The Logistics Squad - BLUFOR

Salvo
Posts: 66
Joined: 2011-06-06 07:35

Re: The Logistics Squad - BLUFOR

Post by Salvo »

I know. But hey ho. It is what it is.
Second Lieutenant S. Golding
Platoon Commander, 1st Platoon - "Outlaws"
Alpha Company, 1st Battalion
22nd Infantry Regiment, 1st Brigade Combat Team
4th Infantry Division, US Army
Murphy
Posts: 2339
Joined: 2010-06-05 21:14

Re: The Logistics Squad - BLUFOR

Post by Murphy »

PR =/= Real life. It's a game and the devs have made a lot of concessions to make it enjoyable. Taking real life tactics/strategies and applying them to PR will rarely, if ever, work unless they are the simplest of concepts (suppressing fire rarely even works). You are wasting time, and time is money especially when the enemy is baring down on your position. Numbers win fights and by taking players away from the front lines you are hindering your entire team. Those times you had 6 men digging fobs could have been 2 guys building and 4 guys off helping the offensive/defense. One smart player can turn the tide with well placed fobs, I have seen it done a number of times on a number of maps.

If you get into a fire fight at your fob location the enemy will make sure that fire base is taken care of ASAP. They will pour their resources into ensuring your work was for none, especially on insurgency maps. If you built a fob and the enemy knows where it is you can be damn sure mortars and cas will be there to mop up in short time. If no fire support is available one patient ninja can deal with it (my personal favorite role in-game).

The OP is too caught up in real warfare and does not play to the strengths/weaknesses of the BF2 engine, sure you may have found success against a bunch of randoms on pubs but against a competent team things won't go so well.
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Fall
Posts: 33
Joined: 2011-05-21 05:43

Re: The Logistics Squad - BLUFOR

Post by Fall »

Salvo wrote: 4. Don't need 2 birds in the air for CAS. Have one and one in reserve, if both go down by a well placed AA shot. Your fucked for 20 mins without CAS.
Are you talking Insurgency 2 Kiowas or AAS 2 apaches
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nicoX
Posts: 1181
Joined: 2007-07-24 10:03

Post by nicoX »

You can still have two men of a logi squad digging a fob and the other four helping out in the front line.
It's all about the quality of the leading officer, how he can distribute his squad to work the most efficient.
So will it matter then if the squad is locked to two or six? If you read the OP's post there will be situations when the logi squad need to be more than two and situations when you don't need an extra infantry squad on the attack due to the enemies inefficiency at that time.

But it takes skills to be a leading officer in this game, and many want to do it as easy as they can for themselves without needing to use their potential creativity.
Last edited by nicoX on 2012-05-30 09:14, edited 2 times in total.
Viper_LW
Posts: 11
Joined: 2012-05-16 16:16

Re: The Logistics Squad - BLUFOR

Post by Viper_LW »

Once again.. The aim is not to build FOBs. The aim is to transport repairs and crates and then get out of there, without getting out the vehicles.
| Lieutenant Walsh - Commanding Officer of the Royal Regiment (=RR=) |
L4gi
Posts: 2101
Joined: 2008-09-19 21:41

Re: The Logistics Squad - BLUFOR

Post by L4gi »

You dont need a 6 man squad to drop 2 crates and drive away.
Viper_LW
Posts: 11
Joined: 2012-05-16 16:16

Re: The Logistics Squad - BLUFOR

Post by Viper_LW »

As I explained, you need protection if you do not want to lose your assets. If the squad is efficient it won't lose a single person or asset.
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dtacs
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Joined: 2008-12-07 23:30

Post by dtacs »

Protect what assets? A logi is worth 2 tickets, takes 5 minutes to respawn, and are almost always in plentiful supply. Losing them is nothing, you lose more tickets and manpower in voluntary team kills at the main.

You think of dropping crates as some grand affair requiring planning an carful execution when in reality its a very simplistic process. The OP, Salvo and others over complicate something that can be done by 2 people at most.
Salvo
Posts: 66
Joined: 2011-06-06 07:35

Re: The Logistics Squad - BLUFOR

Post by Salvo »

dtacs wrote:Protect what assets? A logi is worth 2 tickets, takes 5 minutes to respawn, and are almost always in plentiful supply. Losing them is nothing, you lose more tickets and manpower in voluntary team kills at the main.

You think of dropping crates as some grand affair requiring planning an carful execution when in reality its a very simplistic process. The OP, Salvo and others over complicate something that can be done by 2 people at most.
Because you play too much COD obviously. Do you actually listen to people's logistic requests, or do you just fuck around with a logi doing whatever is needed for YOUR squad with the logi? Hmm... Guessed as much.

No, logistic trucks are NOT in plentiful supply because idiots like you go and blow them up by childish feats trying to run around 1 manning a important asset building FOB's in the middle of nowhere that have no importance in anything at all. (YEs, I do class it as an important asset)

Really.. Try re-thinking what you just posted dtacs, because honestly. If that's the case, I don't care how long you've been playing PR, you honestly can't play the game.
Second Lieutenant S. Golding
Platoon Commander, 1st Platoon - "Outlaws"
Alpha Company, 1st Battalion
22nd Infantry Regiment, 1st Brigade Combat Team
4th Infantry Division, US Army
Danger_6
Posts: 294
Joined: 2009-03-28 17:24

Re: The Logistics Squad - BLUFOR

Post by Danger_6 »

I've been following this topic for a while. I have noted both the positives and negatives for either argument. I will reserve my overall judgement and I would also like to remind all of you to keep things civil.
The wine was in and the wit was out!

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IGN: [3dAC] [PR]PDI|Danger_6
Murphy
Posts: 2339
Joined: 2010-06-05 21:14

Re: The Logistics Squad - BLUFOR

Post by Murphy »

Salvo, I don't know your ingame name but you obviously haven't grasped the concept of logistics properly. You go on as if you know what you're talking about but anyone with any sense can see you are wasting numbers on something that requires very few people.

You are wrong by stealing soldiers from squads that are actually doing something to help the team and as such when you run logistics you are hurting your team more then helping. 1 guy can keep the team supplied, and fobs built all by himself. 2 people would make sense but anymore is just tying up the most valuable resource FIREPOWER, I shudder to think the manpower you cost your team by having 4 guys stand around while 2 dig. This is not CoD but again this isn't a game with unlimited numbers and you should do everyone a great service and never run logistics with more then 2 maybe 3 players in the squad.

Trans chopper guys do the job with 1 player and they will be better at it then anyone driving a logi truch, so stick to inf and leave logi to people with the sense to do it properly.
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