PN Bugs (report them here)

General discussion of the Project Reality WWII modification.
Pvt.LHeureux
Posts: 4796
Joined: 2009-04-03 15:45

Re: PN Bugs (report them here)

Post by Pvt.LHeureux »

I think the weird view when you enter in the boat is fixed for next release, but the giant players bug.. I think it's not fixable, it was there in vBF2 too.
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Chuva_RD : You want to remove bugged thing but dont tell how to fill formed void.
AfterDune
Retired PR Developer
Posts: 17093
Joined: 2007-02-08 07:19

Re: PN Bugs (report them here)

Post by AfterDune »

Arcturus_Shielder wrote:Oh btw, I remember firing the Panzerschrek at a prone position a few times. Is this intentional?
You mean you can fire it when crouched or...? I don't know. If it works, it works. Didn't do anything with it.
qs-racer wrote:Size of boat or 2d/3d view is not correct :

When you walk in the boat, you can see the horizon, when you entered it, you can't, as if you crouch.
But you don't.
It's because the camera of the player is actually inside his chest, not in his head. I could give all passengers their own camera, but then you wouldn't be holding a weapon. I chose to let everyone hold their weapon. It can always be changed in the future.
qs-racer wrote:In 50cal view, player size between entered/not entered is very different.
Yeah, don't know what could cause that. Perhaps it's because the model was originally exported to BF1942 and later ported to BF2.
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KaizerSosa81
Posts: 207
Joined: 2011-06-23 03:13

Re: PN Bugs (report them here)

Post by KaizerSosa81 »

Not a bug more it is a terrain issue but that smoking crater on the southwest side of the German main is pretty much a death trap. No way out of it, instead of suicide I just left the game in frustration.

Might want to fix that.
Arc_Shielder
Retired PR Developer
Posts: 1621
Joined: 2010-09-15 06:39

Re: PN Bugs (report them here)

Post by Arc_Shielder »

[R-DEV]AfterDune wrote:You mean you can fire it when crouched or...? I don't know. If it works, it works. Didn't do anything with it.
I mean that you can fire the Panzerschrek when you're prone - as in laying down. As far as I know that's not possible in normal PR due to realistic purposes.
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qs-racer
Posts: 335
Joined: 2010-02-07 10:25

Re: PN Bugs (report them here)

Post by qs-racer »

[R-DEV]AfterDune wrote:It's because the camera of the player is actually inside his chest, not in his head. I could give all passengers their own camera, but then you wouldn't be holding a weapon. I chose to let everyone hold their weapon. It can always be changed in the future.
Ah ok, so you did a good choice ;)
AfterDune
Retired PR Developer
Posts: 17093
Joined: 2007-02-08 07:19

Re: PN Bugs (report them here)

Post by AfterDune »

Ah, yes, that way too deep crater. Will fix that one up ;) .
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AfterDune
Retired PR Developer
Posts: 17093
Joined: 2007-02-08 07:19

Re: PN Bugs (report them here)

Post by AfterDune »

Pvt.LHeureux wrote:the giant players bug.. I think it's not fixable, it was there in vBF2 too.
[NO] Project Reality Clan - The Daily Derp Trailer - YouTube

It's a BF2 thing I'm afraid.
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Kevokpo
Posts: 282
Joined: 2011-09-25 14:40

Re: PN Bugs (report them here)

Post by Kevokpo »

I do not really know if it is actually a bug, but I noticed that when I play Project Normandy at low video settings, the "white little bunkers" wall?s get invisible from the inside, I actually dont know if its only me, but when I put my video settings on medium, all walls are visible.

It happens on every "little white bunker", really dont know how to describe them, XD.

Here are some pics:
http://i1098.photobucket.com/albums/g376/Kevokk/PR%20Bugs/screen032.png

http://i1098.photobucket.com/albums/g376/Kevokk/PR%20Bugs/screen031.png
AfterDune
Retired PR Developer
Posts: 17093
Joined: 2007-02-08 07:19

Re: PN Bugs (report them here)

Post by AfterDune »

Yeah... bad lods or something, happens on low settings. But I'm afraid I can't fix that myself. Perhaps a modeler can - don't know.
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LITOralis.nMd
Retired PR Developer
Posts: 5658
Joined: 2010-04-10 16:15

Re: PN Bugs (report them here)

Post by LITOralis.nMd »

Bug: German troop transport truck. IN drivre seat, press the rear view mirror key, while in rear view mirror, scroll mouse wheel to select ammo crates. Instead of a bottom right corner submenu, there is a white box.

Maybe not a bug... just mentioning it.
AfterDune
Retired PR Developer
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Joined: 2007-02-08 07:19

Re: PN Bugs (report them here)

Post by AfterDune »

And that box doesn't appear while not using the rear view mirror? That would be odd, as it uses the same system :o .
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SnakeTheFox
Posts: 28
Joined: 2008-09-17 19:36

Re: PN Bugs (report them here)

Post by SnakeTheFox »

Played around by myself a little yesterday, and while forgive me if this has already been mentioned, but recoil, at least on the M1 Garand needs to be multiplied by a magnitude. This ain't some hand-holding .223 plinker designed for limp-wristed heroin-addict flower children draftee conscripts, it's a .30-06 battle rifle that should kick like the proverbial mule. Currently it just sort of innocently vibrates a little bit when recoiling like some girly Call of Duty 2 gun.

Can't say if this is true for any other guns, didn't try them, got lonely and went off to play Darkest Hour.

But obviously things like that are at the low-end of the priority spectrum when so much still has to be put in the mod, but consider getting around to it eventually.
Pvt.LHeureux
Posts: 4796
Joined: 2009-04-03 15:45

Re: PN Bugs (report them here)

Post by Pvt.LHeureux »

Good feedback, recoil will be tweaked. Also it will make the rifle harder to use and balance with the germans, since they mostly use K98s.
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Chuva_RD : You want to remove bugged thing but dont tell how to fill formed void.
AfterDune
Retired PR Developer
Posts: 17093
Joined: 2007-02-08 07:19

Re: PN Bugs (report them here)

Post by AfterDune »

I think the recoil already got changed in the offline files...
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