![Mr. Green :mrgreen:](./images/smilies/icon_mrgreen.gif)
These textures in the pics are almost identical and of same resolution as the ones in-game, difference is that they have only the parts of the normal maps that I made myself since I couldn't get the BF2 world space normal maps rendering correctly in Max for some reason. They work well in-game though. Maybe someone will post some ingame screenies later, they're a bit hard to come by.
![Twisted Evil :twisted:](./images/smilies/icon_twisted.gif)
Normal maps are redone for the vests, speculars heavily modified and also redone for the vests.
I think I did a pretty good job with the light model, but despite all the hours I spent on the heavy model's texture I really dislike it. It just doesn't look right to me and I'm thinking of redoing it on a different model, since that model doesn't really match the vests actual shape which is quite crucial. Lack of proper reference images didn't help either, had to do almost everything from scratch
![Neutral :-|](./images/smilies/icon_neutral.gif)
Textures are still WIP, everything else aside they are still lacking dirt and wear completely. Give me constructive feedback, tell me what you think!
Alas, now I must hurry for I do not wish to miss my train to the cold north!
![Very Happy :-D](./images/smilies/icon_e_biggrin.gif)
![Image](http://img214.imageshack.us/img214/7382/ptxr1.png)
He just came out of the sauna and dipped into the avanto, of course his face is red!
![Image](http://img202.imageshack.us/img202/774/ptxr2.png)
![Image](http://img209.imageshack.us/img209/5042/ptxr3.png)
![Image](http://img842.imageshack.us/img842/6995/ptxr4.png)
![Image](http://img510.imageshack.us/img510/8346/ptxr5.png)
![Image](http://img141.imageshack.us/img141/844/ptxr6.png)
p.s. found something I did in a couple of minutes to amuse myself, colors and pattern aren't realistic at all but maybe it'll amuse someone else too, dtacs perhaps
![Wink ;-)](./images/smilies/icon_e_wink.gif)
![Image](http://img23.imageshack.us/img23/2396/snowlolz.png)