Aye, that is true. I don't know how you could make it different for each vehicle, unless you had a whole bunch of different skins like with the Civilian cars. If I removed it completely, the vehicle will just look too plain imo
Cool ye, its a reskin of the M61 grenade from PR:V. Can find it in "\mods\pr\levels\prv_base\objects\objects_weapons_client.zip\weapons\handheld\ushgr_m61\", providing you've got PR:V that is
Just one thing: when rendering on a flat background, use a gray/dark-gray background instead of using a completely white or black background. It makes it easier to see the colours and details of the object.
I personally like the Gradient bg for a render, than just a plain colour but ye, main point is either totally black or white bg makes it much harder to see the object. But tbh, best to show off the textures in the BF2 Editor if you can, or better yet, ingame as you've been doing so we can get the best feel for them
Will render on a gradient background
Only reason I do it in Max, is because I can just save the file over the previous one, and it automatically updates it. Also, the BF2 editor only seems to render the textures in low quality
Last edited by ZondaX15 on 2012-04-26 03:16, edited 2 times in total.
Ye, Argentine player textures are pretty critical so if you could have a go that would be really good since at the moment, don't have anyone lined up for them
Gazelle I'm not sure if I'm going to use, pretty unlikely tbh but would be good to have
Ok, I'll give it a shot, but I can't promise anything.
What existing skin should I re-do? Or are they all the same? Also, there seems to be a serious lack of references of Argentine infantry on the internet. Any chance of some refs?
Another question, whats happening about kit geoms? Don't recall seeing anything in the design plan that suggested anything