Falklands Testing Bug Reports

General discussion of the Project Reality Falklands modification.
Rhino
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Falklands Testing Bug Reports

Post by Rhino »

Please post any bug reports you've found on this map/mod in this topic here please, providing any screens and information you have on it and how to reproduce it :)
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Kay-Marx
Posts: 11
Joined: 2011-03-25 01:25

Re: Falklands Testing Bug Reports

Post by Kay-Marx »

I dunno if I did something wrong on the install (you just drop the pr folder in the zip file into your BF2 mods directory, right?), but when I try to load the map I get as far as the loading screen and then I'm suddenly staring in mute confusion at my desktop. Is there something I'm doing wrong here or what?
Rhino
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Re: Falklands Testing Bug Reports

Post by Rhino »

possibly your PC has ran out of memory on load, how much ram do you have?
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rPoXoTauJIo
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Re: Falklands Testing Bug Reports

Post by rPoXoTauJIo »

Can't revive. Bodies just dropping under ground(statics?)
http://s47.radikal.ru/i115/1206/6c/11c49088e0f4.png
Also, water on low video settings :shock:
http://s42.radikal.ru/i096/1206/d7/49f15cd8e65f.png
sharpie
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Re: Falklands Testing Bug Reports

Post by sharpie »

My apologies for no pictures, slipped my mind-

Whenever one pilots the Dassault Mirage 3, when you scroll your mouse wheel up or down, five (5) white boxes appear at the bottom right hand corner of the screen, where your kits would usually be if your were an infatryman. When I clicked on the last of the white boxes, I immediately crashed to desktop. This occured twice.

If I remember, ill post a picture later.
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Rhino
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Re: Falklands Testing Bug Reports

Post by Rhino »

Cheers, didn't know about the CTD by it :o
sharpie wrote:If I remember, ill post a picture later.
No need, description was enough in this case :D

Cheers!

Also thanks rPoXoTauJIo, both known, unfortunately nothing I can do about the low gfx water :(
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ZondaX15
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Joined: 2009-06-07 02:37

Re: Falklands Testing Bug Reports

Post by ZondaX15 »

Just did a quick runthrough, checked all the things I usually check. Couldn't be bothered with decent 'technical terms' on the images, but I'm pretty sure you'll get the idea.

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Altitude is 10,000 digits too high

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Plane bounces when there's no-one in it.

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No bullet holes appear on the ground when you shoot at it.

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I wasn't 100% if you knew about this one, could just be a thing with my computer, but when I'm at either main base, the polygons go all out of wack.

Another thing I didn't get a screenshot for, is when you fire the Exocet from the Mirage, you have unlimited, until you fire one strait up and doesn't hit anything to set it off.

Edit: Thought this was a pretty decent looking screenshot.
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Wadziu
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Re: Falklands Testing Bug Reports

Post by Wadziu »

On Argentina Airport, there is a invisible hole in the ground thorough which you or your jet can fall through. It is in the grass, between metal fence and airstrip just west of the very beginning of the airstrip where you taxi your jets to take off.
Doc.Pock
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Re: Falklands Testing Bug Reports

Post by Doc.Pock »

map crash without error on all settings
AfterDune
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Re: Falklands Testing Bug Reports

Post by AfterDune »

If you CTD with no message, see if you can run PR windowed and in debug mode.
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Ron-Schultz
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Re: Falklands Testing Bug Reports

Post by Ron-Schultz »

ZondaX15 wrote: Another thing I didn't get a screenshot for, is when you fire the Exocet from the Mirage, you have unlimited, until you fire one strait up and doesn't hit anything to set it off.
I also noticed that.
Playing PR since .756
sweedensniiperr
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Re: Falklands Testing Bug Reports

Post by sweedensniiperr »

still CTD with no message in windowed..crashes at 13% possible the change from 13 to 14%.

and i'm running everything on low so my settings are "fine."
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Rhino
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Re: Falklands Testing Bug Reports

Post by Rhino »

Cheers guys :)
ZondaX15 wrote:Altitude is 10,000 digits too high
known, nothing I can do about it, other than make it more or less than 10k, although less isn't a good idea :p
ZondaX15 wrote:Plane bounces when there's no-one in it.
Ye it has buggy wheels, going to look into it.
ZondaX15 wrote:No bullet holes appear on the ground when you shoot at it.
Most likely like that on other maps using the rock material? It uses the normal rock mat.
ZondaX15 wrote:I wasn't 100% if you knew about this one, could just be a thing with my computer, but when I'm at either main base, the polygons go all out of wack.
Known, side effect from large maps. The close you are to the centre of the map the less it happens.
ZondaX15 wrote:Another thing I didn't get a screenshot for, is when you fire the Exocet from the Mirage, you have unlimited, until you fire one strait up and doesn't hit anything to set it off.
Ye forgot to reduce the number of exocets, its high for testing so I didn't have to reload them after each test :p
Wadziu wrote:On Argentina Airport, there is a invisible hole in the ground thorough which you or your jet can fall through. It is in the grass, between metal fence and airstrip just west of the very beginning of the airstrip where you taxi your jets to take off.
Can you point out the location in this picture? http://i.imgur.com/9oy3k.jpg

Doc.Pock wrote:map crash without error on all settings
sweedensniiperr wrote:still CTD with no message in windowed..crashes at 13% possible the change from 13 to 14%.

and i'm running everything on low so my settings are "fine."
How much ram do you guys have?
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Mineral
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Re: Falklands Testing Bug Reports

Post by Mineral »

gb_jet_harrier is an invisible AG Harrier :) Not sure if it's a bug, just thought it was funny :)
also found a spot where I fell threw the ground (i was not wounded like the other bugs). I'll try to find the spot tonight.

Also the lazers didn't lock on to the laze boxes on the cargo ship.
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Rhino
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Re: Falklands Testing Bug Reports

Post by Rhino »

GP_MineralWouter wrote:gb_jet_harrier is an invisible AG Harrier :) Not sure if it's a bug, just thought it was funny :)
What did you do a "rcon spawner gb_jet_harrier" or something? the gb_jet_harrier isn't used in the map, as that's the modern GR9 version, where the Sea Harrier FRS1 and Harrier GR3 are the ones used in the map...
GP_MineralWouter wrote:also found a spot where I fell threw the ground (i was not wounded like the other bugs). I'll try to find the spot tonight.
Can you point out the location in this pic? http://i.imgur.com/9oy3k.jpg
GP_MineralWouter wrote:Also the lazers didn't lock on to the laze boxes on the cargo ship.
most of the jets have dumb bombs. Only one of the British GR3s is armed with LGBs and the only other weapon that can lock onto them is the Exocet Anti-Ship missile which is on one of the mirages.
Vicious302 wrote:Just wanted to say .. awesome. secondly. probably a bug but I dont know so I'll just throw it up for a quick discussion before i post in the bugs section.... I got a lock on a ground vehicle with a am-9. to be honest I couldnt see what it was, it could even have been a jet someone landed but I seriously think it was a logi or something else. it wasn't just a heat tone either it was a through in through LOCK. maybe this has something to do with the altitude being over 1000m standard (my jets alt meet always had a 1 to the left, reported bug?).
Are you 100% sure it was a Anti-Air missile that managed to lock onto this and not a bomb or anti-ship missile (one of the Mirages is armed with an Anti-Ship missile, which has a massive + crosshair for its HUD). If it was an air to ground weapon then it looks like it was the hippie van, which dose have a laser target on it which needs to be removed. If not then not sure what it is...
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Mineral
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Re: Falklands Testing Bug Reports

Post by Mineral »

[R-DEV]Rhino wrote:What did you do a "rcon spawner gb_jet_harrier" or something? the gb_jet_harrier isn't used in the map, as that's the modern GR9 version, where the Sea Harrier FRS1 and Harrier GR3 are the ones used in the map...
Yes I used RCON to test out the planes. However it didn't crash the server, it spawned an invisible GR3 (I think,since it had the same minimap icon as that one). You could enter it. And only the bombs and missiles were visible. Other then that it was completely the same as the GR3 harrier and was fully operational. If you want I'll post a picture of it tonight.

'[R-DEV wrote:Rhino;1778570']
Can you point out the location in this pic? http://i.imgur.com/9oy3k.jpg
It was not on the ARG main base. It was near flag Douglas, it was next to a rock I fell threw the ground. I'll give you a picture tonight if I can reproduce it.
[R-DEV]Rhino wrote: most of the jets have dumb bombs. Only one of the British GR3s is armed with LGBs and the only other weapon that can lock onto them is the Exocet Anti-Ship missile which is on one of the mirages.
I was flying the GR3 AG Harrier and flew over it with bombs. But didn't get a lock, is this because it were dummies?
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Rhino
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Re: Falklands Testing Bug Reports

Post by Rhino »

GP_MineralWouter wrote:Yes I used RCON to test out the planes. However it didn't crash the server, it spawned an invisible GR3 (I think,since it had the same minimap icon as that one). You could enter it. And only the bombs and missiles were visible. Other then that it was completely the same as the GR3 harrier and was fully operational. If you want I'll post a picture of it tonight.
gb_jet_harrier_gr3
gb_jet_harrier_gr3b
gb_jet_harrier_gr3c

are all the gr3s.
GP_MineralWouter wrote:It was not on the ARG main base. It was near flag Douglas, it was next to a rock I fell threw the ground. I'll give you a picture tonight if I can reproduce it.
rgr, if you could find it would be good.
GP_MineralWouter wrote:I was flying the GR3 AG Harrier and flew over it with bombs. But didn't get a lock, is this because it were dummies?
most likely yes.
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Mineral
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Re: Falklands Testing Bug Reports

Post by Mineral »

well, I just spawned 'gb_jet_harrier' and it gave me the invisible jet. Cannot be 100% sure which type it was.
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Rhino
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Re: Falklands Testing Bug Reports

Post by Rhino »

GP_MineralWouter wrote:well, I just spawned 'gb_jet_harrier' and it gave me the invisible jet. Cannot be 100% sure which type it was.
doesn't matter anyways, we spawned plenty of jets and it was fine.
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sweedensniiperr
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Re: Falklands Testing Bug Reports

Post by sweedensniiperr »

[R-DEV]Rhino wrote:How much ram do you guys have?
around 3gb, i can run PR just fine with my low settings.
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