I was wondering if any one has had any luck or run into any trouble with NVA booby traps so far. Post here for your horror stories or tales of victory. So far I'm loving this mini mod.
- Also, is any one else unable to mark their own grenade traps when they choose the SKS Rifleman? It just doesn't show up the map for me, but does when using engineer class.
Grenade trap Success and Horror stories.
-
- Retired PR Developer
- Posts: 5150
- Joined: 2008-10-22 21:47
Re: Grenade trap Success and Horror stories.
Yeah, this is a known bug. It's being looked into.Keselo wrote:- Also, is any one else unable to mark their own grenade traps when they choose the SKS Rifleman? It just doesn't show up the map for me, but does when using engineer class.
![Image](http://i.imgur.com/8Tpz2u7.png)
-
- Posts: 45
- Joined: 2011-09-06 05:01
Re: Grenade trap Success and Horror stories.
The call out for grenade is for a thrown grenade. Perhaps it could be changed to a mine?
-
- Posts: 166
- Joined: 2011-02-20 20:56
Re: Grenade trap Success and Horror stories.
got a full american squad on ia drang with only nadetraps and the sks bayonet, they kept running for the medic kit.
really the only effective use for nadetraps is booby-trapping bodies, because the jungle is just too sparse.
ps, why does the knife only sometimes dead dead?
really the only effective use for nadetraps is booby-trapping bodies, because the jungle is just too sparse.
ps, why does the knife only sometimes dead dead?