Vietnamese speak Chinese?!
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- Retired PR Developer
- Posts: 4359
- Joined: 2007-02-19 02:08
Re: Vietnamese speak Chinese?!
The VO's that we used from EOD weren't up to PR standards so we decided to use VBF2's. It's hard to find someone to do good VO's especially in Vietnamese language.
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- Retired PR Developer
- Posts: 1139
- Joined: 2009-05-29 07:11
Re: Vietnamese speak Chinese?!
Well its also about someone that has the time and patience to do all of these voices, and also have access to a recording studio. Not easy.
Code: Select all
BF2 Voices : Voices
COMMANDER
AUTO_MOODGP_C_ammohere
AUTO_MOODGP_C_friendlyfire
AUTO_MOODGP_C_goodtogo
AUTO_MOODGP_C_gotlock
AUTO_MOODGP_C_healhere
AUTO_MOODGP_C_incominggrenade
AUTO_MOODGP_C_mandownscream
AUTO_MOODGP_C_missilefired
AUTO_MOODGP_C_outofammo
AUTO_MOODGP_C_outofmedic
AUTO_MOODGP_C_recharging
AUTO_MOODGP_C_reloading
AUTO_MOODGP_C_targetlost
AUTO_MOODGP_C_throwingfraggrenade
AUTO_MOODGP_C_throwingsmokegrenade
AUTO_MOODGP_C_usingshockpaddles
AUTO_MOODGP_leavingcombatarea
AUTO_MOODGP_leavingcombatarea_alt
AUTO_RULES_enemycapturedacp
AUTO_RULES_enemycapturedacp_alt
AUTO_RULES_losingcontrol
AUTO_RULES_losingcontrol_alt
AUTO_RULES_radiospam
AUTO_RULES_runninglowonreinforcements
AUTO_RULES_runninglowonreinforcements_alt
AUTO_RULES_runningreallylowonreinforcements
AUTO_RULES_runningreallylowonreinforcements_alt
AUTO_RULES_ticketbleedend
AUTO_RULES_ticketbleedend_alt
AUTO_RULES_ticketbleedstart
AUTO_RULES_ticketbleedstart_alt
AUTO_RULES_wecapturedacp
AUTO_RULES_wecapturedacp_alt
AUTO_RULES_welostacp
AUTO_RULES_welostacp_alt
AUTO_RULES_youbeenrecommendedforaward
AUTO_RULES_youbeenrecommendedforpromotion
AUTO_RULES_youbeenrecommendedforpromotion_alt
AUTO_VOTING_votedoutfrombattlefield
AUTO_VOTING_votedoutfromcommander
AUTO_VOTING_votedoutfromcommander_alt
COMMSL_ADV_advrequestaccepted
COMMSL_ADV_advrequestaccepted_alt
COMMSL_ADV_advrequestdenied
COMMSL_ADV_advrequestdenied_alt
COMMSL_ADV_dropinitiated
COMMSL_ADV_dropinitiated_alt
COMMSL_ADV_notavailable
COMMSL_ADV_notavailable_alt
COMMSL_ADV_suprequestautodenied
COMMSL_ADV_suprequestautodenied_alt
COMMSL_ARTILLERY_artillerycondred
COMMSL_ARTILLERY_artillerycondred_alt
COMMSL_ARTILLERY_artillerydestroyed
COMMSL_ARTILLERY_artillerydestroyed_alt
COMMSL_ARTILLERY_artillerylaunch
COMMSL_ARTILLERY_artillerylaunch_alt
COMMSL_ARTILLERY_artilleryrepaired
COMMSL_ARTILLERY_artilleryrepaired_alt
COMMSL_ARTILLERY_artrequestaccepted
COMMSL_ARTILLERY_artrequestaccepted_alt
COMMSL_ARTILLERY_artrequestautodenied
COMMSL_ARTILLERY_artrequestautodenied_alt
COMMSL_ARTILLERY_artrequestdenied
COMMSL_ARTILLERY_requestartilleryrepairs
COMMSL_ARTILLERY_requestartilleryrepairs_alt
COMMSL_COMMANDER_commanderposavailable
COMMSL_COMMANDER_commanderposavailable_alt
COMMSL_COMMANDER_establishcameralink
COMMSL_COMMANDER_establishcameralink_alt
COMMSL_COMMANDER_newcommander
COMMSL_COMMANDER_newcommander_alt
COMMSL_COMMANDER_nocommanderavailable
COMMSL_COMMANDER_welcomecommander
COMMSL_COMMANDER_welcomecommander_alt
COMMSL_COMORDERS_attackthispos
COMMSL_COMORDERS_attackthispos_alt
COMMSL_COMORDERS_defendthispos
COMMSL_COMORDERS_defendthispos_alt
COMMSL_COMORDERS_demolitionsneededhere
COMMSL_COMORDERS_demolitionsneededhere_alt
COMMSL_COMORDERS_movetothispos
COMMSL_COMORDERS_movetothispos_alt
COMMSL_COMORDERS_placemineshere
COMMSL_COMORDERS_repairsneededhere
COMMSL_COMRADIO_artilleryavailable
COMMSL_COMRADIO_artilleryheadsup
COMMSL_COMRADIO_commend
COMMSL_COMRADIO_commend_alt
COMMSL_COMRADIO_commend_alt2
COMMSL_COMRADIO_divide
COMMSL_COMRADIO_followorders
COMMSL_COMRADIO_followorders_alt
COMMSL_COMRADIO_rebuke
COMMSL_COMRADIO_rebuke_alt
COMMSL_COMRADIO_rebuke_alt2
COMMSL_COMRADIO_sorry
COMMSL_COMRADIO_supplydropavailable
COMMSL_COMRADIO_supplyheadsup
COMMSL_COMRADIO_uavavailable
COMMSL_COMRADIO_vehicledropavailable
COMMSL_COMRADIO_vehicleHeadsUp
COMMSL_SCAN_requesttrailerrepairs
COMMSL_SCAN_requesttrailerrepairs_alt
COMMSL_SCAN_satellitescaninitiated
COMMSL_SCAN_satellitescaninitiated_alt
COMMSL_SCAN_satellitetransmitting
COMMSL_SCAN_satellitetransmitting_alt
COMMSL_SCAN_satnotreadyforscan
COMMSL_SCAN_satnotreadyforscan_alt
COMMSL_SCAN_satscanlinkbreaking
COMMSL_SCAN_satscanlinkbreaking_alt
COMMSL_SCAN_trailercondred
COMMSL_SCAN_trailercondred_alt
COMMSL_SCAN_trailerdestroyed
COMMSL_SCAN_trailerdestroyed_alt
COMMSL_SCAN_trailerrepaired
COMMSL_SCAN_trailerrepaired_alt
COMMSL_SCAN_warningEnemySatScan_alt
COMMSL_SCAN_warningenemysatscan
COMMSL_SQUAD_assignedsl
COMMSL_SQUAD_assignedsl_alt
COMMSL_SQUAD_newslassigned
COMMSL_SQUAD_newslassigned_alt
COMMSL_SQUAD_noslresponse
COMMSL_SQUAD_squadneedsaleader
COMMSL_SQUAD_squadneedsaleader_alt
COMMSL_SUPPLIES_dropinitiated
COMMSL_SUPPLIES_dropinitiated_alt
COMMSL_SUPPLIES_notavailable
COMMSL_SUPPLIES_notavailable_alt
COMMSL_SUPPLIES_suprequestaccepted
COMMSL_SUPPLIES_suprequestaccepted_alt
COMMSL_SUPPLIES_suprequestautodenied
COMMSL_SUPPLIES_suprequestautodenied_alt
COMMSL_SUPPLIES_suprequestdenied
COMMSL_SUPPLIES_suprequestdenied_alt
COMMSL_UAV_C_uavonline
COMMSL_UAV_C_uavonline_alt
COMMSL_UAV_requestrepairs
COMMSL_UAV_trailerdamaged
COMMSL_UAV_trailerdamaged_alt
COMMSL_UAV_trailerdestroyed
COMMSL_UAV_trailerrepaired
COMMSL_UAV_uavnotavailable
COMMSL_UAV_uavoffline
COMMSL_UAV_uavoffline_alt
COMMSL_UAV_uavonline
COMMSL_UAV_uavonline_alt
COMMSL_UAV_uavrequestaccepted
COMMSL_UAV_uavrequestaccepted_alt
COMMSL_UAV_uavrequestautodenied
COMMSL_UAV_uavrequestautodenied_alt
COMMSL_UAV_uavrequestdenied
COMMSL_UAV_uavrequestdenied_alt
PLAYER_CONFIRM_C_negative
PLAYER_CONFIRM_C_negative_alt
PLAYER_CONFIRM_C_rogerthat
PLAYER_CONFIRM_C_rogerthat_alt
PLAYER_CONFIRM_C_sorry
PLAYER_CONFIRM_C_sorry_alt
PLAYER_CONFIRM_C_thankyou
PLAYER_CONFIRM_C_thankyou_alt
PLAYER_REQUEST_C_getin
PLAYER_REQUEST_C_requestammo
PLAYER_REQUEST_C_requestmedic
PLAYER_REQUEST_C_requestpickup
PLAYER_REQUEST_C_requestreinforcements
PLAYER_REQUEST_C_requestrepairs
PLAYER_SPOTTED_C_destroyedbridge
PLAYER_SPOTTED_C_enemyaaspotted
PLAYER_SPOTTED_C_enemyapcspotted
PLAYER_SPOTTED_C_enemyboatspotted
PLAYER_SPOTTED_C_enemycarspotted
PLAYER_SPOTTED_C_enemyforcesspotted
PLAYER_SPOTTED_C_enemyhelicopterspotted
PLAYER_SPOTTED_C_enemyinfantryspotted
PLAYER_SPOTTED_C_enemyjetspotted
PLAYER_SPOTTED_C_enemyminespotted
PLAYER_SPOTTED_C_enemyminesspotted
PLAYER_SPOTTED_C_enemysniperspotted
PLAYER_SPOTTED_C_enemytankspotted
PLAYER_SPOTTED_C_enemywbspotted
PLAYER_TACTICS_C_abandonship
PLAYER_TACTICS_C_bailout
PLAYER_TACTICS_C_followme
PLAYER_TACTICS_C_getout
PLAYER_TACTICS_C_gogogo
PLAYER_TACTICS_C_retreat
SQUAD LEADER
AUTO_MOODGP_SL_ammohere
AUTO_MOODGP_SL_ammohere_alt
AUTO_MOODGP_SL_friendlyfire
AUTO_MOODGP_SL_friendlyfire_alt
AUTO_MOODGP_SL_goodtogo
AUTO_MOODGP_SL_goodtogo_alt
AUTO_MOODGP_SL_gotlock
AUTO_MOODGP_SL_gotlock_alt
AUTO_MOODGP_SL_healhere
AUTO_MOODGP_SL_healhere_alt
AUTO_MOODGP_SL_incominggrenade
AUTO_MOODGP_SL_incominggrenade_alt
AUTO_MOODGP_SL_mandownscream
AUTO_MOODGP_SL_mandownscream_alt
AUTO_MOODGP_SL_missilefired
AUTO_MOODGP_SL_missilefired_alt
AUTO_MOODGP_SL_outofammo
AUTO_MOODGP_SL_outofammo_alt
AUTO_MOODGP_SL_outofmedic
AUTO_MOODGP_SL_outofmedic_alt
AUTO_MOODGP_SL_recharging
AUTO_MOODGP_SL_recharging_alt
AUTO_MOODGP_SL_reloading
AUTO_MOODGP_SL_reloading_alt
AUTO_MOODGP_SL_sendingtargetcoordinates
AUTO_MOODGP_SL_sendingtargetcoordinates_alt
AUTO_MOODGP_SL_throwingfraggrenade
AUTO_MOODGP_SL_throwingfraggrenade_alt
AUTO_MOODGP_SL_throwingsmokegrenade
AUTO_MOODGP_SL_throwingsmokegrenade_alt
AUTO_MOODGP_SL_usingshockpaddles
COMMSL_SLORDERS_attackthispos
COMMSL_SLORDERS_attackthispos_alt
COMMSL_SLORDERS_defendthispos
COMMSL_SLORDERS_defendthispos_alt
COMMSL_SLORDERS_demolitionsneededhere
COMMSL_SLORDERS_minethispos
COMMSL_SLORDERS_minethispos_alt
COMMSL_SLORDERS_movetothispos
COMMSL_SLORDERS_movetothispos_alt
COMMSL_SLORDERS_repairthispos
COMMSL_SQUAD_joinedsquadeight
COMMSL_SQUAD_joinedsquadfive
COMMSL_SQUAD_joinedsquadfour
COMMSL_SQUAD_joinedsquadnine
COMMSL_SQUAD_joinedsquadone
COMMSL_SQUAD_joinedsquadseven
COMMSL_SQUAD_joinedsquadsix
COMMSL_SQUAD_joinedsquadten
COMMSL_SQUAD_joinedsquadthree
COMMSL_SQUAD_joinedsquadtwo
COMSL_BRIDGES_bridgedestroyed
COMSL_BRIDGES_bridgedestroyed_alt
COMSL_BRIDGES_bridgerepaired
COMSL_BRIDGES_bridgerepaired_alt
PLAYER_CONFIRM_SL_negative
PLAYER_CONFIRM_SL_negative_alt
PLAYER_CONFIRM_SL_rogerthat
PLAYER_CONFIRM_SL_rogerthat_alt
PLAYER_CONFIRM_SL_sorry
PLAYER_CONFIRM_SL_sorry_alt
PLAYER_CONFIRM_SL_thankyou
PLAYER_CONFIRM_SL_thankyou_alt
PLAYER_REQUEST_SL_getin
PLAYER_REQUEST_SL_getin_alt
PLAYER_REQUEST_SL_requestadv
PLAYER_REQUEST_SL_requestadv_alt
PLAYER_REQUEST_SL_requestammo
PLAYER_REQUEST_SL_requestammo_alt
PLAYER_REQUEST_SL_requestartillery
PLAYER_REQUEST_SL_requestartillery_alt
PLAYER_REQUEST_SL_requestmedic
PLAYER_REQUEST_SL_requestmedic_alt
PLAYER_REQUEST_SL_requestorders
PLAYER_REQUEST_SL_requestorders_alt
PLAYER_REQUEST_SL_requestpickup
PLAYER_REQUEST_SL_requestpickup_alt
PLAYER_REQUEST_SL_requestreinforcements
PLAYER_REQUEST_SL_requestreinforcements_alt
PLAYER_REQUEST_SL_requestrepairs
PLAYER_REQUEST_SL_requestrepairs_alt
PLAYER_REQUEST_SL_requestsupplies
PLAYER_REQUEST_SL_requestsupplies_alt
PLAYER_REQUEST_SL_requestuav
PLAYER_REQUEST_SL_requestuav_alt
PLAYER_SPOTTED_SL_destroyedbridge
PLAYER_SPOTTED_SL_enemyaaspotted
PLAYER_SPOTTED_SL_enemyaaspotted_alt
PLAYER_SPOTTED_SL_enemyapcspotted
PLAYER_SPOTTED_SL_enemyapcspotted_alt
PLAYER_SPOTTED_SL_enemyboatspotted
PLAYER_SPOTTED_SL_enemyboatspotted_alt
PLAYER_SPOTTED_SL_enemycarspotted
PLAYER_SPOTTED_SL_enemycarspotted_alt
PLAYER_SPOTTED_SL_enemyforcesspotted
PLAYER_SPOTTED_SL_enemyforcesspotted_alt
PLAYER_SPOTTED_SL_enemyhelicopterspotted
PLAYER_SPOTTED_SL_enemyhelicopterspotted_alt
PLAYER_SPOTTED_SL_enemyinfantryspotted
PLAYER_SPOTTED_SL_enemyinfantryspotted_alt
PLAYER_SPOTTED_SL_enemyjetspotted
PLAYER_SPOTTED_SL_enemyjetspotted_alt
PLAYER_SPOTTED_SL_enemyminespotted
PLAYER_SPOTTED_SL_enemyminespotted_alt
PLAYER_SPOTTED_SL_enemysniperspotted
PLAYER_SPOTTED_SL_enemysniperspotted_alt
PLAYER_SPOTTED_SL_enemytankspotted
PLAYER_SPOTTED_SL_enemytankspotted_alt
PLAYER_SPOTTED_SL_enemywbspotted
PLAYER_TACTICS_SL_bailout
PLAYER_TACTICS_SL_bailout_alt
PLAYER_TACTICS_SL_cantgothere
PLAYER_TACTICS_SL_followme
PLAYER_TACTICS_SL_gather
PLAYER_TACTICS_SL_getout
PLAYER_TACTICS_SL_gogogo
PLAYER_TACTICS_SL_gogogo_alt
PLAYER_TACTICS_SL_moveout
PLAYER_TACTICS_SL_retreat
PLAYER_TACTICS_SL_retreat_alt
SQUAD MEMBER
AUTO_MOODGP_TM_ammohere
AUTO_MOODGP_TM_ammohere_alt
AUTO_MOODGP_TM_friendlyfire
AUTO_MOODGP_TM_friendlyfire_alt
AUTO_MOODGP_TM_goodtogo
AUTO_MOODGP_TM_goodtogo_alt
AUTO_MOODGP_TM_healhere
AUTO_MOODGP_TM_healhere_alt
AUTO_MOODGP_TM_incominggrenade
AUTO_MOODGP_TM_incominggrenade_alt
AUTO_MOODGP_TM_mandownscream
AUTO_MOODGP_TM_mandownscream_alt
AUTO_MOODGP_TM_outofammo
AUTO_MOODGP_TM_outofammo_alt
AUTO_MOODGP_TM_outofmedic
AUTO_MOODGP_TM_outofmedic_alt
AUTO_MOODGP_TM_recharging
AUTO_MOODGP_TM_recharging_alt
AUTO_MOODGP_TM_reloading
AUTO_MOODGP_TM_reloading_alt
AUTO_MOODGP_TM_sendingtargetcoordinates
AUTO_MOODGP_TM_sendingtargetcoordinates_alt
AUTO_MOODGP_TM_throwingfraggrenade
AUTO_MOODGP_TM_throwingfraggrenade_alt
AUTO_MOODGP_TM_throwingsmokegrenade
AUTO_MOODGP_TM_throwingsmokegrenade_alt
AUTO_MOODGP_TM_usingshockpaddles
PLAYER_CONFIRM_TM_negative
PLAYER_CONFIRM_TM_negative_alt
PLAYER_CONFIRM_TM_rogerthat
PLAYER_CONFIRM_TM_rogerthat_alt
PLAYER_CONFIRM_TM_sorry
PLAYER_CONFIRM_TM_sorry_alt
PLAYER_CONFIRM_TM_thankyou
PLAYER_CONFIRM_TM_thankyou_alt
PLAYER_REQUEST_TM_getin
PLAYER_REQUEST_TM_getin_alt
PLAYER_REQUEST_TM_requestammo
PLAYER_REQUEST_TM_requestammo_alt
PLAYER_REQUEST_TM_requestartillery
PLAYER_REQUEST_TM_requestmedic
PLAYER_REQUEST_TM_requestmedic_alt
PLAYER_REQUEST_TM_requestorders
PLAYER_REQUEST_TM_requestorders_alt
PLAYER_REQUEST_TM_requestpickup
PLAYER_REQUEST_TM_requestpickup_alt
PLAYER_REQUEST_TM_requestreinforcements
PLAYER_REQUEST_TM_requestreinforcements_alt
PLAYER_REQUEST_TM_requestrepairs
PLAYER_REQUEST_TM_requestrepairs_alt
PLAYER_REQUEST_TM_requestuav
PLAYER_SPOTTED_TM_destroyedbridge
PLAYER_SPOTTED_TM_enemyaaspotted
PLAYER_SPOTTED_TM_enemyaaspotted_alt
PLAYER_SPOTTED_TM_enemyapcspotted
PLAYER_SPOTTED_TM_enemyapcspotted_alt
PLAYER_SPOTTED_TM_enemyboatspotted
PLAYER_SPOTTED_TM_enemycarspotted
PLAYER_SPOTTED_TM_enemycarspotted_alt
PLAYER_SPOTTED_TM_enemyforcesspotted
PLAYER_SPOTTED_TM_enemyforcesspotted_alt
PLAYER_SPOTTED_TM_enemyhelicopterspotted
PLAYER_SPOTTED_TM_enemyhelicopterspotted_alt
PLAYER_SPOTTED_TM_enemyinfantryspotted
PLAYER_SPOTTED_TM_enemyinfantryspotted_alt
PLAYER_SPOTTED_TM_enemyjetspotted
PLAYER_SPOTTED_TM_enemyjetspotted_alt
PLAYER_SPOTTED_TM_enemyminespotted
PLAYER_SPOTTED_TM_enemyminespotted_alt
PLAYER_SPOTTED_TM_enemysniperspotted
PLAYER_SPOTTED_TM_enemysniperspotted_alt
PLAYER_SPOTTED_TM_enemytankspotted
PLAYER_SPOTTED_TM_enemytankspotted_alt
PLAYER_SPOTTED_TM_enemywbspotted
PLAYER_TACTICS_TM_bailout
PLAYER_TACTICS_TM_bailout_alt
PLAYER_TACTICS_TM_cantgothere
PLAYER_TACTICS_TM_followme
PLAYER_TACTICS_TM_getout
PLAYER_TACTICS_TM_gogogo
PLAYER_TACTICS_TM_gogogo_alt
PLAYER_TACTICS_TM_retreat
PLAYER_TACTICS_TM_retreat_alt
"Eight glorious sides and eight stunning angles!"
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- Posts: 207
- Joined: 2011-06-23 03:13
Re: Vietnamese speak Chinese?!
That's it... I'm learning Vietnamese. Get ready, boys.
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- Posts: 3294
- Joined: 2009-06-23 17:58
Re: Vietnamese speak Chinese?!
Makes those of us who understands Chinese feel awkward.
Oh well...think of NVA as PLA in disguise.
Oh well...think of NVA as PLA in disguise.
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- Posts: 1159
- Joined: 2009-11-23 21:58
Re: Vietnamese speak Chinese?!
um come, bee buck die (american transcription for "don't be scared, surrender"or something closely related) Now where's that studio?!
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- Posts: 7
- Joined: 2012-04-07 12:19
Re: Vietnamese speak Chinese?!
no problem,they came from the same resouce
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- Posts: 1542
- Joined: 2011-07-17 11:02
Re: Vietnamese speak Chinese?!
I believe there are players from Vietnam and they might willing to help us out.
I'll look for them and see if they can do it.
I'll look for them and see if they can do it.
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- Posts: 2551
- Joined: 2007-11-17 01:12
Re: Vietnamese speak Chinese?!
Tbh Id rather have Vietnamese, even if its not that good. Maybe use some BFv stuff ? : P
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- Retired PR Developer
- Posts: 17093
- Joined: 2007-02-08 07:19
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- Retired PR Developer
- Posts: 1139
- Joined: 2009-05-29 07:11
Re: Vietnamese speak Chinese?!
We already tried that.ma21212 wrote:Tbh Id rather have Vietnamese, even if its not that good. Maybe use some BFv stuff ? : P
1. The quality was really bad compared to the rest of PRs and BF2s voices.
2. Since BF:V had less commo rose buttons than BF2 there were a lot of missing sound files.
"Eight glorious sides and eight stunning angles!"
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- Posts: 21
- Joined: 2008-04-13 16:52
Re: Vietnamese speak Chinese?!
VNSpeech! Vietnamese speech software
I tried this with google translator - but result is ****.
We need vietnamese ppl to help.
I tried this with google translator - but result is ****.
We need vietnamese ppl to help.
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- Posts: 2
- Joined: 2009-09-25 02:47
Re: Vietnamese speak Chinese?!
This bothered me too. I'm Vietnamese and I'd love to help out. Any topic where the possibility of recorded Vietnamese voices is being discussed?
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- Retired PR Developer
- Posts: 4359
- Joined: 2007-02-19 02:08
Re: Vietnamese speak Chinese?!
Well the voice commands we'd need in Vietnamese would be this list. It's a pretty big list too.
Code: Select all
BF2 Voices : Voices
COMMANDER
AUTO_MOODGP_C_ammohere
AUTO_MOODGP_C_friendlyfire
AUTO_MOODGP_C_goodtogo
AUTO_MOODGP_C_gotlock
AUTO_MOODGP_C_healhere
AUTO_MOODGP_C_incominggrenade
AUTO_MOODGP_C_mandownscream
AUTO_MOODGP_C_missilefired
AUTO_MOODGP_C_outofammo
AUTO_MOODGP_C_outofmedic
AUTO_MOODGP_C_recharging
AUTO_MOODGP_C_reloading
AUTO_MOODGP_C_targetlost
AUTO_MOODGP_C_throwingfraggrenade
AUTO_MOODGP_C_throwingsmokegrenade
AUTO_MOODGP_C_usingshockpaddles
AUTO_MOODGP_leavingcombatarea
AUTO_MOODGP_leavingcombatarea_alt
AUTO_RULES_enemycapturedacp
AUTO_RULES_enemycapturedacp_alt
AUTO_RULES_losingcontrol
AUTO_RULES_losingcontrol_alt
AUTO_RULES_radiospam
AUTO_RULES_runninglowonreinforcements
AUTO_RULES_runninglowonreinforcements_alt
AUTO_RULES_runningreallylowonreinforcements
AUTO_RULES_runningreallylowonreinforcements_alt
AUTO_RULES_ticketbleedend
AUTO_RULES_ticketbleedend_alt
AUTO_RULES_ticketbleedstart
AUTO_RULES_ticketbleedstart_alt
AUTO_RULES_wecapturedacp
AUTO_RULES_wecapturedacp_alt
AUTO_RULES_welostacp
AUTO_RULES_welostacp_alt
AUTO_RULES_youbeenrecommendedforaward
AUTO_RULES_youbeenrecommendedforpromotion
AUTO_RULES_youbeenrecommendedforpromotion_alt
AUTO_VOTING_votedoutfrombattlefield
AUTO_VOTING_votedoutfromcommander
AUTO_VOTING_votedoutfromcommander_alt
COMMSL_ADV_advrequestaccepted
COMMSL_ADV_advrequestaccepted_alt
COMMSL_ADV_advrequestdenied
COMMSL_ADV_advrequestdenied_alt
COMMSL_ADV_dropinitiated
COMMSL_ADV_dropinitiated_alt
COMMSL_ADV_notavailable
COMMSL_ADV_notavailable_alt
COMMSL_ADV_suprequestautodenied
COMMSL_ADV_suprequestautodenied_alt
COMMSL_ARTILLERY_artillerycondred
COMMSL_ARTILLERY_artillerycondred_alt
COMMSL_ARTILLERY_artillerydestroyed
COMMSL_ARTILLERY_artillerydestroyed_alt
COMMSL_ARTILLERY_artillerylaunch
COMMSL_ARTILLERY_artillerylaunch_alt
COMMSL_ARTILLERY_artilleryrepaired
COMMSL_ARTILLERY_artilleryrepaired_alt
COMMSL_ARTILLERY_artrequestaccepted
COMMSL_ARTILLERY_artrequestaccepted_alt
COMMSL_ARTILLERY_artrequestautodenied
COMMSL_ARTILLERY_artrequestautodenied_alt
COMMSL_ARTILLERY_artrequestdenied
COMMSL_ARTILLERY_requestartilleryrepairs
COMMSL_ARTILLERY_requestartilleryrepairs_alt
COMMSL_COMMANDER_commanderposavailable
COMMSL_COMMANDER_commanderposavailable_alt
COMMSL_COMMANDER_establishcameralink
COMMSL_COMMANDER_establishcameralink_alt
COMMSL_COMMANDER_newcommander
COMMSL_COMMANDER_newcommander_alt
COMMSL_COMMANDER_nocommanderavailable
COMMSL_COMMANDER_welcomecommander
COMMSL_COMMANDER_welcomecommander_alt
COMMSL_COMORDERS_attackthispos
COMMSL_COMORDERS_attackthispos_alt
COMMSL_COMORDERS_defendthispos
COMMSL_COMORDERS_defendthispos_alt
COMMSL_COMORDERS_demolitionsneededhere
COMMSL_COMORDERS_demolitionsneededhere_alt
COMMSL_COMORDERS_movetothispos
COMMSL_COMORDERS_movetothispos_alt
COMMSL_COMORDERS_placemineshere
COMMSL_COMORDERS_repairsneededhere
COMMSL_COMRADIO_artilleryavailable
COMMSL_COMRADIO_artilleryheadsup
COMMSL_COMRADIO_commend
COMMSL_COMRADIO_commend_alt
COMMSL_COMRADIO_commend_alt2
COMMSL_COMRADIO_divide
COMMSL_COMRADIO_followorders
COMMSL_COMRADIO_followorders_alt
COMMSL_COMRADIO_rebuke
COMMSL_COMRADIO_rebuke_alt
COMMSL_COMRADIO_rebuke_alt2
COMMSL_COMRADIO_sorry
COMMSL_COMRADIO_supplydropavailable
COMMSL_COMRADIO_supplyheadsup
COMMSL_COMRADIO_uavavailable
COMMSL_COMRADIO_vehicledropavailable
COMMSL_COMRADIO_vehicleHeadsUp
COMMSL_SCAN_requesttrailerrepairs
COMMSL_SCAN_requesttrailerrepairs_alt
COMMSL_SCAN_satellitescaninitiated
COMMSL_SCAN_satellitescaninitiated_alt
COMMSL_SCAN_satellitetransmitting
COMMSL_SCAN_satellitetransmitting_alt
COMMSL_SCAN_satnotreadyforscan
COMMSL_SCAN_satnotreadyforscan_alt
COMMSL_SCAN_satscanlinkbreaking
COMMSL_SCAN_satscanlinkbreaking_alt
COMMSL_SCAN_trailercondred
COMMSL_SCAN_trailercondred_alt
COMMSL_SCAN_trailerdestroyed
COMMSL_SCAN_trailerdestroyed_alt
COMMSL_SCAN_trailerrepaired
COMMSL_SCAN_trailerrepaired_alt
COMMSL_SCAN_warningEnemySatScan_alt
COMMSL_SCAN_warningenemysatscan
COMMSL_SQUAD_assignedsl
COMMSL_SQUAD_assignedsl_alt
COMMSL_SQUAD_newslassigned
COMMSL_SQUAD_newslassigned_alt
COMMSL_SQUAD_noslresponse
COMMSL_SQUAD_squadneedsaleader
COMMSL_SQUAD_squadneedsaleader_alt
COMMSL_SUPPLIES_dropinitiated
COMMSL_SUPPLIES_dropinitiated_alt
COMMSL_SUPPLIES_notavailable
COMMSL_SUPPLIES_notavailable_alt
COMMSL_SUPPLIES_suprequestaccepted
COMMSL_SUPPLIES_suprequestaccepted_alt
COMMSL_SUPPLIES_suprequestautodenied
COMMSL_SUPPLIES_suprequestautodenied_alt
COMMSL_SUPPLIES_suprequestdenied
COMMSL_SUPPLIES_suprequestdenied_alt
COMMSL_UAV_C_uavonline
COMMSL_UAV_C_uavonline_alt
COMMSL_UAV_requestrepairs
COMMSL_UAV_trailerdamaged
COMMSL_UAV_trailerdamaged_alt
COMMSL_UAV_trailerdestroyed
COMMSL_UAV_trailerrepaired
COMMSL_UAV_uavnotavailable
COMMSL_UAV_uavoffline
COMMSL_UAV_uavoffline_alt
COMMSL_UAV_uavonline
COMMSL_UAV_uavonline_alt
COMMSL_UAV_uavrequestaccepted
COMMSL_UAV_uavrequestaccepted_alt
COMMSL_UAV_uavrequestautodenied
COMMSL_UAV_uavrequestautodenied_alt
COMMSL_UAV_uavrequestdenied
COMMSL_UAV_uavrequestdenied_alt
PLAYER_CONFIRM_C_negative
PLAYER_CONFIRM_C_negative_alt
PLAYER_CONFIRM_C_rogerthat
PLAYER_CONFIRM_C_rogerthat_alt
PLAYER_CONFIRM_C_sorry
PLAYER_CONFIRM_C_sorry_alt
PLAYER_CONFIRM_C_thankyou
PLAYER_CONFIRM_C_thankyou_alt
PLAYER_REQUEST_C_getin
PLAYER_REQUEST_C_requestammo
PLAYER_REQUEST_C_requestmedic
PLAYER_REQUEST_C_requestpickup
PLAYER_REQUEST_C_requestreinforcements
PLAYER_REQUEST_C_requestrepairs
PLAYER_SPOTTED_C_destroyedbridge
PLAYER_SPOTTED_C_enemyaaspotted
PLAYER_SPOTTED_C_enemyapcspotted
PLAYER_SPOTTED_C_enemyboatspotted
PLAYER_SPOTTED_C_enemycarspotted
PLAYER_SPOTTED_C_enemyforcesspotted
PLAYER_SPOTTED_C_enemyhelicopterspotted
PLAYER_SPOTTED_C_enemyinfantryspotted
PLAYER_SPOTTED_C_enemyjetspotted
PLAYER_SPOTTED_C_enemyminespotted
PLAYER_SPOTTED_C_enemyminesspotted
PLAYER_SPOTTED_C_enemysniperspotted
PLAYER_SPOTTED_C_enemytankspotted
PLAYER_SPOTTED_C_enemywbspotted
PLAYER_TACTICS_C_abandonship
PLAYER_TACTICS_C_bailout
PLAYER_TACTICS_C_followme
PLAYER_TACTICS_C_getout
PLAYER_TACTICS_C_gogogo
PLAYER_TACTICS_C_retreat
SQUAD LEADER
AUTO_MOODGP_SL_ammohere
AUTO_MOODGP_SL_ammohere_alt
AUTO_MOODGP_SL_friendlyfire
AUTO_MOODGP_SL_friendlyfire_alt
AUTO_MOODGP_SL_goodtogo
AUTO_MOODGP_SL_goodtogo_alt
AUTO_MOODGP_SL_gotlock
AUTO_MOODGP_SL_gotlock_alt
AUTO_MOODGP_SL_healhere
AUTO_MOODGP_SL_healhere_alt
AUTO_MOODGP_SL_incominggrenade
AUTO_MOODGP_SL_incominggrenade_alt
AUTO_MOODGP_SL_mandownscream
AUTO_MOODGP_SL_mandownscream_alt
AUTO_MOODGP_SL_missilefired
AUTO_MOODGP_SL_missilefired_alt
AUTO_MOODGP_SL_outofammo
AUTO_MOODGP_SL_outofammo_alt
AUTO_MOODGP_SL_outofmedic
AUTO_MOODGP_SL_outofmedic_alt
AUTO_MOODGP_SL_recharging
AUTO_MOODGP_SL_recharging_alt
AUTO_MOODGP_SL_reloading
AUTO_MOODGP_SL_reloading_alt
AUTO_MOODGP_SL_sendingtargetcoordinates
AUTO_MOODGP_SL_sendingtargetcoordinates_alt
AUTO_MOODGP_SL_throwingfraggrenade
AUTO_MOODGP_SL_throwingfraggrenade_alt
AUTO_MOODGP_SL_throwingsmokegrenade
AUTO_MOODGP_SL_throwingsmokegrenade_alt
AUTO_MOODGP_SL_usingshockpaddles
COMMSL_SLORDERS_attackthispos
COMMSL_SLORDERS_attackthispos_alt
COMMSL_SLORDERS_defendthispos
COMMSL_SLORDERS_defendthispos_alt
COMMSL_SLORDERS_demolitionsneededhere
COMMSL_SLORDERS_minethispos
COMMSL_SLORDERS_minethispos_alt
COMMSL_SLORDERS_movetothispos
COMMSL_SLORDERS_movetothispos_alt
COMMSL_SLORDERS_repairthispos
COMMSL_SQUAD_joinedsquadeight
COMMSL_SQUAD_joinedsquadfive
COMMSL_SQUAD_joinedsquadfour
COMMSL_SQUAD_joinedsquadnine
COMMSL_SQUAD_joinedsquadone
COMMSL_SQUAD_joinedsquadseven
COMMSL_SQUAD_joinedsquadsix
COMMSL_SQUAD_joinedsquadten
COMMSL_SQUAD_joinedsquadthree
COMMSL_SQUAD_joinedsquadtwo
COMSL_BRIDGES_bridgedestroyed
COMSL_BRIDGES_bridgedestroyed_alt
COMSL_BRIDGES_bridgerepaired
COMSL_BRIDGES_bridgerepaired_alt
PLAYER_CONFIRM_SL_negative
PLAYER_CONFIRM_SL_negative_alt
PLAYER_CONFIRM_SL_rogerthat
PLAYER_CONFIRM_SL_rogerthat_alt
PLAYER_CONFIRM_SL_sorry
PLAYER_CONFIRM_SL_sorry_alt
PLAYER_CONFIRM_SL_thankyou
PLAYER_CONFIRM_SL_thankyou_alt
PLAYER_REQUEST_SL_getin
PLAYER_REQUEST_SL_getin_alt
PLAYER_REQUEST_SL_requestadv
PLAYER_REQUEST_SL_requestadv_alt
PLAYER_REQUEST_SL_requestammo
PLAYER_REQUEST_SL_requestammo_alt
PLAYER_REQUEST_SL_requestartillery
PLAYER_REQUEST_SL_requestartillery_alt
PLAYER_REQUEST_SL_requestmedic
PLAYER_REQUEST_SL_requestmedic_alt
PLAYER_REQUEST_SL_requestorders
PLAYER_REQUEST_SL_requestorders_alt
PLAYER_REQUEST_SL_requestpickup
PLAYER_REQUEST_SL_requestpickup_alt
PLAYER_REQUEST_SL_requestreinforcements
PLAYER_REQUEST_SL_requestreinforcements_alt
PLAYER_REQUEST_SL_requestrepairs
PLAYER_REQUEST_SL_requestrepairs_alt
PLAYER_REQUEST_SL_requestsupplies
PLAYER_REQUEST_SL_requestsupplies_alt
PLAYER_REQUEST_SL_requestuav
PLAYER_REQUEST_SL_requestuav_alt
PLAYER_SPOTTED_SL_destroyedbridge
PLAYER_SPOTTED_SL_enemyaaspotted
PLAYER_SPOTTED_SL_enemyaaspotted_alt
PLAYER_SPOTTED_SL_enemyapcspotted
PLAYER_SPOTTED_SL_enemyapcspotted_alt
PLAYER_SPOTTED_SL_enemyboatspotted
PLAYER_SPOTTED_SL_enemyboatspotted_alt
PLAYER_SPOTTED_SL_enemycarspotted
PLAYER_SPOTTED_SL_enemycarspotted_alt
PLAYER_SPOTTED_SL_enemyforcesspotted
PLAYER_SPOTTED_SL_enemyforcesspotted_alt
PLAYER_SPOTTED_SL_enemyhelicopterspotted
PLAYER_SPOTTED_SL_enemyhelicopterspotted_alt
PLAYER_SPOTTED_SL_enemyinfantryspotted
PLAYER_SPOTTED_SL_enemyinfantryspotted_alt
PLAYER_SPOTTED_SL_enemyjetspotted
PLAYER_SPOTTED_SL_enemyjetspotted_alt
PLAYER_SPOTTED_SL_enemyminespotted
PLAYER_SPOTTED_SL_enemyminespotted_alt
PLAYER_SPOTTED_SL_enemysniperspotted
PLAYER_SPOTTED_SL_enemysniperspotted_alt
PLAYER_SPOTTED_SL_enemytankspotted
PLAYER_SPOTTED_SL_enemytankspotted_alt
PLAYER_SPOTTED_SL_enemywbspotted
PLAYER_TACTICS_SL_bailout
PLAYER_TACTICS_SL_bailout_alt
PLAYER_TACTICS_SL_cantgothere
PLAYER_TACTICS_SL_followme
PLAYER_TACTICS_SL_gather
PLAYER_TACTICS_SL_getout
PLAYER_TACTICS_SL_gogogo
PLAYER_TACTICS_SL_gogogo_alt
PLAYER_TACTICS_SL_moveout
PLAYER_TACTICS_SL_retreat
PLAYER_TACTICS_SL_retreat_alt
SQUAD MEMBER
AUTO_MOODGP_TM_ammohere
AUTO_MOODGP_TM_ammohere_alt
AUTO_MOODGP_TM_friendlyfire
AUTO_MOODGP_TM_friendlyfire_alt
AUTO_MOODGP_TM_goodtogo
AUTO_MOODGP_TM_goodtogo_alt
AUTO_MOODGP_TM_healhere
AUTO_MOODGP_TM_healhere_alt
AUTO_MOODGP_TM_incominggrenade
AUTO_MOODGP_TM_incominggrenade_alt
AUTO_MOODGP_TM_mandownscream
AUTO_MOODGP_TM_mandownscream_alt
AUTO_MOODGP_TM_outofammo
AUTO_MOODGP_TM_outofammo_alt
AUTO_MOODGP_TM_outofmedic
AUTO_MOODGP_TM_outofmedic_alt
AUTO_MOODGP_TM_recharging
AUTO_MOODGP_TM_recharging_alt
AUTO_MOODGP_TM_reloading
AUTO_MOODGP_TM_reloading_alt
AUTO_MOODGP_TM_sendingtargetcoordinates
AUTO_MOODGP_TM_sendingtargetcoordinates_alt
AUTO_MOODGP_TM_throwingfraggrenade
AUTO_MOODGP_TM_throwingfraggrenade_alt
AUTO_MOODGP_TM_throwingsmokegrenade
AUTO_MOODGP_TM_throwingsmokegrenade_alt
AUTO_MOODGP_TM_usingshockpaddles
PLAYER_CONFIRM_TM_negative
PLAYER_CONFIRM_TM_negative_alt
PLAYER_CONFIRM_TM_rogerthat
PLAYER_CONFIRM_TM_rogerthat_alt
PLAYER_CONFIRM_TM_sorry
PLAYER_CONFIRM_TM_sorry_alt
PLAYER_CONFIRM_TM_thankyou
PLAYER_CONFIRM_TM_thankyou_alt
PLAYER_REQUEST_TM_getin
PLAYER_REQUEST_TM_getin_alt
PLAYER_REQUEST_TM_requestammo
PLAYER_REQUEST_TM_requestammo_alt
PLAYER_REQUEST_TM_requestartillery
PLAYER_REQUEST_TM_requestmedic
PLAYER_REQUEST_TM_requestmedic_alt
PLAYER_REQUEST_TM_requestorders
PLAYER_REQUEST_TM_requestorders_alt
PLAYER_REQUEST_TM_requestpickup
PLAYER_REQUEST_TM_requestpickup_alt
PLAYER_REQUEST_TM_requestreinforcements
PLAYER_REQUEST_TM_requestreinforcements_alt
PLAYER_REQUEST_TM_requestrepairs
PLAYER_REQUEST_TM_requestrepairs_alt
PLAYER_REQUEST_TM_requestuav
PLAYER_SPOTTED_TM_destroyedbridge
PLAYER_SPOTTED_TM_enemyaaspotted
PLAYER_SPOTTED_TM_enemyaaspotted_alt
PLAYER_SPOTTED_TM_enemyapcspotted
PLAYER_SPOTTED_TM_enemyapcspotted_alt
PLAYER_SPOTTED_TM_enemyboatspotted
PLAYER_SPOTTED_TM_enemycarspotted
PLAYER_SPOTTED_TM_enemycarspotted_alt
PLAYER_SPOTTED_TM_enemyforcesspotted
PLAYER_SPOTTED_TM_enemyforcesspotted_alt
PLAYER_SPOTTED_TM_enemyhelicopterspotted
PLAYER_SPOTTED_TM_enemyhelicopterspotted_alt
PLAYER_SPOTTED_TM_enemyinfantryspotted
PLAYER_SPOTTED_TM_enemyinfantryspotted_alt
PLAYER_SPOTTED_TM_enemyjetspotted
PLAYER_SPOTTED_TM_enemyjetspotted_alt
PLAYER_SPOTTED_TM_enemyminespotted
PLAYER_SPOTTED_TM_enemyminespotted_alt
PLAYER_SPOTTED_TM_enemysniperspotted
PLAYER_SPOTTED_TM_enemysniperspotted_alt
PLAYER_SPOTTED_TM_enemytankspotted
PLAYER_SPOTTED_TM_enemytankspotted_alt
PLAYER_SPOTTED_TM_enemywbspotted
PLAYER_TACTICS_TM_bailout
PLAYER_TACTICS_TM_bailout_alt
PLAYER_TACTICS_TM_cantgothere
PLAYER_TACTICS_TM_followme
PLAYER_TACTICS_TM_getout
PLAYER_TACTICS_TM_gogogo
PLAYER_TACTICS_TM_gogogo_alt
PLAYER_TACTICS_TM_retreat
PLAYER_TACTICS_TM_retreat_alt
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- Posts: 2
- Joined: 2009-09-25 02:47
Re: Vietnamese speak Chinese?!
Am I the only one who has expressed interest?
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- Posts: 884
- Joined: 2008-03-25 09:43
Re: Vietnamese speak Chinese?!
Yes, the rest of us just dont care cause its not making a difference. Enjoy the mod and stop bitching.
User warned for uselss/unhelpful post content. See AfterDunes post a few below. - Spec
User warned for uselss/unhelpful post content. See AfterDunes post a few below. - Spec
Last edited by Spec on 2012-04-20 23:59, edited 2 times in total.
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- Posts: 1166
- Joined: 2010-08-28 20:57
Re: Vietnamese speak Chinese?!
Im interested, it sounds retarted when NVA speaks chinese. Its wrong language, thats not small thing.
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- Posts: 21
- Joined: 2008-04-13 16:52
Re: Vietnamese speak Chinese?!
Everyone intrested, I guess. But we can't speak vietnamese. I tried use text-to-speech program, but result was robotic vietnamese voice.C-5 wrote:Am I the only one who has expressed interest?
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- Retired PR Developer
- Posts: 17093
- Joined: 2007-02-08 07:19
Re: Vietnamese speak Chinese?!
If we only had German voices for USMC, would you still say that? Please be more respectful and understanding next time. "Stop bitching" is not the right mindset here.Aquiller wrote:Yes, the rest of us just dont care cause its not making a difference. Enjoy the mod and stop bitching.
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- Retired PR Developer
- Posts: 1621
- Joined: 2010-09-15 06:39
Re: Vietnamese speak Chinese?!
E-mailed the author of that software and in turn he sent me the contact to a friend of his. I explicitly typed everything that is needed (even recording voices from scratch as opposed to the "robotic voice" of their program), so let's see what happens from here - if anything at all.Kurt_Cower wrote:Everyone intrested, I guess. But we can't speak vietnamese. I tried use text-to-speech program, but result was robotic vietnamese voice.