Release: Project Normandy

General discussion of the Project Reality WWII modification.
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Pvt.LHeureux
Posts: 4796
Joined: 2009-04-03 15:45

Re: Release: Project Normandy

Post by Pvt.LHeureux »

ubermensche wrote:Y do you hate us? :(
If you want to navmesh the map go ahead ;)

Si tu veux navmesher la map, fait le ;)
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Chuva_RD : You want to remove bugged thing but dont tell how to fill formed void.
Robskie
Posts: 135
Joined: 2011-02-27 00:30

Re: Release: Project Normandy

Post by Robskie »

Great last game Friday.

Was on the German team. Able Company? Balls. I forgot our name.


Anyways, we held Control Center for a beastly long time, and we got many kills. Unfortunately, the round began not in our favor, and the Defensive checkpoints in the Western Area of the Map were quickly taken.


Thanks to all who participated,


Look forward to doing this event next Sunday! See ya there!
New Active Clan. Find us on the PRTA TeamSpeak! We are Red Company! A fresh clan in the PR-verse looking to expand! Come join us HERE!
Arnoldio
Posts: 4210
Joined: 2008-07-22 15:04

Re: Release: Project Normandy

Post by Arnoldio »

Well, what can i say, its PR in ww2 setting. :D Its missing the core part, eyecandy (and proper recoil...), but ofcourse its understandable in this stage. Only real change, and i love it, is the absence of binoculars on all kits. Now sniper will really be useful. (For once) :D

The map is also well made.
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Orgies beat masturbation hands down. - Staker
Pvt.LHeureux
Posts: 4796
Joined: 2009-04-03 15:45

Re: Release: Project Normandy

Post by Pvt.LHeureux »

We will have a recon kit instead of marksman for next release, so 3 kits will have binos.

Sniper
Officer
Recon
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Chuva_RD : You want to remove bugged thing but dont tell how to fill formed void.
Pvt.LHeureux
Posts: 4796
Joined: 2009-04-03 15:45

Re: Release: Project Normandy

Post by Pvt.LHeureux »

AfterDune, check your PMs :razz:
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Chuva_RD : You want to remove bugged thing but dont tell how to fill formed void.
Sgt.Desert Tiger[TR]
Posts: 195
Joined: 2009-06-19 13:13

Re: Release: Project Normandy

Post by Sgt.Desert Tiger[TR] »

Install guide?
[img]http://www.realitymod.com/forum/uploads/signatures/sigpic35872_1.gif[/img]
BloodyDeed
Retired PR Developer
Posts: 4452
Joined: 2008-05-07 17:43

Post by BloodyDeed »

Simply use the installer provided in the first post of this thread.
It usually does not need any further instructions.
But feel free to ask if you have any troubles.
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Sgt.Desert Tiger[TR]
Posts: 195
Joined: 2009-06-19 13:13

Re: Release: Project Normandy

Post by Sgt.Desert Tiger[TR] »

[R-DEV]BloodyDeed wrote:Simply use the installer provided in the first post of this thread.
It usually does not need any further instructions.
But feel free to ask if you have any troubles.
Because its path same as pr and warned for it. For vietnam it didnt so I asked it.
[img]http://www.realitymod.com/forum/uploads/signatures/sigpic35872_1.gif[/img]
SoccerSpartan
Posts: 11
Joined: 2010-06-17 14:48

Re: Release: Project Normandy

Post by SoccerSpartan »

Are the servers still up for this? If so, what is it called? Look forward to playing.
AfterDune
Retired PR Developer
Posts: 17093
Joined: 2007-02-08 07:19

Re: Release: Project Normandy

Post by AfterDune »

Not at the moment I think. But there's light on the horizon, there will be a new version in the future (when I get time again, I"ll work on it).
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CommunistComma
Posts: 377
Joined: 2009-12-28 21:52

Re: Release: Project Normandy

Post by CommunistComma »

Crazy dutch guy is overworked methinks.
Dulce et decorum est pro patria mori
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acdcrockme
Posts: 1
Joined: 2012-04-09 07:31

Re: Release: Project Normandy

Post by acdcrockme »

just have to say downloading now i love ww2 mods for bf2 like fh2 completely different community but still a great mod over all
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Pvt.LHeureux
Posts: 4796
Joined: 2009-04-03 15:45

Re: Release: Project Normandy

Post by Pvt.LHeureux »

I can see that since PR:Vietnam release, alot of players started downloading Project Normandy, but you're late. The next player mass will come when we release the next version, in maybe 1 - 2 months. So for now just keep it installed :razz:
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Chuva_RD : You want to remove bugged thing but dont tell how to fill formed void.
Sgt.Desert Tiger[TR]
Posts: 195
Joined: 2009-06-19 13:13

Re: Release: Project Normandy

Post by Sgt.Desert Tiger[TR] »

Pvt.LHeureux wrote:I can see that since PR:Vietnam release, alot of players started downloading Project Normandy, but you're late. The next player mass will come when we release the next version, in maybe 1 - 2 months. So for now just keep it installed :razz:
What about a fake release :roll: :roll: :roll: :twisted:
[img]http://www.realitymod.com/forum/uploads/signatures/sigpic35872_1.gif[/img]
Osirisdudeman
Posts: 2
Joined: 2012-05-25 12:31

Re: Release: Project Normandy

Post by Osirisdudeman »

what about a patch that comes out 1week after the good one and kills the game like Vietnam : pr style :mrgreen:

servers popn 2day on pr : Normandy
dsJonas96
Posts: 30
Joined: 2012-06-03 05:13

Re: Release: Project Normandy

Post by dsJonas96 »

Does It Have Bot Support Yet?
Taliban: Enemy Machine Gun, Take Cover !
Me: Come And Get SOme !!!!

The most heavily armed vehicle that we have are the LVTH6 of the Philippine Marines
Ratface
Retired PR Developer
Posts: 962
Joined: 2011-04-21 18:57

Re: Release: Project Normandy

Post by Ratface »

After seeing what the alpha had in store I'll tell you this: take ur time and make it even more awesome! I liked what I saw and patient bear will wait :D
AfterDune
Retired PR Developer
Posts: 17093
Joined: 2007-02-08 07:19

Re: Release: Project Normandy

Post by AfterDune »

@dsJonas96, not yet, sorry. This would require someone with navmeshing skills. If someone is willing to do it, I'm all ears.

@Ratface, thanks for the kind words :) .
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