One weapon or vehicle you could put in the mod what would it be?

General discussion of the Project Reality Vietnam modification.
Wakain
Posts: 1159
Joined: 2009-11-23 21:58

Re: One weapon or vehicle you could put in the mod what would it be?

Post by Wakain »

thedarkhorse wrote:Napalm. I don't fly in PR, but I think GI pilots will definitely need proper napalm attacks to give the battles that authentic feel.
I thought GI denoted footsluggers only
SmoothIsFast6
Posts: 141
Joined: 2011-02-21 20:48

Re: One weapon or vehicle you could put in the mod what would it be?

Post by SmoothIsFast6 »

dutch NWM V40's, "Hooch Popper's"

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Mbites
Posts: 19
Joined: 2012-02-03 08:42

Post by Mbites »

We Were Soldiers was over dramatized.

I would put in a nuclear bomb though.
Last edited by Eddie Baker on 2012-02-04 15:12, edited 1 time in total.
Reason: Double post
Tarranauha200
Posts: 1166
Joined: 2010-08-28 20:57

Re: One weapon or vehicle you could put in the mod what would it be?

Post by Tarranauha200 »

I would put in armed boats.
elman8155
Posts: 15
Joined: 2011-04-18 23:48

Re: One weapon or vehicle you could put in the mod what would it be?

Post by elman8155 »

full-auto M14. Just like the one my father fought with.
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YankeeSamurai
Posts: 63
Joined: 2011-10-08 09:02

Re: One weapon or vehicle you could put in the mod what would it be?

Post by YankeeSamurai »

Several variants of the M14 would be nice.
Stoickk
Posts: 200
Joined: 2010-11-16 23:02

Re: One weapon or vehicle you could put in the mod what would it be?

Post by Stoickk »

Multiple round types for the M79, not the least of which is the M576 Buckshot.

Source:

Source 1 - globalsecurity.org

Source 2 - inetres.com
Source 3 - armyproperty.com

I also support the notion of booby traps, both simple and complex, and have suggested such. See my post in the Weapons Desired in PR: Vietnam thread for details.
<<<WARNING: VETERAN UNDER MEDICATION FOR YOUR SAFETY>>>


Just some guy.

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Cassius
Posts: 3958
Joined: 2008-04-14 17:37

Re: One weapon or vehicle you could put in the mod what would it be?

Post by Cassius »

All that talk of napalm

|TG|cap_Kilgore
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LITOralis.nMd
Retired PR Developer
Posts: 5658
Joined: 2010-04-10 16:15

Re: One weapon or vehicle you could put in the mod what would it be?

Post by LITOralis.nMd »

Tripwire Claymores.

I would think it would not be an extensive effort, meld the grenade trap tripwire model code, the ability to deactivate with a wrench from the landmine code, with the claymore code.

I would also extend the length of the tripwire to something like 3 meters.

And give another common kit the wrench weapon, so the tripwire claymore can be disarmed in field.

This way, a Rifleman AP kit for the VietCong/Minh could effectively trap a 6meter span with two deployed tripwire claymores.


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How about adding the bouncing betty's from Project Normandy too? no code change needed. Just add it to a kit.
Ramjali
Posts: 205
Joined: 2010-07-31 19:28

Re: One weapon or vehicle you could put in the mod what would it be?

Post by Ramjali »

P47 if not P51 ground attack plane with 6-8 50 cals.
Image 6-8 50 cals ripping into enemy infantry..........
Sgt. Blackburn
Posts: 3
Joined: 2012-03-27 02:16

Re: One weapon or vehicle you could put in the mod what would it be?

Post by Sgt. Blackburn »

I think the CZ75 B 9MM handgun would be nice, good accent as it was made around the time of 'nam.
dtacs
Posts: 5512
Joined: 2008-12-07 23:30

Re: One weapon or vehicle you could put in the mod what would it be?

Post by dtacs »

[R-COM]LITOralis.nMd wrote:Tripwire Claymores.

I would think it would not be an extensive effort, meld the grenade trap tripwire model code, the ability to deactivate with a wrench from the landmine code, with the claymore code.

I would also extend the length of the tripwire to something like 3 meters.

And give another common kit the wrench weapon, so the tripwire claymore can be disarmed in field.

This way, a Rifleman AP kit for the VietCong/Minh could effectively trap a 6meter span with two deployed tripwire claymores.
Please no. Considering how thick the undergrowth will be, it'll be impossible to see them let alone defuse them safely.

It may be realistic but adding proximity claymores will just make for frustrating gameplay. Nowhere in the jungle will be safe.
K4on
Retired PR Developer
Posts: 5055
Joined: 2009-05-08 19:48

Re: One weapon or vehicle you could put in the mod what would it be?

Post by K4on »

dtacs wrote:It may be realistic but adding proximity claymores ...Nowhere in the jungle will be safe.
well, if the jungle is to dangerous for you, you could still play this:
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Arc_Shielder
Retired PR Developer
Posts: 1621
Joined: 2010-09-15 06:39

Re: One weapon or vehicle you could put in the mod what would it be?

Post by Arc_Shielder »

dtacs wrote:Nowhere in the jungle will be safe.
I hate this song/band, but it's well deserving in this case:

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Tarranauha200
Posts: 1166
Joined: 2010-08-28 20:57

Re: One weapon or vehicle you could put in the mod what would it be?

Post by Tarranauha200 »

War is hell, jungle is hell, guerrilla warfare is hell, jungle warfare against local guerrillas is DEATH.

Yeah add those longer wires(3m) but make it so it takes more time to deploy as you have to tie that wire to something. I would also suggest making those less visible, now its thick, black line that can be easily seen.
Doc.Pock
Posts: 2899
Joined: 2010-08-23 14:53

Re: One weapon or vehicle you could put in the mod what would it be?

Post by Doc.Pock »

a toilet bomb :D
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crokojot
Posts: 122
Joined: 2008-01-05 00:10

Re: One weapon or vehicle you could put in the mod what would it be?

Post by crokojot »

Chuck Norris?
drs79
Posts: 401
Joined: 2008-07-07 15:40

Re: One weapon or vehicle you could put in the mod what would it be?

Post by drs79 »

B-52 area attack

Skyraider as an asset.

I'm just happy though that the Huey's have doorguns
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