten Hope 2 Realism Unit www.82ndabn.tk
Spush
Retired PR Developer
Posts: 4359
Joined: 2007-02-19 02:08

Re: Where will the Battle take us?

Post by Spush »

Well it all depends on the maps which are very hard to come by, especially ones that are up to PR standards. PRV could use some mappers that are willing to work on some.
CPT.D.Tedd[82AD]
Posts: 3
Joined: 2012-01-18 03:02

Re: Where will the Battle take us?

Post by CPT.D.Tedd[82AD] »

[R-DEV]Spush wrote:Well it all depends on the maps which are very hard to come by, especially ones that are up to PR standards. PRV could use some mappers that are willing to work on some.
True Mapping is the worst part of it. So far I've played Each EOD, Classic, Vietnam and 2 I'm really looking forward to a PR Version of it though. I'm not no mapper though :/ You can think of 100000000 Ideas but when it actually comes to making it happen that's the hard part.
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Second lieutenant K.Tedd Able Company 1st Platoon Leader. 2nd Battalion 505th Parachute Infantry Regiment 82nd Airborne Division [82AD] Project Reality/ Forgotten Hope 2 Realism Unit www.82ndabn.tk
Rhino
Retired PR Developer
Posts: 47909
Joined: 2005-12-13 20:00

Re: Where will the Battle take us?

Post by Rhino »

'CPT.D.Tedd[82AD wrote:;1737357']You can think of 100000000 Ideas but when it actually comes to making it happen that's the hard part.
Probably not as hard as you think, you've just got to put the time into it:

https://www.realitymod.com/forum/f388-p ... ppeal.html

https://www.realitymod.com/forum/f189-m ... rs-up.html
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CommunistComma
Posts: 377
Joined: 2009-12-28 21:52

Re: Where will the Battle take us?

Post by CommunistComma »

There's a difference between 'ideas' and 'good ideas'

And mapping isn't particularly hard in any game, not compared to other creation elements, like modeling, texturing, programming...
Dulce et decorum est pro patria mori
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Arnoldio
Posts: 4210
Joined: 2008-07-22 15:04

Re: Where will the Battle take us?

Post by Arnoldio »

CommunistComma wrote:There's a difference between 'ideas' and 'good ideas'

And mapping isn't particularly hard in any game, not compared to other creation elements, like modeling, texturing, programming...
Oh please dont be ignorant, everything is equally hard or easy, depending on the skill of the maker.

But if you think so, be our guest and make a map that beats Fallujah, Sangin, Shijija and some other detailed maps... Afterall, its easy.

I would help in mapping, but i am too lazy to begin learning... (started like 4 times, but dropped after creating the ground.) Sadly, as i have millions of hours of free time.
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Orgies beat masturbation hands down. - Staker
Rhino
Retired PR Developer
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Re: Where will the Battle take us?

Post by Rhino »

CommunistComma wrote:And mapping isn't particularly hard in any game, not compared to other creation elements, like modeling, texturing, programming...
lmao. Take it from me, someone who is an all round odd jobs man, from making statics, weapons, vehicles and maps (and also for a few different engines), that it isn't...

Making a basic map is yes, pretty easy to do, just like making a really basic model is again, something pretty easy to do but to make a totally refined map with all the elements is not something that's easy...

Mapping also requires quite different skill sets from modelling/texturing, as your making something which is going to define how the gameplay of the game/mod your making it for is interpreted and as such, its not about just making something look pretty, its about making something that plays well too.
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UKrealplayER666
Posts: 551
Joined: 2009-02-22 16:33

Re: Where will the Battle take us?

Post by UKrealplayER666 »

One shall begin work on a vietnam inspired map... Suez is going nowhere atm so i might aswell, do you have any specific statics for vietnam or do i have to work with what i already have?
Rhino
Retired PR Developer
Posts: 47909
Joined: 2005-12-13 20:00

Re: Where will the Battle take us?

Post by Rhino »

https://www.realitymod.com/forum/f388-p ... ppeal.html
'[R-DEV wrote:Rhino;1554714']Statics and Overgrowth

For the staticobjects and overgrowth you are free to use any of vBF2s and PR:BF2s statics (providing they are not listed in this topic) which look like they belong in Vietnam back in the 60s. This also includes the new Jungle Overgrowth, which we hope to be releasing shortly for your use within PR:BF2/PR:V.

As for staticobjects and overgrowth from Eve of Destruction, we have yet to sort through the statics to see which ones we can and can't use. Once we've done that, we will post up the ones you can use in a nice bundle. For now, you should concentrate on your terrain and other areas rather than your statics placement.
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zamani532
Posts: 80
Joined: 2012-03-23 01:07

Re: Where will the Battle take us?

Post by zamani532 »

I have to say it is confusing how this is labeled a minimod when infact it is being developed by the original developers and contradictory to the label 'mini-mod' and is more of a expansion package.
K4on
Retired PR Developer
Posts: 5055
Joined: 2009-05-08 19:48

Re: Where will the Battle take us?

Post by K4on »

zamani532 wrote:I have to say it is confusing how this is labeled a minimod ... and is more of a expansion package.
sign.

pr vietnam really deserves another label than just "minimod" :-D
Cossack
Posts: 1689
Joined: 2009-06-17 09:25

Re: Where will the Battle take us?

Post by Cossack »

Signed. This is not just minimod. There are high expectations on this one. :D
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Murphy
Posts: 2339
Joined: 2010-06-05 21:14

Re: Where will the battle take us?

Post by Murphy »

We might want to save judgement for a release before any of that, no?
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Spush
Retired PR Developer
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Re: Where will the Battle take us?

Post by Spush »

zamani532 wrote:I have to say it is confusing how this is labeled a minimod when infact it is being developed by the original developers and contradictory to the label 'mini-mod' and is more of a expansion package.
I guess we can call it, Official DLC, since well it is Downloadable Content.
zamani532
Posts: 80
Joined: 2012-03-23 01:07

Re: Where will the battle take us?

Post by zamani532 »

PROFDLCPRV is the acronym for PR:V as of today according to Spush.
Spush
Retired PR Developer
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Re: Where will the battle take us?

Post by Spush »

zamani532 wrote:PROFDLCPRV
Sounds pretty good to me.
Wakain
Posts: 1159
Joined: 2009-11-23 21:58

Re: Where will the battle take us?

Post by Wakain »

I like the idea of DLC for PR, smells like victory or something
zamani532
Posts: 80
Joined: 2012-03-23 01:07

Re: Where will the battle take us?

Post by zamani532 »

My expectations are high at the moment, can I expect better quality then Project Normandy?
Navo
Posts: 1389
Joined: 2011-05-22 14:34

Re: Where will the battle take us?

Post by Navo »

Ia Drang, Baracuda and Dien Duong is my guess.
Spush
Retired PR Developer
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Joined: 2007-02-19 02:08

Re: Where will the battle take us?

Post by Spush »

Navo wrote:Dien Duong
ding dong.
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