ZSU-57-2 vs. incendiary grenades

General discussion of the Project Reality Vietnam modification.
Locked
Qadis
Posts: 101
Joined: 2010-11-16 21:10

ZSU-57-2 vs. incendiary grenades

Post by Qadis »

Just tested it offline and it seems the ZSU-57-2 vehicle takes heavy damage from the first incendiary grenade, and instantly explodes after the second one. Is it meant to be like this ? I'm not sure how it's supposed to work in real life, but in regular PR incendiary grenades do very little damage to heavy assets.
Outlawz7
Retired PR Developer
Posts: 17261
Joined: 2007-02-17 14:59

Re: ZSU-57-2 vs. incendiary grenades

Post by Outlawz7 »

Qadis wrote:Just tested it offline
I believe there's a difference between online and offline in this case, goes for other vehicles as well.

Repeat it online and I'm pretty sure results won't be the same.
Image
zamani532
Posts: 80
Joined: 2012-03-23 01:07

Re: ZSU-57-2 vs. incendiary grenades

Post by zamani532 »

Online the grenades instantly kill the ZSU-57-2 tank, same with the BTR.
Why are all vehicles so much weaker in PR:V when there are more AT and harsher maps with more ambush conditions?
lucky.BOY
Posts: 1438
Joined: 2010-03-03 13:25

Re: ZSU-57-2 vs. incendiary grenades

Post by lucky.BOY »

How come more AT? There is no guided AT for example... Okay, the AT kits have more ammo, but i feel more safe then in normal PR as a crewman.
Murphy
Posts: 2339
Joined: 2010-06-05 21:14

Re: ZSU-57-2 vs. incendiary grenades

Post by Murphy »

Pretty sure this is the same issue from normal PR, any vehicle less armored then tanks take very heavy damage from incendiary. The question begs to be answered - "How often would you let the enemy get close enough to use these".

Other then some oddities with dropping incends a good 20 feet away from the vehicles and suddenly they blow up, any situation where infantry can incendiary a vehicle is solely the fault of the crew for allowing it to happen.
Image
Stealthgato
Posts: 2676
Joined: 2010-10-22 02:42

Re: ZSU-57-2 vs. incendiary grenades

Post by Stealthgato »

2 days ago I saw a full health BTR exploding instantly when someone dropped an incendiary next to it.
Tarranauha200
Posts: 1166
Joined: 2010-08-28 20:57

Re: ZSU-57-2 vs. incendiary grenades

Post by Tarranauha200 »

In case I remember correctly this is actually bug but DEVs havent found it in code or something like that. Some DEV said on forum that fixing this would propably mean redoing incendiary grenades.
Murphy
Posts: 2339
Joined: 2010-06-05 21:14

Re: ZSU-57-2 vs. incendiary grenades

Post by Murphy »

This tactic has always been there, but lately people have been taking advantage of it more often then not. I guess it would be easier to redo incendiary then updating all the vulnerable assets......although both are well over my head either way.
Image
NuclearBanane
Posts: 200
Joined: 2009-02-14 16:52

Re: ZSU-57-2 vs. incendiary grenades

Post by NuclearBanane »

Murphy wrote: "How often would you let the enemy get close enough to use these".
.
GIVE ME THROW BACK.

People complained so much about missing caches will right on top of the caches that devs took it out :(

Plz give it back

~Nuke
Qadis
Posts: 101
Joined: 2010-11-16 21:10

Re: ZSU-57-2 vs. incendiary grenades

Post by Qadis »

It happened online so I tested it offline to make sure. Didn't know the BTRs are still weak to incendiaries heh, that would explain it.
Locked

Return to “PR:Vietnam General Discussion”